SkeletonJson.h 2.9 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_SkeletonJson_h
  30. #define Spine_SkeletonJson_h
  31. #include <spine/Vector.h>
  32. #include <spine/SpineObject.h>
  33. #include <spine/SpineString.h>
  34. namespace spine {
  35. class CurveTimeline;
  36. class VertexAttachment;
  37. class Animation;
  38. class Json;
  39. class SkeletonData;
  40. class Atlas;
  41. class AttachmentLoader;
  42. class LinkedMesh;
  43. class String;
  44. class SP_API SkeletonJson : public SpineObject {
  45. public:
  46. explicit SkeletonJson(Atlas *atlas);
  47. explicit SkeletonJson(AttachmentLoader *attachmentLoader);
  48. ~SkeletonJson();
  49. SkeletonData *readSkeletonDataFile(const String &path);
  50. SkeletonData *readSkeletonData(const char *json);
  51. void setScale(float scale) { _scale = scale; }
  52. String &getError() { return _error; }
  53. private:
  54. AttachmentLoader *_attachmentLoader;
  55. Vector<LinkedMesh *> _linkedMeshes;
  56. float _scale;
  57. const bool _ownsLoader;
  58. String _error;
  59. static float toColor(const char *value, size_t index);
  60. static void readCurve(Json *frame, CurveTimeline *timeline, size_t frameIndex);
  61. Animation *readAnimation(Json *root, SkeletonData *skeletonData);
  62. void readVertices(Json *attachmentMap, VertexAttachment *attachment, size_t verticesLength);
  63. void setError(Json *root, const String &value1, const String &value2);
  64. };
  65. }
  66. #endif /* Spine_SkeletonJson_h */