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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_Animation_h
- #define Spine_Animation_h
- #include <spine/Vector.h>
- #include <spine/HashMap.h>
- #include <spine/MixBlend.h>
- #include <spine/MixDirection.h>
- #include <spine/SpineObject.h>
- #include <spine/SpineString.h>
- namespace spine {
- class Timeline;
- class Skeleton;
- class Event;
- class SP_API Animation : public SpineObject {
- friend class AnimationState;
- friend class TrackEntry;
- friend class AnimationStateData;
- friend class AttachmentTimeline;
- friend class ColorTimeline;
- friend class DeformTimeline;
- friend class DrawOrderTimeline;
- friend class EventTimeline;
- friend class IkConstraintTimeline;
- friend class PathConstraintMixTimeline;
- friend class PathConstraintPositionTimeline;
- friend class PathConstraintSpacingTimeline;
- friend class RotateTimeline;
- friend class ScaleTimeline;
- friend class ShearTimeline;
- friend class TransformConstraintTimeline;
- friend class TranslateTimeline;
- friend class TwoColorTimeline;
- public:
- Animation(const String &name, Vector<Timeline *> &timelines, float duration);
- ~Animation();
- /// Applies all the animation's timelines to the specified skeleton.
- /// See also Timeline::apply(Skeleton&, float, float, Vector, float, MixPose, MixDirection)
- void apply(Skeleton &skeleton, float lastTime, float time, bool loop, Vector<Event *> *pEvents, float alpha,
- MixBlend blend, MixDirection direction);
- const String &getName();
- Vector<Timeline *> &getTimelines();
- bool hasTimeline(int id);
- float getDuration();
- void setDuration(float inValue);
- private:
- Vector<Timeline *> _timelines;
- HashMap<int, bool> _timelineIds;
- float _duration;
- String _name;
- /// @param target After the first and before the last entry.
- static int binarySearch(Vector<float> &values, float target, int step);
- /// @param target After the first and before the last entry.
- static int binarySearch(Vector<float> &values, float target);
- static int linearSearch(Vector<float> &values, float target, int step);
- };
- }
- #endif /* Spine_Animation_h */
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