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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_CurveTimeline_h
- #define Spine_CurveTimeline_h
- #include <spine/Timeline.h>
- #include <spine/Vector.h>
- namespace spine {
- /// Base class for frames that use an interpolation bezier curve.
- class SP_API CurveTimeline : public Timeline {
- RTTI_DECL
- public:
- explicit CurveTimeline(int frameCount);
- virtual ~CurveTimeline();
- virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction) = 0;
- virtual int getPropertyId() = 0;
- size_t getFrameCount();
- void setLinear(size_t frameIndex);
- void setStepped(size_t frameIndex);
- /// Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
- /// cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
- /// the difference between the keyframe's values.
- void setCurve(size_t frameIndex, float cx1, float cy1, float cx2, float cy2);
- float getCurvePercent(size_t frameIndex, float percent);
- float getCurveType(size_t frameIndex);
- protected:
- static const float LINEAR;
- static const float STEPPED;
- static const float BEZIER;
- static const int BEZIER_SIZE;
- private:
- Vector<float> _curves; // type, x, y, ...
- };
- }
- #endif /* Spine_CurveTimeline_h */
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