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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/spine-cocos2dx.h>
- #include <spine/extension.h>
- #include <spine/AttachmentVertices.h>
- #include <algorithm>
- USING_NS_CC;
- namespace spine {
- namespace {
- Cocos2dTextureLoader textureLoader;
- int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
- cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount);
- void interleaveCoordinates(float* dst, const float* src, int vertexCount, int dstStride);
- BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha);
- void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
- bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect);
- Color4B ColorToColor4B(const Color& color);
- bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex);
- }
- // C Variable length array
- #ifdef _MSC_VER
- // VLA not supported, use _malloca
- #define VLA(type, arr, count) \
- type* arr = static_cast<type*>( _malloca(sizeof(type) * count) )
- #define VLA_FREE(arr) do { _freea(arr); } while(false)
- #else
- #define VLA(type, arr, count) \
- type arr[count]
- #define VLA_FREE(arr)
- #endif
- SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
- SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
- node->autorelease();
- return node;
- }
- SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
- SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
- node->autorelease();
- return node;
- }
- SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
- SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
- node->autorelease();
- return node;
- }
- SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
- SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
- node->autorelease();
- return node;
- }
- void SkeletonRenderer::initialize () {
- _clipper = new (__FILE__, __LINE__) SkeletonClipping();
- _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
- setOpacityModifyRGB(true);
- setTwoColorTint(false);
- _skeleton->setToSetupPose();
- _skeleton->updateWorldTransform();
- }
- void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
- if (twoColorTintEnabled) {
- #if COCOS2D_VERSION < 0x00040000
- setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
- #endif
- return;
- }
- Texture2D *texture = nullptr;
- for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
- Slot* slot = _skeleton->getDrawOrder()[i];
- Attachment* const attachment = slot->getAttachment();
- if (!attachment) continue;
- if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
- RegionAttachment* regionAttachment = static_cast<RegionAttachment*>(attachment);
- texture = static_cast<AttachmentVertices*>(regionAttachment->getRendererObject())->_texture;
- } else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
- MeshAttachment* meshAttachment = static_cast<MeshAttachment*>(attachment);
- texture = static_cast<AttachmentVertices*>(meshAttachment->getRendererObject())->_texture;
- }
- else {
- continue;
- }
- if (texture != nullptr) {
- break;
- }
- }
- #if COCOS2D_VERSION < 0x00040000
- setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
- #endif
- }
- void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
- _skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
- _ownsSkeletonData = ownsSkeletonData;
- }
- SkeletonRenderer::SkeletonRenderer ()
- : _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
- }
- SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
- : _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
- initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
- }
- SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
- : _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
- initWithData(skeletonData, ownsSkeletonData);
- }
- SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
- : _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
- initWithJsonFile(skeletonDataFile, atlas, scale);
- }
- SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
- : _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
- initWithJsonFile(skeletonDataFile, atlasFile, scale);
- }
- SkeletonRenderer::~SkeletonRenderer () {
- if (_ownsSkeletonData && _skeleton) delete _skeleton->getData();
- if (_ownsSkeleton) delete _skeleton;
- if (_ownsAtlas && _atlas) delete _atlas;
- if (_attachmentLoader) delete _attachmentLoader;
- delete _clipper;
- }
- void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
- _skeleton = skeleton;
- _ownsSkeleton = ownsSkeleton;
- _ownsSkeletonData = ownsSkeletonData;
- _ownsAtlas = ownsAtlas;
- initialize();
- }
- void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
- _ownsSkeleton = true;
- setSkeletonData(skeletonData, ownsSkeletonData);
- initialize();
- }
- void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
- _atlas = atlas;
- _attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
- SkeletonJson json(_attachmentLoader);
- json.setScale(scale);
- SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
- CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
- _ownsSkeleton = true;
- setSkeletonData(skeletonData, true);
- initialize();
- }
- void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
- _atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
- CCASSERT(_atlas, "Error reading atlas file.");
- _attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
- SkeletonJson json(_attachmentLoader);
- json.setScale(scale);
- SkeletonData* skeletonData = json.readSkeletonDataFile(skeletonDataFile.c_str());
- CCASSERT(skeletonData, !json.getError().isEmpty() ? json.getError().buffer() : "Error reading skeleton data.");
- _ownsSkeleton = true;
- _ownsAtlas = true;
- setSkeletonData(skeletonData, true);
- initialize();
- }
- void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
- _atlas = atlas;
- _attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
- SkeletonBinary binary(_attachmentLoader);
- binary.setScale(scale);
- SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
- CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
- _ownsSkeleton = true;
- setSkeletonData(skeletonData, true);
- initialize();
- }
- void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
- _atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
- CCASSERT(_atlas, "Error reading atlas file.");
- _attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
- SkeletonBinary binary(_attachmentLoader);
- binary.setScale(scale);
- SkeletonData* skeletonData = binary.readSkeletonDataFile(skeletonDataFile.c_str());
- CCASSERT(skeletonData, !binary.getError().isEmpty() ? binary.getError().buffer() : "Error reading skeleton data.");
- _ownsSkeleton = true;
- _ownsAtlas = true;
- setSkeletonData(skeletonData, true);
- initialize();
- }
- void SkeletonRenderer::update (float deltaTime) {
- Node::update(deltaTime);
- if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
- }
- void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
- // Early exit if the skeleton is invisible
- if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0) {
- return;
- }
- const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
- if (coordCount == 0) {
- return;
- }
- assert(coordCount % 2 == 0);
- VLA(float, worldCoords, coordCount);
- transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
- #if CC_USE_CULLING
- const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
- if (cullRectangle(renderer, transform, bb)) {
- VLA_FREE(worldCoords);
- return;
- }
- #endif
- const float* worldCoordPtr = worldCoords;
- SkeletonBatch* batch = SkeletonBatch::getInstance();
- SkeletonTwoColorBatch* twoColorBatch = SkeletonTwoColorBatch::getInstance();
- const bool hasSingleTint = (isTwoColorTint() == false);
- if (_effect) {
- _effect->begin(*_skeleton);
- }
- const Color3B displayedColor = getDisplayedColor();
- Color nodeColor;
- nodeColor.r = displayedColor.r / 255.f;
- nodeColor.g = displayedColor.g / 255.f;
- nodeColor.b = displayedColor.b / 255.f;
- nodeColor.a = getDisplayedOpacity() / 255.f;
- Color color;
- Color darkColor;
- const float darkPremultipliedAlpha = _premultipliedAlpha ? 1.f : 0;
- AttachmentVertices* attachmentVertices = nullptr;
- TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
- for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
- Slot* slot = _skeleton->getDrawOrder()[i];;
- if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
- _clipper->clipEnd(*slot);
- continue;
- }
- if (!slot->getAttachment()) {
- _clipper->clipEnd(*slot);
- continue;
- }
- // Early exit if slot is invisible
- if (slot->getColor().a == 0 || !slot->getBone().isActive()) {
- _clipper->clipEnd(*slot);
- continue;
- }
- cocos2d::TrianglesCommand::Triangles triangles;
- TwoColorTriangles trianglesTwoColor;
- if (slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) {
- RegionAttachment* attachment = static_cast<RegionAttachment*>(slot->getAttachment());
- attachmentVertices = static_cast<AttachmentVertices*>(attachment->getRendererObject());
- // Early exit if attachment is invisible
- if (attachment->getColor().a == 0) {
- _clipper->clipEnd(*slot);
- continue;
- }
- float* dstTriangleVertices = nullptr;
- int dstStride = 0; // in floats
- if (hasSingleTint) {
- triangles.indices = attachmentVertices->_triangles->indices;
- triangles.indexCount = attachmentVertices->_triangles->indexCount;
- triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
- triangles.vertCount = attachmentVertices->_triangles->vertCount;
- assert(triangles.vertCount == 4);
- memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
- dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
- dstTriangleVertices = reinterpret_cast<float*>(triangles.verts);
- } else {
- trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
- trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
- trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
- trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
- assert(trianglesTwoColor.vertCount == 4);
- for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
- trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
- }
- dstTriangleVertices = reinterpret_cast<float*>(trianglesTwoColor.verts);
- dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
- }
- // Copy world vertices to triangle vertices
- interleaveCoordinates(dstTriangleVertices, worldCoordPtr, 4, dstStride);
- worldCoordPtr += 8;
- color = attachment->getColor();
- }
- else if (slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) {
- MeshAttachment* attachment = (MeshAttachment*)slot->getAttachment();
- attachmentVertices = (AttachmentVertices*)attachment->getRendererObject();
- float* dstTriangleVertices = nullptr;
- int dstStride = 0; // in floats
- int dstVertexCount = 0;
- if (hasSingleTint) {
- triangles.indices = attachmentVertices->_triangles->indices;
- triangles.indexCount = attachmentVertices->_triangles->indexCount;
- triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
- triangles.vertCount = attachmentVertices->_triangles->vertCount;
- memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
- dstTriangleVertices = (float*)triangles.verts;
- dstStride = sizeof(V3F_C4B_T2F) / sizeof(float);
- dstVertexCount = triangles.vertCount;
- } else {
- trianglesTwoColor.indices = attachmentVertices->_triangles->indices;
- trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
- trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
- trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
- for (int v = 0; v < trianglesTwoColor.vertCount; v++) {
- trianglesTwoColor.verts[v].texCoords = attachmentVertices->_triangles->verts[v].texCoords;
- }
- dstTriangleVertices = (float*)trianglesTwoColor.verts;
- dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
- dstVertexCount = trianglesTwoColor.vertCount;
- }
- // Copy world vertices to triangle vertices
- //assert(dstVertexCount * 2 == attachment->super.worldVerticesLength);
- interleaveCoordinates(dstTriangleVertices, worldCoordPtr, dstVertexCount, dstStride);
- worldCoordPtr += dstVertexCount * 2;
- color = attachment->getColor();
- }
- else if (slot->getAttachment()->getRTTI().isExactly(ClippingAttachment::rtti)) {
- ClippingAttachment* clip = (ClippingAttachment*)slot->getAttachment();
- _clipper->clipStart(*slot, clip);
- continue;
- } else {
- _clipper->clipEnd(*slot);
- continue;
- }
- if (slot->hasDarkColor()) {
- darkColor = slot->getDarkColor();
- } else {
- darkColor.r = 0;
- darkColor.g = 0;
- darkColor.b = 0;
- }
- darkColor.a = darkPremultipliedAlpha;
- color.a *= nodeColor.a * _skeleton->getColor().a * slot->getColor().a;
- // skip rendering if the color of this attachment is 0
- if (color.a == 0){
- _clipper->clipEnd(*slot);
- continue;
- }
- color.r *= nodeColor.r * _skeleton->getColor().r * slot->getColor().r;
- color.g *= nodeColor.g * _skeleton->getColor().g * slot->getColor().g;
- color.b *= nodeColor.b * _skeleton->getColor().b * slot->getColor().b;
- if (_premultipliedAlpha)
- {
- color.r *= color.a;
- color.g *= color.a;
- color.b *= color.a;
- }
- const cocos2d::Color4B color4B = ColorToColor4B(color);
- const cocos2d::Color4B darkColor4B = ColorToColor4B(darkColor);
- const BlendFunc blendFunc = makeBlendFunc(slot->getData().getBlendMode(), attachmentVertices->_texture->hasPremultipliedAlpha());
- _blendFunc = blendFunc;
- if (hasSingleTint) {
- if (_clipper->isClipping()) {
- _clipper->clipTriangles((float*)&triangles.verts[0].vertices, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, sizeof(cocos2d::V3F_C4B_T2F) / 4);
- batch->deallocateVertices(triangles.vertCount);
- if (_clipper->getClippedTriangles().size() == 0){
- _clipper->clipEnd(*slot);
- continue;
- }
- triangles.vertCount = _clipper->getClippedVertices().size() / 2;
- triangles.verts = batch->allocateVertices(triangles.vertCount);
- triangles.indexCount = _clipper->getClippedTriangles().size();
- triangles.indices =
- batch->allocateIndices(triangles.indexCount);
- memcpy(triangles.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
- #if COCOS2D_VERSION < 0x00040000
- cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
- #else
- cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
- #endif
- const float* verts = _clipper->getClippedVertices().buffer();
- const float* uvs = _clipper->getClippedUVs().buffer();
- if (_effect) {
- V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
- Color darkTmp;
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
- Color lightCopy = color;
- vertex->vertices.x = verts[vv];
- vertex->vertices.y = verts[vv + 1];
- vertex->texCoords.u = uvs[vv];
- vertex->texCoords.v = uvs[vv + 1];
- _effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
- vertex->colors = ColorToColor4B(lightCopy);
- }
- } else {
- V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv+=2, ++vertex) {
- vertex->vertices.x = verts[vv];
- vertex->vertices.y = verts[vv + 1];
- vertex->texCoords.u = uvs[vv];
- vertex->texCoords.v = uvs[vv + 1];
- vertex->colors = color4B;
- }
- }
- } else {
- // Not clipping
- #if COCOS2D_VERSION < 0x00040000
- cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
- #else
- cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
- #endif
- if (_effect) {
- V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
- Color darkTmp;
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
- Color lightCopy = color;
- _effect->transform(vertex->vertices.x, vertex->vertices.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkTmp);
- vertex->colors = ColorToColor4B(lightCopy);
- }
- } else {
- V3F_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
- vertex->colors = color4B;
- }
- }
- }
- } else {
- // Two tints
- if (_clipper->isClipping()) {
- _clipper->clipTriangles((float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, sizeof(V3F_C4B_C4B_T2F) / 4);
- twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
- if (_clipper->getClippedTriangles().size() == 0){
- _clipper->clipEnd(*slot);
- continue;
- }
- trianglesTwoColor.vertCount = _clipper->getClippedVertices().size() / 2;
- trianglesTwoColor.verts = twoColorBatch->allocateVertices(trianglesTwoColor.vertCount);
- trianglesTwoColor.indexCount = _clipper->getClippedTriangles().size();
- trianglesTwoColor.indices = twoColorBatch->allocateIndices(trianglesTwoColor.indexCount);
- memcpy(trianglesTwoColor.indices, _clipper->getClippedTriangles().buffer(), sizeof(unsigned short) * _clipper->getClippedTriangles().size());
- #if COCOS2D_VERSION < 0x00040000
- TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
- #else
- TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
- #endif
- const float* verts = _clipper->getClippedVertices().buffer();
- const float* uvs = _clipper->getClippedUVs().buffer();
- if (_effect) {
- V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
- Color lightCopy = color;
- Color darkCopy = darkColor;
- vertex->position.x = verts[vv];
- vertex->position.y = verts[vv + 1];
- vertex->texCoords.u = uvs[vv];
- vertex->texCoords.v = uvs[vv + 1];
- _effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
- vertex->color = ColorToColor4B(lightCopy);
- vertex->color2 = ColorToColor4B(darkCopy);
- }
- } else {
- V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount, vv = 0; v < vn; ++v, vv += 2, ++vertex) {
- vertex->position.x = verts[vv];
- vertex->position.y = verts[vv + 1];
- vertex->texCoords.u = uvs[vv];
- vertex->texCoords.v = uvs[vv + 1];
- vertex->color = color4B;
- vertex->color2 = darkColor4B;
- }
- }
- } else {
-
- #if COCOS2D_VERSION < 0x00040000
- TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
- #else
- TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
- #endif
- if (_effect) {
- V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
- Color lightCopy = color;
- Color darkCopy = darkColor;
- _effect->transform(vertex->position.x, vertex->position.y, vertex->texCoords.u, vertex->texCoords.v, lightCopy, darkCopy);
- vertex->color = ColorToColor4B(lightCopy);
- vertex->color2 = ColorToColor4B(darkCopy);
- }
- } else {
- V3F_C4B_C4B_T2F* vertex = batchedTriangles->getTriangles().verts;
- for (int v = 0, vn = batchedTriangles->getTriangles().vertCount; v < vn; ++v, ++vertex) {
- vertex->color = color4B;
- vertex->color2 = darkColor4B;
- }
- }
- }
- }
- _clipper->clipEnd(*slot);
- }
- _clipper->clipEnd();
- if (lastTwoColorTrianglesCommand) {
- Node* parent = this->getParent();
- // We need to decide if we can postpone flushing the current
- // batch. We can postpone if the next sibling node is a
- // two color tinted skeleton with the same global-z.
- // The parent->getChildrenCount() > 100 check is a hack
- // as checking for a sibling is an O(n) operation, and if
- // all children of this nodes parent are skeletons, we
- // are in O(n2) territory.
- if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
- lastTwoColorTrianglesCommand->setForceFlush(true);
- } else {
- const cocos2d::Vector<Node*>& children = parent->getChildren();
- Node* sibling = nullptr;
- for (ssize_t i = 0; i < children.size(); i++) {
- if (children.at(i) == this) {
- if (i < children.size() - 1) {
- sibling = children.at(i+1);
- break;
- }
- }
- }
- if (!sibling) {
- lastTwoColorTrianglesCommand->setForceFlush(true);
- } else {
- SkeletonRenderer* siblingSkeleton = dynamic_cast<SkeletonRenderer*>(sibling);
- if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
- !siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
- !siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
- (siblingSkeleton->getGlobalZOrder() != this->getGlobalZOrder())) { // flush if next sibling is two color tinted but z-order differs
- lastTwoColorTrianglesCommand->setForceFlush(true);
- }
- }
- }
- }
- if (_effect) _effect->end();
- for (SlotNodeIter iter=m_slotNodes.begin(), end=m_slotNodes.end(); iter!=end; ++iter) {
- sSlotNode& slot_node = iter->second;
- Slot* slot = slot_node.slot;
- Node* node = slot_node.node;
- Bone bone = slot->getBone();
- if(bone.isAppliedValid()){
- node->setPosition(Vec2(bone.getWorldX(), bone.getWorldY()));
-
- float scaleX = bone.getWorldScaleX();
- float scaleY = bone.getWorldScaleY();
- node->setScaleX(scaleX);
- node->setScaleY(scaleY);
- }
- node->setOpacity(255*slot->getColor().a);
- node->setColor(Color3B(255*slot->getColor().r, 255*slot->getColor().g, 255*slot->getColor().b));
- }
-
- if (_debugBoundingRect || _debugSlots || _debugBones || _debugMeshes) {
- drawDebug(renderer, transform, transformFlags);
- }
- VLA_FREE(worldCoords);
- }
- void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
- #if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
- Director* director = Director::getInstance();
- director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
- #endif
- DrawNode* drawNode = DrawNode::create();
- // Draw bounding rectangle
- if (_debugBoundingRect) {
- #if COCOS2D_VERSION < 0x00040000
- glLineWidth(2);
- #else
- drawNode->setLineWidth(2.0f);
- #endif
- const cocos2d::Rect brect = getBoundingBox();
- const Vec2 points[4] =
- {
- brect.origin,
- { brect.origin.x + brect.size.width, brect.origin.y },
- { brect.origin.x + brect.size.width, brect.origin.y + brect.size.height },
- { brect.origin.x, brect.origin.y + brect.size.height }
- };
- drawNode->drawPoly(points, 4, true, Color4F::GREEN);
- }
- if (_debugSlots) {
- // Slots.
- // DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
- #if COCOS2D_VERSION < 0x00040000
- glLineWidth(2);
- #else
- drawNode->setLineWidth(2.0f);
- #endif
- V3F_C4B_T2F_Quad quad;
- for (int i = 0, n = _skeleton->getSlots().size(); i < n; i++) {
- Slot* slot = _skeleton->getDrawOrder()[i];
- if (!slot->getBone().isActive()) continue;
- if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(RegionAttachment::rtti)) continue;
- if (slotIsOutRange(*slot, _startSlotIndex, _endSlotIndex)) {
- continue;
- }
- RegionAttachment* attachment = (RegionAttachment*)slot->getAttachment();
- float worldVertices[8];
- attachment->computeWorldVertices(slot->getBone(), worldVertices, 0, 2);
- const Vec2 points[4] =
- {
- { worldVertices[0], worldVertices[1] },
- { worldVertices[2], worldVertices[3] },
- { worldVertices[4], worldVertices[5] },
- { worldVertices[6], worldVertices[7] }
- };
- drawNode->drawPoly(points, 4, true, Color4F::BLUE);
- }
- }
- if (_debugBones) {
- // Bone lengths.
- #if COCOS2D_VERSION < 0x00040000
- glLineWidth(2);
- #else
- drawNode->setLineWidth(2.0f);
- #endif
- for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
- Bone *bone = _skeleton->getBones()[i];
- if (!bone->isActive()) continue;
- float x = bone->getData().getLength() * bone->getA() + bone->getWorldX();
- float y = bone->getData().getLength() * bone->getC() + bone->getWorldY();
- drawNode->drawLine(Vec2(bone->getWorldX(), bone->getWorldY()), Vec2(x, y), Color4F::RED);
- }
- // Bone origins.
- auto color = Color4F::BLUE; // Root bone is blue.
- for (int i = 0, n = _skeleton->getBones().size(); i < n; i++) {
- Bone *bone = _skeleton->getBones()[i];
- if (!bone->isActive()) continue;
- drawNode->drawPoint(Vec2(bone->getWorldX(), bone->getWorldY()), 4, color);
- if (i == 0) color = Color4F::GREEN;
- }
- }
- if (_debugMeshes) {
- // Meshes.
- #if COCOS2D_VERSION < 0x00040000
- glLineWidth(2);
- #else
- drawNode->setLineWidth(2.0f);
- #endif
- for (int i = 0, n = _skeleton->getSlots().size(); i < n; ++i) {
- Slot* slot = _skeleton->getDrawOrder()[i];
- if (!slot->getBone().isActive()) continue;
- if (!slot->getAttachment() || !slot->getAttachment()->getRTTI().isExactly(MeshAttachment::rtti)) continue;
- MeshAttachment* const mesh = static_cast<MeshAttachment*>(slot->getAttachment());
- VLA(float, worldCoord, mesh->getWorldVerticesLength());
- mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), worldCoord, 0, 2);
- for (size_t t = 0; t < mesh->getTriangles().size(); t += 3) {
- // Fetch triangle indices
- const int idx0 = mesh->getTriangles()[t + 0];
- const int idx1 = mesh->getTriangles()[t + 1];
- const int idx2 = mesh->getTriangles()[t + 2];
- const Vec2 v[3] =
- {
- worldCoord + (idx0 * 2),
- worldCoord + (idx1 * 2),
- worldCoord + (idx2 * 2)
- };
- drawNode->drawPoly(v, 3, true, Color4F::YELLOW);
- }
- VLA_FREE(worldCoord);
- }
- }
- drawNode->draw(renderer, transform, transformFlags);
- #if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
- director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- #endif
- }
- cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
- const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
- if (coordCount == 0) return { 0, 0, 0, 0 };
- VLA(float, worldCoords, coordCount);
- transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
- const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
- VLA_FREE(worldCoords);
- return bb;
- }
- // --- Convenience methods for Skeleton_* functions.
- void SkeletonRenderer::updateWorldTransform() {
- _skeleton->updateWorldTransform();
- }
- void SkeletonRenderer::setToSetupPose () {
- _skeleton->setToSetupPose();
- }
- void SkeletonRenderer::setBonesToSetupPose () {
- _skeleton->setBonesToSetupPose();
- }
- void SkeletonRenderer::setSlotsToSetupPose () {
- _skeleton->setSlotsToSetupPose();
- }
- Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
- return _skeleton->findBone(boneName.c_str());
- }
- Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
- return _skeleton->findSlot( slotName.c_str());
- }
- void SkeletonRenderer::setSkin (const std::string& skinName) {
- _skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
- }
- void SkeletonRenderer::setSkin (const char* skinName) {
- _skeleton->setSkin(skinName);
- }
- Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
- return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
- }
- bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
- bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
- _skeleton->setAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str());
- return result;
- }
- bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
- bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
- _skeleton->setAttachment(slotName.c_str(), attachmentName);
- return result;
- }
- void SkeletonRenderer::setTwoColorTint(bool enabled) {
- #if COCOS2D_VERSION >= 0x00040000
- _twoColorTint = enabled;
- #endif
- setupGLProgramState(enabled);
- }
- bool SkeletonRenderer::isTwoColorTint() {
- #if COCOS2D_VERSION < 0x00040000
- return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
- #else
- return _twoColorTint;
- #endif
- }
- void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
- this->_effect = effect;
- }
- void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
- _startSlotIndex = startSlotIndex == -1 ? 0 : startSlotIndex;
- _endSlotIndex = endSlotIndex == -1 ? std::numeric_limits<int>::max() : endSlotIndex;
- }
- Skeleton* SkeletonRenderer::getSkeleton () const {
- return _skeleton;
- }
- void SkeletonRenderer::setTimeScale (float scale) {
- _timeScale = scale;
- }
- float SkeletonRenderer::getTimeScale () const {
- return _timeScale;
- }
- void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
- _debugSlots = enabled;
- }
- bool SkeletonRenderer::getDebugSlotsEnabled () const {
- return _debugSlots;
- }
- void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
- _debugBones = enabled;
- }
- bool SkeletonRenderer::getDebugBonesEnabled () const {
- return _debugBones;
- }
- void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
- _debugMeshes = enabled;
- }
- bool SkeletonRenderer::getDebugMeshesEnabled () const {
- return _debugMeshes;
- }
- void SkeletonRenderer::setDebugBoundingRectEnabled(bool enabled) {
- _debugBoundingRect = enabled;
- }
- bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
- return _debugBoundingRect;
- }
- void SkeletonRenderer::onEnter () {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
- #endif
- Node::onEnter();
- scheduleUpdate();
- }
- void SkeletonRenderer::onExit () {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
- #endif
- Node::onExit();
- unscheduleUpdate();
- }
- // --- CCBlendProtocol
- const BlendFunc& SkeletonRenderer::getBlendFunc () const {
- return _blendFunc;
- }
- void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
- _blendFunc = blendFunc;
- }
- void SkeletonRenderer::setOpacityModifyRGB (bool value) {
- _premultipliedAlpha = value;
- }
- bool SkeletonRenderer::isOpacityModifyRGB () const {
- return _premultipliedAlpha;
- }
- cocos2d::Node* SkeletonRenderer::getNodeForSlot(std::string slotName){
- SlotNodeIter iter = m_slotNodes.find(slotName);
- if (iter!=m_slotNodes.end()) {
- sSlotNode& slot_node = iter->second;
- return slot_node.node;
- }
- else{
- Slot* slot = findSlot(slotName);
-
- if(slot!=NULL){
- Node* node = new Node();
- if(node->init()){
- node->autorelease();
- }
- Bone bone = slot->getBone();
- if(bone.isAppliedValid()){
- node->setPosition(Vec2(bone.getWorldX(), bone.getWorldY()));
- float scaleX = bone.getWorldScaleX();
- float scaleY = bone.getWorldScaleY();
- node->setScaleX(scaleX);
- node->setScaleY(scaleY);
- }
- node->setCascadeOpacityEnabled(true);
- node->setOpacity(255*slot->getColor().a);
- node->setColor(Color3B(255*slot->getColor().r, 255*slot->getColor().g, 255*slot->getColor().b));
-
- this->addChild(node);
- sSlotNode slot_node;
- slot_node.slot = slot;
- slot_node.node = node;
- m_slotNodes.insert(SlotNodeMap::value_type(slotName,slot_node));
- return node;
- }
- else{
- return NULL;
- }
- }
-
- }
- namespace {
- cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount) {
- assert(coords);
- assert(vertexCount > 0);
- const float* v = coords;
- float minX = v[0];
- float minY = v[1];
- float maxX = minX;
- float maxY = minY;
- for (int i = 1; i < vertexCount; ++i) {
- v += 2;
- float x = v[0];
- float y = v[1];
- minX = std::min(minX, x);
- minY = std::min(minY, y);
- maxX = std::max(maxX, x);
- maxY = std::max(maxY, y);
- }
- return { minX, minY, maxX - minX, maxY - minY };
- }
- bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex) {
- const int index = slot.getData().getIndex();
- return startSlotIndex > index || endSlotIndex < index;
- }
- int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
- int coordCount = 0;
- for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
- Slot& slot = *skeleton.getSlots()[i];
- Attachment* const attachment = slot.getAttachment();
- if (!attachment) {
- continue;
- }
- if (slotIsOutRange(slot, startSlotIndex, endSlotIndex)) {
- continue;
- }
- // Early exit if slot is invisible
- if (slot.getColor().a == 0) {
- continue;
- }
- if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
- coordCount += 8;
- }
- else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
- MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
- coordCount += mesh->getWorldVerticesLength();
- }
- }
- return coordCount;
- }
- void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
- float* dstPtr = dstCoord;
- #ifndef NDEBUG
- float* const dstEnd = dstCoord + coordCount;
- #endif
- for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
- /*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
- Attachment* const attachment = slot.getAttachment();
- if (!attachment) {
- continue;
- }
- if (slotIsOutRange(slot, startSlotIndex, endSlotIndex)) {
- continue;
- }
- if (slot.getColor().a == 0) {
- continue;
- }
- if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
- RegionAttachment* const regionAttachment = static_cast<RegionAttachment*>(attachment);
- assert(dstPtr + 8 <= dstEnd);
- regionAttachment->computeWorldVertices(slot.getBone(), dstPtr, 0, 2);
- dstPtr += 8;
- } else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
- MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
- assert(dstPtr + mesh->getWorldVerticesLength() <= dstEnd);
- mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), dstPtr, 0, 2);
- dstPtr += mesh->getWorldVerticesLength();
- }
- }
- assert(dstPtr == dstEnd);
- }
- void interleaveCoordinates(float* dst, const float* src, int count, int dstStride) {
- if (dstStride == 2) {
- memcpy(dst, src, sizeof(float) * count * 2);
- } else {
- for (int i = 0; i < count; ++i) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst += dstStride;
- src += 2;
- }
- }
- }
- BlendFunc makeBlendFunc(BlendMode blendMode, bool premultipliedAlpha) {
- BlendFunc blendFunc;
-
- #if COCOS2D_VERSION < 0x00040000
- switch (blendMode) {
- case BlendMode_Additive:
- blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
- blendFunc.dst = GL_ONE;
- break;
- case BlendMode_Multiply:
- blendFunc.src = GL_DST_COLOR;
- blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
- break;
- case BlendMode_Screen:
- blendFunc.src = GL_ONE;
- blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
- break;
- default:
- blendFunc.src = premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
- blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
- break;
- }
- #else
- switch (blendMode) {
- case BlendMode_Additive:
- blendFunc.src = premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
- blendFunc.dst = backend::BlendFactor::ONE;
- break;
- case BlendMode_Multiply:
- blendFunc.src = backend::BlendFactor::DST_COLOR;
- blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
- break;
- case BlendMode_Screen:
- blendFunc.src = backend::BlendFactor::ONE;
- blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_COLOR;
- break;
- default:
- blendFunc.src = premultipliedAlpha ? backend::BlendFactor::ONE : backend::BlendFactor::SRC_ALPHA;
- blendFunc.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
- }
- #endif
- return blendFunc;
- }
- bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect) {
- if (Camera::getVisitingCamera() == nullptr)
- return false;
-
- auto director = Director::getInstance();
- auto scene = director->getRunningScene();
-
- if (!scene || (scene && Camera::getDefaultCamera() != Camera::getVisitingCamera()))
- return false;
- Rect visibleRect(director->getVisibleOrigin(), director->getVisibleSize());
-
- // transform center point to screen space
- float hSizeX = rect.size.width/2;
- float hSizeY = rect.size.height/2;
- Vec3 v3p(rect.origin.x + hSizeX, rect.origin.y + hSizeY, 0);
- transform.transformPoint(&v3p);
- Vec2 v2p = Camera::getVisitingCamera()->projectGL(v3p);
- // convert content size to world coordinates
- float wshw = std::max(fabsf(hSizeX * transform.m[0] + hSizeY * transform.m[4]), fabsf(hSizeX * transform.m[0] - hSizeY * transform.m[4]));
- float wshh = std::max(fabsf(hSizeX * transform.m[1] + hSizeY * transform.m[5]), fabsf(hSizeX * transform.m[1] - hSizeY * transform.m[5]));
-
- // enlarge visible rect half size in screen coord
- visibleRect.origin.x -= wshw;
- visibleRect.origin.y -= wshh;
- visibleRect.size.width += wshw * 2;
- visibleRect.size.height += wshh * 2;
- return !visibleRect.containsPoint(v2p);
- }
- Color4B ColorToColor4B(const Color& color) {
- return { (uint8_t)(color.r * 255.f), (uint8_t)(color.g * 255.f), (uint8_t)(color.b * 255.f), (uint8_t)(color.a * 255.f) };
- }
- }
- }
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