IAPCtlShopUI.cpp 19 KB

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  1. //
  2. // IAPCtlShopUI.cpp
  3. // TileManor
  4. //
  5. // Created by 徐炼新 on 2024/1/16.
  6. //
  7. #include "IAPCtlShop.hpp"
  8. #include "ui/UIPageView.h"
  9. #include "RUUtils.h"
  10. #include "RUPlatform.h"
  11. #include "IAPConf.hpp"
  12. #include "IAPCtlShopUI.hpp"
  13. #include "IAPCtlShopItem.hpp"
  14. #include "IAPDefine.hpp"
  15. #include "IAPTestCard.hpp"
  16. #include <regex>
  17. IAPCtlShopUI* IAPCtlShopUI::_instance = nullptr;
  18. IAPCtlShopUI* IAPCtlShopUI::getInstance() {
  19. if (_instance == nullptr) {
  20. _instance = new IAPCtlShopUI();
  21. _instance->autorelease();
  22. _instance->retain();
  23. }
  24. return _instance;
  25. }
  26. IAPCtlShopUI::IAPCtlShopUI() {
  27. }
  28. IAPCtlShopUI::~IAPCtlShopUI() {
  29. }
  30. bool IAPCtlShopUI::isShowing() {
  31. return _bUIShowing;
  32. }
  33. void IAPCtlShopUI::clear() {
  34. _goodsInfo.clear();
  35. for (auto& gi : _goodsItems) {
  36. gi->release();
  37. }
  38. _goodsItems.clear();
  39. _placementItems.clear();
  40. for(const auto& placement : _placements){
  41. _indicators[placement.first].clear();
  42. }
  43. _allSizes.clear();
  44. _cb = nullptr;
  45. }
  46. bool IAPCtlShopUI::create(Node* pNode, IAPConf* cfg, iap::ShopRequirement& requirement,int placementId) {
  47. redutils::Platform::getInstance()->reportLog("open iap");
  48. _cfg = cfg;
  49. _bUIShowing = true;
  50. _placementId = placementId;
  51. clear();
  52. _layer = redutils::RUReboltLayer::createReboltLayer("shop_interface.redream");
  53. pNode->addChild(_layer, 3);
  54. _layer->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  55. _onNotifyDevelopment(data);
  56. });
  57. _layer->runBehaviacWhitFunName("初始化");
  58. // _igCoin->doOwnInit();
  59. if (_goodsInfo.size() == 0) {
  60. IAPConf::getInstance()->getAllGoods(_goodsInfo);
  61. }
  62. // 过滤掉不符合的金币
  63. filterGoods(requirement);
  64. // 构建 list 区域
  65. constructShopItem(false);
  66. cocos2d::Size size = _ndScrollArea->getContentSize();
  67. _tableView = redutils::RUTableView::create(&_tableData, cocos2d::Size(size.width, size.height));
  68. _tableView->setCascadeOpacityEnabled(true);
  69. _tableView->setCascadeColorEnabled(true);
  70. _tableView->setDirection(ScrollViewSmooth::Direction::VERTICAL);
  71. _tableView->setVerticalFillOrder(TableViewSmooth::VerticalFillOrder::TOP_DOWN, false);
  72. _tableView->setDelegate(&_tableData);
  73. _tableView->setBounceable(true);
  74. // _tableView->setOutSightClean(false);
  75. _ndScrollArea->addChild(_tableView);
  76. return true;
  77. }
  78. // (暂未完成)
  79. void IAPCtlShopUI::showPlacementsInNode(cocos2d::Node *pNode, const vector<std::string> &plIds){
  80. clear();
  81. redutils::Platform::getInstance()->reportLog("open iap");
  82. int index = 0;
  83. _tableData.setCascadeOpacity(true);
  84. _tableData.clear();
  85. cocos2d::Size size = _ndScrollArea->getContentSize();
  86. auto delayIdx = 0;
  87. cocos2d::Vec2 offset(size.width, 0);
  88. float dur = 0.4;
  89. int height = 0;
  90. for(int i = 0; i < plIds.size(); i++){
  91. if(_placements.count(plIds[i]) == 0)continue;
  92. // 展示活动版位
  93. bool bNeedAnim = height <= size.height;
  94. Node* nd = Node::create();
  95. nd->setAnchorPoint(Vec2(0.5,0.5));
  96. nd->setContentSize(cocos2d::Size(584,250));
  97. nd->setCascadeOpacityEnabled(true);
  98. nd->setCascadeColorEnabled(true);
  99. auto si = createPlacementUI(_placements[plIds[i]]);
  100. auto sz = cocos2d::Size(584,280);
  101. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  102. nd->addChild(si);
  103. si->setPosition(bNeedAnim ? pos+offset : pos);
  104. _placementItems.push_back(nd);
  105. _tableData.insertCell(index++, nd);
  106. _allSizes.push_back(sz);
  107. height += sz.height;
  108. if (bNeedAnim) {
  109. // 加入动画
  110. auto d = DelayTime::create(delayIdx*dur/8.0);
  111. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  112. si->runAction(Sequence::create(d, m, NULL));
  113. delayIdx ++;
  114. }
  115. }
  116. _tableData._numberOfCellsInTableView = [=](cocos2d::extension::TableViewSmooth*)->ssize_t{
  117. return _allSizes.size();
  118. };
  119. _tableData._tableCellSizeForIndex = [=](cocos2d::extension::TableViewSmooth*, ssize_t idx)->Size{
  120. if (idx < _allSizes.size()) {
  121. return _allSizes[idx];
  122. } else {
  123. return Size(0,0);
  124. }
  125. };
  126. // 防止拉动的时候才创建
  127. _layer->scheduleOnce([=](float){
  128. for (int i=0; i<_allSizes.size(); i++) {
  129. _tableView->updateCellAtIndex(i);
  130. }
  131. }, 0.05, "SCH_Update_Cells");
  132. _tableView = redutils::RUTableView::create(&_tableData, cocos2d::Size(size.width, size.height));
  133. _tableView->setCascadeOpacityEnabled(true);
  134. _tableView->setCascadeColorEnabled(true);
  135. _tableView->setDirection(ScrollViewSmooth::Direction::VERTICAL);
  136. _tableView->setVerticalFillOrder(TableViewSmooth::VerticalFillOrder::TOP_DOWN, false);
  137. _tableView->setDelegate(&_tableData);
  138. _tableView->setBounceable(true);
  139. // _tableView->setOutSightClean(false);
  140. _ndScrollArea->addChild(_tableView);
  141. }
  142. bool IAPCtlShopUI::addAPlacement(const iap::IAPPlacement &plInfo){
  143. // 如果该活动ID存在,则添加失败
  144. if(_placements.count(plInfo.id) != 0)return false;
  145. _placements[plInfo.id] = plInfo;
  146. std::vector<DrawNode*> drawNode;
  147. _indicators[plInfo.id] = drawNode;
  148. return true;
  149. }
  150. void IAPCtlShopUI::removePlacement(const std::string &id){
  151. _placements.erase(id);
  152. _indicators.erase(id);
  153. }
  154. bool IAPCtlShopUI::addCardToPlacement(const std::string &id, iap::IAPCard *card){
  155. if(_placements.count(id) == 0)return false;
  156. _placements[id].cards.push_back(card);
  157. return true;
  158. }
  159. void IAPCtlShopUI::clearPlacement(){
  160. _placements.clear();
  161. _indicators.clear();
  162. }
  163. size_t IAPCtlShopUI::getPlacementCount(){
  164. return _placements.size();
  165. }
  166. void IAPCtlShopUI::_onNotifyDevelopment(const redutils::ReboltNotifyData& data) {
  167. if (data.notify == "绑定显示区域") {
  168. _ndScrollArea = data.outNode;
  169. } else if (data.notify == "绑定coin节点") {
  170. // _igCoin = new MapIGCoin(data.reboltRedManager);
  171. } else if (data.notify == "退出") {
  172. auto rm = RemoveSelf::create();
  173. auto cf = CallFunc::create([=]() {
  174. _layer->removeFromParent();
  175. _layer = nullptr;
  176. _bUIShowing = false;
  177. redutils::Platform::getInstance()->reportLog("iap closed");
  178. });
  179. _layer->runAction(Sequence::create(rm, cf, NULL));
  180. if (_cb) {
  181. _cb();
  182. }
  183. _cb = nullptr;
  184. }
  185. }
  186. void IAPCtlShopUI::constructShopItem(bool bShowAll) {
  187. int index = 0;
  188. _tableData.setCascadeOpacity(true);
  189. _tableData.clear();
  190. cocos2d::Size size = _ndScrollArea->getContentSize();
  191. auto delayIdx = 0;
  192. cocos2d::Vec2 offset(size.width, 0);
  193. float dur = 0.4;
  194. int height = 0;
  195. // 加入一个表头
  196. {
  197. Node* nd = Node::create();
  198. _tableData.insertCell(index++, nd);
  199. int h = size.height*0.08;
  200. _allSizes.push_back(cocos2d::Size(size.width, h));
  201. height += h;
  202. }
  203. // 重新获取
  204. if(bShowAll)IAPConf::getInstance()->getAllGoods(_goodsInfo);
  205. // 根据用户类型进行礼包排序
  206. switch (iap::IAPCtlShop::createWith()->getUserBuyType()) {
  207. case iap::UserBuyType::NoShopping:
  208. sortGoods(true);
  209. break;
  210. case iap::UserBuyType::LittleShopping:
  211. sortGoods(true);
  212. break;
  213. case iap::UserBuyType::NormalShopping:
  214. sortGoods(true);
  215. break;
  216. case iap::UserBuyType::LotShopping:
  217. sortGoods(false);
  218. break;
  219. default:
  220. break;
  221. }
  222. // 当前有效的区域
  223. int bigPackCount,smallPackCount; // 需要显示的礼包
  224. auto iapCtlShop = iap::IAPCtlShop::createWith();
  225. int leval = iapCtlShop->getDeviceLevel();
  226. size_t placementCount = iapCtlShop->getPlacementCount();
  227. switch(leval){
  228. case 1:
  229. // 低等级
  230. bigPackCount = 2;
  231. smallPackCount = 1;
  232. break;
  233. case 2:
  234. // 中等级
  235. break;
  236. case 3:
  237. if(placementCount >= 2){
  238. bigPackCount = 3;
  239. smallPackCount = 0;
  240. }else{
  241. bigPackCount = 2;
  242. smallPackCount = 2;
  243. }
  244. // 高等级
  245. break;
  246. default:
  247. break;
  248. }
  249. // 展示活动版位
  250. if(_placements.size() != 0){
  251. // 展示活动版位中的活动
  252. for(const auto& placement : _placements){
  253. bool isShow = false;
  254. if(bShowAll){
  255. isShow = true;
  256. }else{
  257. if(bigPackCount > 0){
  258. isShow = true;
  259. bigPackCount--;
  260. }
  261. }
  262. if(isShow){
  263. // 展示活动版位
  264. bool bNeedAnim = height <= size.height;
  265. Node* nd = Node::create();
  266. nd->setAnchorPoint(Vec2(0.5,0.5));
  267. nd->setContentSize(cocos2d::Size(584,250));
  268. nd->setCascadeOpacityEnabled(true);
  269. nd->setCascadeColorEnabled(true);
  270. auto si = createPlacementUI(placement.second);
  271. auto sz = cocos2d::Size(584,280);
  272. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  273. nd->addChild(si);
  274. si->setPosition(bNeedAnim ? pos+offset : pos);
  275. _placementItems.push_back(nd);
  276. _tableData.insertCell(index++, nd);
  277. _allSizes.push_back(sz);
  278. height += sz.height;
  279. if (bNeedAnim) {
  280. // 加入动画
  281. auto d = DelayTime::create(delayIdx*dur/8.0);
  282. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  283. si->runAction(Sequence::create(d, m, NULL));
  284. delayIdx ++;
  285. }
  286. }
  287. }
  288. }
  289. // 判断是否还有版位
  290. if(bigPackCount != 0 || smallPackCount != 0 || bShowAll){
  291. // 显示常规商品
  292. for (const auto& gi : _goodsInfo) {
  293. // 判断是否显示
  294. bool isShow = false;
  295. if (bShowAll) {
  296. isShow = true;
  297. }else{
  298. if(gi.type == "panel" && bigPackCount > 0){
  299. isShow = true;
  300. bigPackCount--;
  301. }
  302. if(gi.type == "bar" && smallPackCount > 0){
  303. isShow = true;
  304. smallPackCount--;
  305. }
  306. }
  307. // 商品显示
  308. if (isShow) {
  309. bool bNeedAnim = height <= size.height;
  310. Node* nd = Node::create();
  311. nd->setCascadeOpacityEnabled(true);
  312. nd->setCascadeColorEnabled(true);
  313. auto si = IAPCtlShopItem::create(gi, _placementId);
  314. auto sz = si->getSize();
  315. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  316. nd->addChild(si);
  317. si->setPosition(bNeedAnim ? pos+offset : pos);
  318. _goodsItems.push_back(si);
  319. _tableData.insertCell(index++, nd);
  320. _allSizes.push_back(sz);
  321. height += sz.height;
  322. if (bNeedAnim) {
  323. // 加入动画
  324. auto d = DelayTime::create(delayIdx*dur/8.0);
  325. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  326. si->runAction(Sequence::create(d, m, NULL));
  327. delayIdx ++;
  328. }
  329. }
  330. }
  331. }
  332. // 添加展示所有按钮
  333. if (!bShowAll) {
  334. // 加入show All btn, 这个是一定会有动画的
  335. auto sz = cocos2d::Size(584, 130);
  336. Node* nd = Node::create();
  337. nd->setCascadeOpacityEnabled(true);
  338. nd->setCascadeColorEnabled(true);
  339. _btnShowAll = redutils::RUReboltLayer::createReboltLayer("shop_more_btn.redream");
  340. nd->addChild(_btnShowAll);
  341. _btnShowAll->setPosition(Vec2(size.width/2.0, sz.height/2.0) + offset);
  342. _tableData.insertCell(index++, nd);
  343. _btnShowAll->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  344. if (data.notify == "点击") {
  345. auto rm = RemoveSelf::create();
  346. auto cf = CallFunc::create([=](){
  347. _btnShowAll = NULL;
  348. _tableData.clear();
  349. _goodsItems.clear();
  350. _placementItems.clear();
  351. for(const auto& placement : _placements){
  352. _indicators[placement.first].clear();
  353. }
  354. _allSizes.clear();
  355. constructShopItem(true);
  356. _tableView->reloadData(true);
  357. });
  358. _btnShowAll->runAction(Sequence::create(rm, cf, NULL));
  359. }
  360. });
  361. redutils::iterateNode(nd, [](Node* nd){
  362. nd->setCascadeOpacityEnabled(true);
  363. nd->setCascadeColorEnabled(true);
  364. });
  365. _btnShowAll->runBehaviacWhitFunName("初始化");
  366. _allSizes.push_back(sz);
  367. // 加入动画
  368. auto d = DelayTime::create(delayIdx*dur/8.0);
  369. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  370. _btnShowAll->runAction(Sequence::create(d, m, NULL));
  371. delayIdx ++;
  372. } else {
  373. // 底部添加一个额外节点(一个是底部的广告,还有就是美观一些)
  374. _tableData.insertCell(index++, Node::create());
  375. _allSizes.push_back(cocos2d::Size(584, 150));
  376. }
  377. _tableData._numberOfCellsInTableView = [=](cocos2d::extension::TableViewSmooth*)->ssize_t{
  378. return _allSizes.size();
  379. };
  380. _tableData._tableCellSizeForIndex = [=](cocos2d::extension::TableViewSmooth*, ssize_t idx)->Size{
  381. if (idx < _allSizes.size()) {
  382. return _allSizes[idx];
  383. } else {
  384. return Size(0,0);
  385. }
  386. };
  387. // 防止拉动的时候才创建
  388. _layer->scheduleOnce([=](float){
  389. for (int i=0; i<_allSizes.size(); i++) {
  390. _tableView->updateCellAtIndex(i);
  391. }
  392. }, 0.05, "SCH_Update_Cells");
  393. }
  394. Node* IAPCtlShopUI::createPlacementUI(const iap::IAPPlacement& placement){
  395. Node* node = Node::create();
  396. // 创建 PageView 用于分页滑动卡片
  397. auto pageView = ui::PageView::create();
  398. pageView->setContentSize(cocos2d::Size(584, 250));
  399. // 创建指示点的父节点
  400. auto indicatorNode = Node::create();
  401. float spacing = 20.0f; // 每个指示点之间的间距
  402. // 遍历 placement 中的卡片,依次创建并添加到 PageView 中
  403. for (int i = 0; i < placement.cards.size(); i++) {
  404. // 创建每张卡片的布局容器(PageView 只能添加 Layout 类型的子节点)
  405. auto layout = ui::Layout::create();
  406. layout->setContentSize(cocos2d::Size(584, 250));
  407. auto card = placement.cards[i]->create(); // 假设 card 有 create 方法
  408. // 设置卡片的居中位置
  409. card->setPosition(Vec2(layout->getContentSize().width / 2, layout->getContentSize().height / 2));
  410. layout->addChild(card);
  411. // 将布局容器添加到 PageView 中
  412. pageView->addPage(layout);
  413. // 创建指示点
  414. auto indicator = DrawNode::create();
  415. Vec2 center(i * spacing, 0); // 水平排列指示点
  416. _indicators[placement.id].push_back(indicator);
  417. // 画白色圆点
  418. indicator->drawDot(center, 5, Color4F(1, 1, 1, 1)); // 白色指示点
  419. indicatorNode->addChild(indicator);
  420. }
  421. // 设置 PageView 的分页切换效果(滑动自动切换)
  422. pageView->setUsingCustomScrollThreshold(true); // 启用自定义滑动阈值
  423. pageView->setCustomScrollThreshold(50); // 设置触发翻页的滑动距离阈值
  424. pageView->setAutoScrollStopEpsilon(0.05f); // 提高自动滚动停止的精度
  425. // 设置指示点的位置,居中显示在卡片下方
  426. float indicatorNodeWidth = (placement.cards.size() - 1) * spacing;
  427. indicatorNode->setPosition(Vec2(pageView->getContentSize().width / 2 - indicatorNodeWidth / 2, 0)); // 调整y轴位置
  428. node->addChild(indicatorNode); // 将指示点容器添加到主节点中
  429. // 添加回调函数监听页面变化
  430. pageView->addEventListener([=](Ref* sender, ui::PageView::EventType type) {
  431. if (type == ui::PageView::EventType::TURNING) {
  432. log("滑动");
  433. auto pageView = dynamic_cast<ui::PageView*>(sender);
  434. int currentPageIndex = pageView->getCurrentPageIndex();
  435. // 更新指示点颜色,当前页的指示点变为红色,其他保持白色
  436. for (int i = 0; i < _indicators[placement.id].size(); i++) {
  437. _indicators[placement.id][i]->clear(); // 清除之前的绘制
  438. Color4F color = (i == currentPageIndex) ? Color4F(1, 0, 0, 1) : Color4F(1, 1, 1, 1); // 红色或白色
  439. _indicators[placement.id][i]->drawDot(Vec2(i * 20, 0), 5, color); // 更新指示点颜色
  440. }
  441. }
  442. });
  443. // 默认将第一页的指示点设为红色
  444. _indicators[placement.id][0]->drawDot(Vec2(0, 0), 5, Color4F(1, 0, 0, 1)); // 当前页红点
  445. // 将 PageView 添加到父节点 node 中
  446. node->addChild(pageView);
  447. return node;
  448. }
  449. void IAPCtlShopUI::filterGoods(iap::ShopRequirement &requirement){
  450. std::map<int, bool> m;
  451. int cnt = 0;
  452. for(const auto& goodInfo : _goodsInfo){
  453. if(goodInfo.getCoinNumber() >= requirement.coinsMin){
  454. m[cnt] = true;
  455. }
  456. cnt++;
  457. }
  458. std::vector<GoodsInfo> newGoodsInfo;
  459. // 添加符合条件的礼包
  460. for(int i = 0;i < _goodsInfo.size(); i++){
  461. if(m[i]){
  462. newGoodsInfo.push_back(_goodsInfo[i]);
  463. }
  464. }
  465. // 添加不符合条件的礼包(不清楚是不是需要显示,暂放到列表末尾)
  466. // for(int i = 0;i < _goodsInfo.size(); i++){
  467. // if(!m[i]){
  468. // newGoodsInfo.push_back(_goodsInfo[i]);
  469. // }
  470. // }
  471. _goodsInfo = newGoodsInfo;
  472. }
  473. void IAPCtlShopUI::sortGoods(bool flag){
  474. sort(_goodsInfo.begin(), _goodsInfo.end(), [flag](GoodsInfo a, GoodsInfo b){
  475. if(a.getTypeValue() != b.getTypeValue())return a.getTypeValue() > b.getTypeValue();
  476. if(flag) return a.getCostNumber() < b.getCostNumber();
  477. else return a.getCostNumber() > b.getCostNumber();
  478. });
  479. }
  480. void IAPCtlShopUI::quit() {
  481. if (_layer) {
  482. _layer->runBehaviacWhitFunName("退出");
  483. }
  484. }