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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/Slot.h>
- #include <spine/SlotData.h>
- #include <spine/Bone.h>
- #include <spine/Skeleton.h>
- #include <spine/Attachment.h>
- using namespace spine;
- Slot::Slot(SlotData &data, Bone &bone) :
- _data(data),
- _bone(bone),
- _skeleton(bone.getSkeleton()),
- _color(1, 1, 1, 1),
- _darkColor(0, 0, 0, 0),
- _hasDarkColor(data.hasDarkColor()),
- _attachment(NULL),
- _attachmentTime(0) {
- setToSetupPose();
- }
- void Slot::setToSetupPose() {
- _color.set(_data.getColor());
- const String &attachmentName = _data.getAttachmentName();
- if (attachmentName.length() > 0) {
- _attachment = NULL;
- setAttachment(_skeleton.getAttachment(_data.getIndex(), attachmentName));
- } else {
- setAttachment(NULL);
- }
- }
- SlotData &Slot::getData() {
- return _data;
- }
- Bone &Slot::getBone() {
- return _bone;
- }
- Skeleton &Slot::getSkeleton() {
- return _skeleton;
- }
- Color &Slot::getColor() {
- return _color;
- }
- Color &Slot::getDarkColor() {
- return _darkColor;
- }
- bool Slot::hasDarkColor() {
- return _hasDarkColor;
- }
- Attachment *Slot::getAttachment() {
- return _attachment;
- }
- void Slot::setAttachment(Attachment *inValue) {
- if (_attachment == inValue) {
- return;
- }
- _attachment = inValue;
- _attachmentTime = _skeleton.getTime();
- _deform.clear();
- }
- float Slot::getAttachmentTime() {
- return _skeleton.getTime() - _attachmentTime;
- }
- void Slot::setAttachmentTime(float inValue) {
- _attachmentTime = _skeleton.getTime() - inValue;
- }
- Vector<float> &Slot::getDeform() {
- return _deform;
- }
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