AttachmentTimeline.h 2.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_AttachmentTimeline_h
  30. #define Spine_AttachmentTimeline_h
  31. #include <spine/Timeline.h>
  32. #include <spine/SpineObject.h>
  33. #include <spine/Vector.h>
  34. #include <spine/MixBlend.h>
  35. #include <spine/MixDirection.h>
  36. #include <spine/SpineString.h>
  37. namespace spine {
  38. class Skeleton;
  39. class Event;
  40. class SP_API AttachmentTimeline : public Timeline {
  41. friend class SkeletonBinary;
  42. friend class SkeletonJson;
  43. RTTI_DECL
  44. public:
  45. explicit AttachmentTimeline(int frameCount);
  46. virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
  47. virtual int getPropertyId();
  48. /// Sets the time and value of the specified keyframe.
  49. void setFrame(int frameIndex, float time, const String& attachmentName);
  50. size_t getSlotIndex();
  51. void setSlotIndex(size_t inValue);
  52. const Vector<float>& getFrames();
  53. const Vector<String>& getAttachmentNames();
  54. size_t getFrameCount();
  55. private:
  56. size_t _slotIndex;
  57. Vector<float> _frames;
  58. Vector<String> _attachmentNames;
  59. };
  60. }
  61. #endif /* Spine_AttachmentTimeline_h */