#ifndef _RED_CCPARTICLESYSTEMQUADLOADER_H_ #define _RED_CCPARTICLESYSTEMQUADLOADER_H_ #include "base/CCRef.h" #include "2d/CCParticleSystemQuad.h" #include "CCNodeLoader.h" namespace redream { /* Forward declaration. */ class REDReader; class CC_DLL ParticleSystemQuadLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~ParticleSystemQuadLoader() {}; /** * @js NA * @lua NA */ RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(redream::ParticleSystemQuadLoader, loader); protected: /** * @js NA * @lua NA */ RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ParticleSystemQuad); /** * @js NA * @lua NA */ virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pIntegerLabeled, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Vec2 pPoint, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloat, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pInteger, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float * pFloatVar, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color4F * pColor4FVar, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * /*pParent*/, const char* pPropertyName, bool pCheck, REDReader * /*ccbReader*/); virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Texture2D * pTexture2D, REDReader * ccbReader); //add by djd 粒子支持plist大纹理,优先走大纹理找不到就走小图. virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, REDReader * ccbReader); }; } #endif