CurveTimeline.h 3.0 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_CurveTimeline_h
  30. #define Spine_CurveTimeline_h
  31. #include <spine/Timeline.h>
  32. #include <spine/Vector.h>
  33. namespace spine {
  34. /// Base class for frames that use an interpolation bezier curve.
  35. class SP_API CurveTimeline : public Timeline {
  36. RTTI_DECL
  37. public:
  38. explicit CurveTimeline(int frameCount);
  39. virtual ~CurveTimeline();
  40. virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction) = 0;
  41. virtual int getPropertyId() = 0;
  42. size_t getFrameCount();
  43. void setLinear(size_t frameIndex);
  44. void setStepped(size_t frameIndex);
  45. /// Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
  46. /// cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
  47. /// the difference between the keyframe's values.
  48. void setCurve(size_t frameIndex, float cx1, float cy1, float cx2, float cy2);
  49. float getCurvePercent(size_t frameIndex, float percent);
  50. float getCurveType(size_t frameIndex);
  51. protected:
  52. static const float LINEAR;
  53. static const float STEPPED;
  54. static const float BEZIER;
  55. static const int BEZIER_SIZE;
  56. private:
  57. Vector<float> _curves; // type, x, y, ...
  58. };
  59. }
  60. #endif /* Spine_CurveTimeline_h */