#ifndef __EDITOR_SUPPORT_REDREAM_H__ #define __EDITOR_SUPPORT_REDREAM_H__ #include "REDAnimationManager.h" #include "REDFileLoader.h" #include "REDKeyframe.h" #include "REDMemberVariableAssigner.h" #include "REDReader.h" #include "REDSelectorResolver.h" #include "REDSequence.h" #include "REDSequenceProperty.h" #include "CCControlButtonLoader.h" #include "CCControlLoader.h" #include "CCLabelBMFontLoader.h" #include "CCLabelTTFLoader.h" #include "CCLayerColorLoader.h" #include "CCLayerGradientLoader.h" #include "CCLayerLoader.h" #include "CCMenuItemImageLoader.h" #include "CCMenuItemLoader.h" #include "CCMenuLoader.h" #include "CCNode+REDRelativePositioning.h" #include "CCNodeLoader.h" #include "CCNodeLoaderLibrary.h" #include "CCNodeLoaderListener.h" #include "CCParticleSystemQuadLoader.h" #include "CCScale9SpriteLoader.h" #include "CCScrollViewLoader.h" #include "CCSpriteLoader.h" #include "2d/ZMLCCParticleSystem.h" #include "2d/ZMLCCParticleSystemQuad.h" #include "2d/ZGFrameActionSprite.h" #include "2d/ZGFrameActionSprite.h" #include "extensions/GUI/CCControlExtension/REDNodeButton.h" #endif // __EDITOR_SUPPORT_redream_H__