PathConstraint.h 3.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_PathConstraint_h
  30. #define Spine_PathConstraint_h
  31. #include <spine/ConstraintData.h>
  32. #include <spine/Vector.h>
  33. namespace spine {
  34. class PathConstraintData;
  35. class Skeleton;
  36. class PathAttachment;
  37. class Bone;
  38. class Slot;
  39. class SP_API PathConstraint : public Updatable {
  40. friend class Skeleton;
  41. friend class PathConstraintMixTimeline;
  42. friend class PathConstraintPositionTimeline;
  43. friend class PathConstraintSpacingTimeline;
  44. RTTI_DECL
  45. public:
  46. PathConstraint(PathConstraintData& data, Skeleton& skeleton);
  47. /// Applies the constraint to the constrained bones.
  48. void apply();
  49. virtual void update();
  50. virtual int getOrder();
  51. float getPosition();
  52. void setPosition(float inValue);
  53. float getSpacing();
  54. void setSpacing(float inValue);
  55. float getRotateMix();
  56. void setRotateMix(float inValue);
  57. float getTranslateMix();
  58. void setTranslateMix(float inValue);
  59. Vector<Bone*>& getBones();
  60. Slot* getTarget();
  61. void setTarget(Slot* inValue);
  62. PathConstraintData& getData();
  63. bool isActive();
  64. void setActive(bool inValue);
  65. private:
  66. static const float EPSILON;
  67. static const int NONE;
  68. static const int BEFORE;
  69. static const int AFTER;
  70. PathConstraintData& _data;
  71. Vector<Bone*> _bones;
  72. Slot* _target;
  73. float _position, _spacing, _rotateMix, _translateMix;
  74. Vector<float> _spaces;
  75. Vector<float> _positions;
  76. Vector<float> _world;
  77. Vector<float> _curves;
  78. Vector<float> _lengths;
  79. Vector<float> _segments;
  80. bool _active;
  81. Vector<float>& computeWorldPositions(PathAttachment& path, int spacesCount, bool tangents, bool percentPosition, bool percentSpacing);
  82. static void addBeforePosition(float p, Vector<float>& temp, int i, Vector<float>& output, int o);
  83. static void addAfterPosition(float p, Vector<float>& temp, int i, Vector<float>& output, int o);
  84. static void addCurvePosition(float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2, Vector<float>& output, int o, bool tangents);
  85. };
  86. }
  87. #endif /* Spine_PathConstraint_h */