123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/ScaleTimeline.h>
- #include <spine/Skeleton.h>
- #include <spine/Event.h>
- #include <spine/Slot.h>
- #include <spine/SlotData.h>
- #include <spine/Bone.h>
- #include <spine/BoneData.h>
- using namespace spine;
- RTTI_IMPL(ScaleTimeline, TranslateTimeline)
- ScaleTimeline::ScaleTimeline(int frameCount) : TranslateTimeline(frameCount) {
- }
- void ScaleTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
- MixBlend blend, MixDirection direction
- ) {
- SP_UNUSED(lastTime);
- SP_UNUSED(pEvents);
- Bone *boneP = skeleton._bones[_boneIndex];
- Bone &bone = *boneP;
- if (!bone._active) return;
- if (time < _frames[0]) {
- switch (blend) {
- case MixBlend_Setup:
- bone._scaleX = bone._data._scaleX;
- bone._scaleY = bone._data._scaleY;
- return;
- case MixBlend_First:
- bone._scaleX += (bone._data._scaleX - bone._scaleX) * alpha;
- bone._scaleY += (bone._data._scaleY - bone._scaleY) * alpha;
- default: {}
- }
- return;
- }
- float x, y;
- if (time >= _frames[_frames.size() - ENTRIES]) {
- // Time is after last frame.
- x = _frames[_frames.size() + PREV_X] * bone._data._scaleX;
- y = _frames[_frames.size() + PREV_Y] * bone._data._scaleY;
- } else {
- // Interpolate between the previous frame and the current frame.
- int frame = Animation::binarySearch(_frames, time, ENTRIES);
- x = _frames[frame + PREV_X];
- y = _frames[frame + PREV_Y];
- float frameTime = _frames[frame];
- float percent = getCurvePercent(frame / ENTRIES - 1,
- 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
- x = (x + (_frames[frame + X] - x) * percent) * bone._data._scaleX;
- y = (y + (_frames[frame + Y] - y) * percent) * bone._data._scaleY;
- }
- if (alpha == 1) {
- if (blend == MixBlend_Add) {
- bone._scaleX += x - bone._data._scaleX;
- bone._scaleY += y - bone._data._scaleY;
- } else {
- bone._scaleX = x;
- bone._scaleY = y;
- }
- } else {
- // Mixing out uses sign of setup or current pose, else use sign of key.
- float bx, by;
- if (direction == MixDirection_Out) {
- switch (blend) {
- case MixBlend_Setup:
- bx = bone._data._scaleX;
- by = bone._data._scaleY;
- bone._scaleX = bx + (MathUtil::abs(x) * MathUtil::sign(bx) - bx) * alpha;
- bone._scaleY = by + (MathUtil::abs(y) * MathUtil::sign(by) - by) * alpha;
- break;
- case MixBlend_First:
- case MixBlend_Replace:
- bx = bone._scaleX;
- by = bone._scaleY;
- bone._scaleX = bx + (MathUtil::abs(x) * MathUtil::sign(bx) - bx) * alpha;
- bone._scaleY = by + (MathUtil::abs(y) * MathUtil::sign(by) - by) * alpha;
- break;
- case MixBlend_Add:
- bx = bone._scaleX;
- by = bone._scaleY;
- bone._scaleX = bx + (MathUtil::abs(x) * MathUtil::sign(bx) - bone._data._scaleX) * alpha;
- bone._scaleY = by + (MathUtil::abs(y) * MathUtil::sign(by) - bone._data._scaleY) * alpha;
- }
- } else {
- switch (blend) {
- case MixBlend_Setup:
- bx = MathUtil::abs(bone._data._scaleX) * MathUtil::sign(x);
- by = MathUtil::abs(bone._data._scaleY) * MathUtil::sign(y);
- bone._scaleX = bx + (x - bx) * alpha;
- bone._scaleY = by + (y - by) * alpha;
- break;
- case MixBlend_First:
- case MixBlend_Replace:
- bx = MathUtil::abs(bone._scaleX) * MathUtil::sign(x);
- by = MathUtil::abs(bone._scaleY) * MathUtil::sign(y);
- bone._scaleX = bx + (x - bx) * alpha;
- bone._scaleY = by + (y - by) * alpha;
- break;
- case MixBlend_Add:
- bx = MathUtil::sign(x);
- by = MathUtil::sign(y);
- bone._scaleX = MathUtil::abs(bone._scaleX) * bx + (x - MathUtil::abs(bone._data._scaleX) * bx) * alpha;
- bone._scaleY = MathUtil::abs(bone._scaleY) * by + (y - MathUtil::abs(bone._data._scaleY) * by) * alpha;
- }
- }
- }
- }
- int ScaleTimeline::getPropertyId() {
- return ((int) TimelineType_Scale << 24) + _boneIndex;
- }
|