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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_IkConstraint_h
- #define Spine_IkConstraint_h
- #include <spine/ConstraintData.h>
- #include <spine/Vector.h>
- namespace spine {
- class IkConstraintData;
- class Skeleton;
- class Bone;
- class SP_API IkConstraint : public Updatable {
- friend class Skeleton;
- friend class IkConstraintTimeline;
- RTTI_DECL
- public:
- /// Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified
- /// in the world coordinate system.
- static void apply(Bone &bone, float targetX, float targetY, bool compress, bool stretch, bool uniform, float alpha);
- /// Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as
- /// possible. The target is specified in the world coordinate system.
- /// @param child A direct descendant of the parent bone.
- static void apply(Bone &parent, Bone &child, float targetX, float targetY, int bendDir, bool stretch, float softness, float alpha);
- IkConstraint(IkConstraintData &data, Skeleton &skeleton);
- /// Applies the constraint to the constrained bones.
- void apply();
- virtual void update();
- virtual int getOrder();
- IkConstraintData &getData();
- Vector<Bone *> &getBones();
- Bone *getTarget();
- void setTarget(Bone *inValue);
- int getBendDirection();
- void setBendDirection(int inValue);
- bool getCompress();
- void setCompress(bool inValue);
- bool getStretch();
- void setStretch(bool inValue);
- float getMix();
- void setMix(float inValue);
- float getSoftness();
- void setSoftness(float inValue);
- bool isActive();
- void setActive(bool inValue);
- private:
- IkConstraintData &_data;
- Vector<Bone *> _bones;
- int _bendDirection;
- bool _compress;
- bool _stretch;
- float _mix;
- float _softness;
- Bone *_target;
- bool _active;
- };
- }
- #endif /* Spine_IkConstraint_h */
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