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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/EventTimeline.h>
- #include <spine/Skeleton.h>
- #include <spine/Event.h>
- #include <spine/Animation.h>
- #include <spine/TimelineType.h>
- #include <spine/Slot.h>
- #include <spine/SlotData.h>
- #include <spine/EventData.h>
- #include <spine/ContainerUtil.h>
- #include <float.h>
- using namespace spine;
- RTTI_IMPL(EventTimeline, Timeline)
- EventTimeline::EventTimeline(int frameCount) : Timeline() {
- _frames.setSize(frameCount, 0);
- _events.setSize(frameCount, NULL);
- }
- EventTimeline::~EventTimeline() {
- ContainerUtil::cleanUpVectorOfPointers(_events);
- }
- void EventTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
- MixBlend blend, MixDirection direction
- ) {
- if (pEvents == NULL) return;
- Vector<Event *> &events = *pEvents;
- size_t frameCount = _frames.size();
- if (lastTime > time) {
- // Fire events after last time for looped animations.
- apply(skeleton, lastTime, FLT_MAX, pEvents, alpha, blend, direction);
- lastTime = -1.0f;
- } else if (lastTime >= _frames[frameCount - 1]) {
- // Last time is after last frame.
- return;
- }
- if (time < _frames[0]) return; // Time is before first frame.
- int frame;
- if (lastTime < _frames[0]) {
- frame = 0;
- } else {
- frame = Animation::binarySearch(_frames, lastTime);
- float frameTime = _frames[frame];
- while (frame > 0) {
- // Fire multiple events with the same frame.
- if (_frames[frame - 1] != frameTime) break;
- frame--;
- }
- }
- for (; (size_t)frame < frameCount && time >= _frames[frame]; ++frame)
- events.add(_events[frame]);
- }
- int EventTimeline::getPropertyId() {
- return ((int) TimelineType_Event << 24);
- }
- void EventTimeline::setFrame(size_t frameIndex, Event *event) {
- _frames[frameIndex] = event->getTime();
- _events[frameIndex] = event;
- }
- Vector<float> EventTimeline::getFrames() { return _frames; }
- Vector<Event *> &EventTimeline::getEvents() { return _events; }
- size_t EventTimeline::getFrameCount() { return _frames.size(); }
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