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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/AnimationStateData.h>
- #include <spine/SkeletonData.h>
- #include <spine/Animation.h>
- using namespace spine;
- AnimationStateData::AnimationStateData(SkeletonData *skeletonData) : _skeletonData(skeletonData), _defaultMix(0) {
- }
- void AnimationStateData::setMix(const String &fromName, const String &toName, float duration) {
- Animation *from = _skeletonData->findAnimation(fromName);
- Animation *to = _skeletonData->findAnimation(toName);
- setMix(from, to, duration);
- }
- void AnimationStateData::setMix(Animation *from, Animation *to, float duration) {
- assert(from != NULL);
- assert(to != NULL);
- AnimationPair key(from, to);
- _animationToMixTime.put(key, duration);
- }
- float AnimationStateData::getMix(Animation *from, Animation *to) {
- assert(from != NULL);
- assert(to != NULL);
- AnimationPair key(from, to);
- if (_animationToMixTime.containsKey(key)) return _animationToMixTime[key];
- return _defaultMix;
- }
- SkeletonData *AnimationStateData::getSkeletonData() {
- return _skeletonData;
- }
- float AnimationStateData::getDefaultMix() {
- return _defaultMix;
- }
- void AnimationStateData::setDefaultMix(float inValue) {
- _defaultMix = inValue;
- }
- AnimationStateData::AnimationPair::AnimationPair(Animation *a1, Animation *a2) : _a1(a1), _a2(a2) {
- }
- bool AnimationStateData::AnimationPair::operator==(const AnimationPair &other) const {
- return _a1->_name == other._a1->_name && _a2->_name == other._a2->_name;
- }
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