#ifndef _RED_CCPROGRESSTIMERLOADER_H_ #define _RED_CCPROGRESSTIMERLOADER_H_ #include "CCNodeLoader.h" #include "2d/CCProgressTimer.h" namespace redream { /* Forward declaration. */ class REDReader; class CC_DLL ProgressTimerLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~ProgressTimerLoader() {}; RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ProgressTimerLoader, loader); protected: cocos2d::ProgressTimer* createNode(cocos2d::Node * pParent, redream::REDReader * ccbReader); // RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ProgressTimer); void onHandlePropTypeIntegerLabeled(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, int /*pIntegerLabeled*/, REDReader * /*redReader*/); void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * /*pParent*/, const char* pPropertyName, cocos2d::Vec2 pPoint, REDReader * /*redReader*/); void onHandlePropTypeFloat(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, float pFloat, REDReader * /*redReader*/); void onHandlePropTypeSpriteFrame(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, cocos2d::SpriteFrame * /*pSpriteFrame*/, REDReader * /*redReader*/); void onHandlePropTypeByte(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, unsigned char /*pByte*/, REDReader * /*redReader*/); }; }//namespace #endif