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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_PathConstraint_h
- #define Spine_PathConstraint_h
- #include <spine/ConstraintData.h>
- #include <spine/Vector.h>
- namespace spine {
- class PathConstraintData;
- class Skeleton;
- class PathAttachment;
- class Bone;
- class Slot;
- class SP_API PathConstraint : public Updatable {
- friend class Skeleton;
- friend class PathConstraintMixTimeline;
- friend class PathConstraintPositionTimeline;
- friend class PathConstraintSpacingTimeline;
- RTTI_DECL
- public:
- PathConstraint(PathConstraintData& data, Skeleton& skeleton);
- /// Applies the constraint to the constrained bones.
- void apply();
- virtual void update();
- virtual int getOrder();
- float getPosition();
- void setPosition(float inValue);
- float getSpacing();
- void setSpacing(float inValue);
- float getRotateMix();
- void setRotateMix(float inValue);
- float getTranslateMix();
- void setTranslateMix(float inValue);
- Vector<Bone*>& getBones();
- Slot* getTarget();
- void setTarget(Slot* inValue);
- PathConstraintData& getData();
- bool isActive();
- void setActive(bool inValue);
- private:
- static const float EPSILON;
- static const int NONE;
- static const int BEFORE;
- static const int AFTER;
- PathConstraintData& _data;
- Vector<Bone*> _bones;
- Slot* _target;
- float _position, _spacing, _rotateMix, _translateMix;
- Vector<float> _spaces;
- Vector<float> _positions;
- Vector<float> _world;
- Vector<float> _curves;
- Vector<float> _lengths;
- Vector<float> _segments;
- bool _active;
- Vector<float>& computeWorldPositions(PathAttachment& path, int spacesCount, bool tangents, bool percentPosition, bool percentSpacing);
- static void addBeforePosition(float p, Vector<float>& temp, int i, Vector<float>& output, int o);
- static void addAfterPosition(float p, Vector<float>& temp, int i, Vector<float>& output, int o);
- static void addCurvePosition(float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2, Vector<float>& output, int o, bool tangents);
- };
- }
- #endif /* Spine_PathConstraint_h */
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