// // ZGFrameActionSpriteLoader.h // Billiards // // Created by zhuge on 2018/9/6. // #ifndef ZGFrameActionSpriteLoader_h #define ZGFrameActionSpriteLoader_h #include "CCSpriteLoader.h" #include "2d/ZGFrameActionSprite.h" namespace redream { class CC_DLL ZGFrameActionSpriteLoader : public SpriteLoader { public: RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ZGFrameActionSpriteLoader, loader); protected: RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ZGFrameActionSprite); virtual void onHandlePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pString, REDReader * ccbReader); virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, unsigned char pByte, REDReader * ccbReader); }; }; #endif /* ZGFrameActionSpriteLoader_h */