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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/IkConstraintTimeline.h>
- #include <spine/Skeleton.h>
- #include <spine/Event.h>
- #include <spine/Animation.h>
- #include <spine/TimelineType.h>
- #include <spine/Slot.h>
- #include <spine/SlotData.h>
- #include <spine/IkConstraint.h>
- #include <spine/IkConstraintData.h>
- using namespace spine;
- RTTI_IMPL(IkConstraintTimeline, CurveTimeline)
- const int IkConstraintTimeline::ENTRIES = 6;
- const int IkConstraintTimeline::PREV_TIME = -6;
- const int IkConstraintTimeline::PREV_MIX = -5;
- const int IkConstraintTimeline::PREV_SOFTNESS = -4;
- const int IkConstraintTimeline::PREV_BEND_DIRECTION = -3;
- const int IkConstraintTimeline::PREV_COMPRESS = -2;
- const int IkConstraintTimeline::PREV_STRETCH = -1;
- const int IkConstraintTimeline::MIX = 1;
- const int IkConstraintTimeline::SOFTNESS = 2;
- const int IkConstraintTimeline::BEND_DIRECTION = 3;
- const int IkConstraintTimeline::COMPRESS = 4;
- const int IkConstraintTimeline::STRETCH = 5;
- IkConstraintTimeline::IkConstraintTimeline(int frameCount) : CurveTimeline(frameCount), _ikConstraintIndex(0) {
- _frames.setSize(frameCount * ENTRIES, 0);
- }
- void IkConstraintTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
- MixBlend blend, MixDirection direction) {
- SP_UNUSED(lastTime);
- SP_UNUSED(pEvents);
- IkConstraint *constraintP = skeleton._ikConstraints[_ikConstraintIndex];
- IkConstraint &constraint = *constraintP;
- if (!constraint.isActive()) return;
- if (time < _frames[0]) {
- switch (blend) {
- case MixBlend_Setup:
- constraint._mix = constraint._data._mix;
- constraint._softness = constraint._data._softness;
- constraint._bendDirection = constraint._data._bendDirection;
- constraint._compress = constraint._data._compress;
- constraint._stretch = constraint._data._stretch;
- return;
- case MixBlend_First:
- constraint._mix += (constraint._data._mix - constraint._mix) * alpha;
- constraint._softness += (constraint._data._softness - constraint._softness) * alpha;
- constraint._bendDirection = constraint._data._bendDirection;
- constraint._compress = constraint._data._compress;
- constraint._stretch = constraint._data._stretch;
- return;
- default:
- return;
- }
- }
- if (time >= _frames[_frames.size() - ENTRIES]) {
- // Time is after last frame.
- if (blend == MixBlend_Setup) {
- constraint._mix =
- constraint._data._mix + (_frames[_frames.size() + PREV_MIX] - constraint._data._mix) * alpha;
- constraint._softness = constraint._data._softness
- + (_frames[_frames.size() + PREV_SOFTNESS] - constraint._data._softness) * alpha;
- if (direction == MixDirection_Out) {
- constraint._bendDirection = constraint._data._bendDirection;
- constraint._compress = constraint._data._compress;
- constraint._stretch = constraint._data._stretch;
- } else {
- constraint._bendDirection = (int) _frames[_frames.size() + PREV_BEND_DIRECTION];
- constraint._compress = _frames[_frames.size() + PREV_COMPRESS] != 0;
- constraint._stretch = _frames[_frames.size() + PREV_STRETCH] != 0;
- }
- } else {
- constraint._mix += (_frames[_frames.size() + PREV_MIX] - constraint._mix) * alpha;
- constraint._softness += (_frames[_frames.size() + PREV_SOFTNESS] - constraint._softness) * alpha;
- if (direction == MixDirection_In) {
- constraint._bendDirection = (int) _frames[_frames.size() + PREV_BEND_DIRECTION];
- constraint._compress = _frames[_frames.size() + PREV_COMPRESS] != 0;
- constraint._stretch = _frames[_frames.size() + PREV_STRETCH] != 0;
- }
- }
- return;
- }
- // Interpolate between the previous frame and the current frame.
- int frame = Animation::binarySearch(_frames, time, ENTRIES);
- float mix = _frames[frame + PREV_MIX];
- float softness = _frames[frame + PREV_SOFTNESS];
- float frameTime = _frames[frame];
- float percent = getCurvePercent(frame / ENTRIES - 1,
- 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
- if (blend == MixBlend_Setup) {
- constraint._mix =
- constraint._data._mix + (mix + (_frames[frame + MIX] - mix) * percent - constraint._data._mix) * alpha;
- constraint._softness = constraint._data._softness
- + (softness + (_frames[frame + SOFTNESS] - softness) * percent - constraint._data._softness) * alpha;
- if (direction == MixDirection_Out) {
- constraint._bendDirection = constraint._data._bendDirection;
- constraint._compress = constraint._data._compress;
- constraint._stretch = constraint._data._stretch;
- } else {
- constraint._bendDirection = (int) _frames[_frames.size() + PREV_BEND_DIRECTION];
- constraint._compress = _frames[frame + PREV_COMPRESS] != 0;
- constraint._stretch = _frames[frame + PREV_STRETCH] != 0;
- }
- } else {
- constraint._mix += (mix + (_frames[frame + MIX] - mix) * percent - constraint._mix) * alpha;
- constraint._softness += (softness + (_frames[frame + SOFTNESS] - softness) * percent - constraint._softness) * alpha;
- if (direction == MixDirection_In) {
- constraint._bendDirection = (int) _frames[frame + PREV_BEND_DIRECTION];
- constraint._compress = _frames[frame + PREV_COMPRESS] != 0;
- constraint._stretch = _frames[frame + PREV_STRETCH] != 0;
- }
- }
- }
- int IkConstraintTimeline::getPropertyId() {
- return ((int) TimelineType_IkConstraint << 24) + _ikConstraintIndex;
- }
- void IkConstraintTimeline::setFrame(int frameIndex, float time, float mix, float softness, int bendDirection, bool compress, bool stretch) {
- frameIndex *= ENTRIES;
- _frames[frameIndex] = time;
- _frames[frameIndex + MIX] = mix;
- _frames[frameIndex + SOFTNESS] = softness;
- _frames[frameIndex + BEND_DIRECTION] = (float)bendDirection;
- _frames[frameIndex + COMPRESS] = compress ? 1 : 0;
- _frames[frameIndex + STRETCH] = stretch ? 1 : 0;
- }
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