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- //
- // CCDrawNode3D.h
- // Redream2
- //
- // Created by 徐俊杰 on 2021/9/6.
- //
- #ifndef CCDrawNode3D_h
- #define CCDrawNode3D_h
- #include "2d/CCNode.h"
- #include "base/ccTypes.h"
- #include "renderer/CCCustomCommand.h"
- #include "math/CCMath.h"
- NS_CC_BEGIN
- static const int DEFAULT_LINE_WIDTH = 2;
- class PointArray;
- /**
- * @addtogroup _2d
- * @{
- */
- /** @class DrawNode3D
- * @brief Node that draws dots, segments and polygons.
- * Faster than the "drawing primitives" since they draws everything in one single batch.
- * @since v2.1
- */
- class CC_DLL DrawNode3D : public Node
- {
- public:
- /** creates and initialize a DrawNode3D node.
- *
- * @return Return an autorelease object.
- */
- static DrawNode3D* create(GLfloat defaultLineWidth = DEFAULT_LINE_WIDTH, bool drawOnce = false);
-
- /** Draw a point.
- *
- * @param point A Vec3 used to point.
- * @param pointSize The point size.
- * @param color The point color.
- * @js NA
- */
- void drawPoint(const Vec3& point, const float pointSize, const Color4F &color);
-
- /** Draw a group point.
- *
- * @param position A Vec3 pointer.
- * @param numberOfPoints The number of points.
- * @param color The point color.
- * @js NA
- */
- void drawPoints(const Vec3 *position, unsigned int numberOfPoints, const Color4F &color);
-
- /** Draw a group point.
- *
- * @param position A Vec3 pointer.
- * @param numberOfPoints The number of points.
- * @param pointSize The point size.
- * @param color The point color.
- * @js NA
- */
- void drawPoints(const Vec3 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color);
-
- /** Draw an line from origin to destination with color.
- *
- * @param origin The line origin.
- * @param destination The line destination.
- * @param color The line color.
- * @js NA
- */
- void drawLine(const Vec3 &origin, const Vec3 &destination, const Color4F &color, const Mat4& transform);
-
- /** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
- * The polygon can be closed or open.
- *
- * @param poli A pointer to point coordinates.
- * @param numberOfPoints The number of vertices measured in points.
- * @param closePolygon The polygon can be closed or open.
- * @param color The polygon color.
- */
- void drawPoly(const Vec3 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color, const Mat4& transform);
-
- void drawWireArc( const Vec3& center, const Vec3& normal, const Vec3& from, float angle, float radius, const Color4F &color, const Mat4& transform);
- void drawWireDisk (const Vec3 ¢er, const Vec3 &normal, float radius, const Color4F &color, const Mat4& transform);
- void drawWireSphere(const Vec3 ¢er, float radius, const Color4F &color, const Mat4& transform);
- void drawWireCube (const Vec3& center, const Vec3& siz, bool depthTest, const Color4F &color, const Mat4& transform);
-
- /** draw a dot at a position, with a given radius and color.
- *
- * @param pos The dot center.
- * @param radius The dot radius.
- * @param color The dot color.
- */
- void drawDot(const Vec3 &pos, float radius, const Color4F &color);
-
- /** Draws a rectangle with 4 points.
- *
- * @param p1 The rectangle vertex point.
- * @param p2 The rectangle vertex point.
- * @param p3 The rectangle vertex point.
- * @param p4 The rectangle vertex point.
- * @param color The rectangle color.
- */
- void drawRect(const Vec3 &p1, const Vec3 &p2, const Vec3 &p3, const Vec3& p4, const Color4F &color);
-
- /** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.
- *
- * @param poli A solid polygon given a pointer to CGPoint coordinates.
- * @param numberOfPoints The number of vertices measured in points.
- * @param color The solid polygon color.
- * @js NA
- */
- void drawSolidPoly(const Vec3 *poli, unsigned int numberOfPoints, const Color4F &color);
-
- /** draw a polygon with a fill color and line color
- * @code
- * When this function bound into js or lua,the parameter will be changed
- * In js: var drawPolygon(var Arrayofpoints, var fillColor, var width, var borderColor)
- * In lua:local drawPolygon(local pointTable,local tableCount,local fillColor,local width,local borderColor)
- * @endcode
- * @param verts A pointer to point coordinates.
- * @param count The number of verts measured in points.
- * @param fillColor The color will fill in polygon.
- * @param borderWidth The border of line width.
- * @param borderColor The border of line color.
- * @js NA
- */
- void drawPolygon(const Vec3 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor);
-
- /** draw a triangle with color.
- *
- * @param p1 The triangle vertex point.
- * @param p2 The triangle vertex point.
- * @param p3 The triangle vertex point.
- * @param color The triangle color.
- * @js NA
- */
- void drawTriangle(const Vec3 &p1, const Vec3 &p2, const Vec3 &p3, const Color4F &color);
-
- /** Clear the geometry in the node's buffer. */
- void clear();
- /** Get the color mixed mode.
- * @lua NA
- */
- const BlendFunc& getBlendFunc() const;
- /** Set the color mixed mode.
- * @code
- * When this function bound into js or lua,the parameter will be changed
- * In js: var setBlendFunc(var src, var dst)
- * @endcode
- * @lua NA
- */
- void setBlendFunc(const BlendFunc &blendFunc);
- /**
- * @js NA
- */
- virtual void onDraw(const Mat4 &transform, uint32_t flags);
- /**
- * @js NA
- */
- virtual void onDrawGLLine(const Mat4 &transform, uint32_t flags);
- /**
- * @js NA
- */
- virtual void onDrawGLPoint(const Mat4 &transform, uint32_t flags);
-
- // Overrides
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
-
- void setLineWidth(GLfloat lineWidth);
- // Get CocosStudio guide lines width.
- GLfloat getLineWidth();
- CC_CONSTRUCTOR_ACCESS:
- DrawNode3D(GLfloat lineWidth = DEFAULT_LINE_WIDTH, bool drawOnce = false);
- virtual ~DrawNode3D();
- virtual bool init() override;
- protected:
- void ensureCapacity(int count);
- void ensureCapacityGLPoint(int count);
- void ensureCapacityGLLine(int count);
- GLuint _vao;
- GLuint _vbo;
- GLuint _vaoGLPoint;
- GLuint _vboGLPoint;
- GLuint _vaoGLLine;
- GLuint _vboGLLine;
- int _bufferCapacity;
- GLsizei _bufferCount;
- V3F_C4B_T2F *_buffer;
-
- int _bufferCapacityGLPoint;
- GLsizei _bufferCountGLPoint;
- V3F_C4B_T2F *_bufferGLPoint;
- Color4F _pointColor;
- int _pointSize;
-
- int _bufferCapacityGLLine;
- GLsizei _bufferCountGLLine;
- V3F_C4B_T2F *_bufferGLLine;
- BlendFunc _blendFunc;
- CustomCommand _customCommand;
- CustomCommand _customCommandGLPoint;
- CustomCommand _customCommandGLLine;
- bool _dirty;
- bool _dirtyGLPoint;
- bool _dirtyGLLine;
- bool _drawOnce;
-
- GLfloat _lineWidth;
- GLfloat _defaultLineWidth;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(DrawNode3D);
- };
- /** @} */
- NS_CC_END
- #endif /* CCDrawNode3D_h */
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