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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SKELETONRENDERER_H_
- #define SPINE_SKELETONRENDERER_H_
- #include "cocos2d.h"
- #include <spine/spine.h>
- namespace spine {
- class AttachmentVertices;
- /* Draws a skeleton. */
- class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
- public:
- CREATE_FUNC(SkeletonRenderer);
- static SkeletonRenderer* createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
- static SkeletonRenderer* createWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
- static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
- static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
- void update (float deltaTime) override;
- void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
- cocos2d::Rect getBoundingBox () const override;
- void onEnter () override;
- void onExit () override;
- Skeleton* getSkeleton() const;
- void setTimeScale(float scale);
- float getTimeScale() const;
- /* */
- void setDebugSlotsEnabled(bool enabled);
- bool getDebugSlotsEnabled() const;
- void setDebugBonesEnabled(bool enabled);
- bool getDebugBonesEnabled() const;
- void setDebugMeshesEnabled(bool enabled);
- bool getDebugMeshesEnabled() const;
- void setDebugBoundingRectEnabled(bool enabled);
- bool getDebugBoundingRectEnabled() const;
- // --- Convenience methods for common Skeleton_* functions.
- void updateWorldTransform ();
- void setToSetupPose ();
- void setBonesToSetupPose ();
- void setSlotsToSetupPose ();
- /* Returns 0 if the bone was not found. */
- Bone* findBone (const std::string& boneName) const;
- /* Returns 0 if the slot was not found. */
- Slot* findSlot (const std::string& slotName) const;
- /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
- * attached if the corresponding attachment from the old skin was attached.
- * @param skin May be empty string ("") for no skin.*/
- void setSkin (const std::string& skinName);
- /** @param skin May be 0 for no skin.*/
- void setSkin (const char* skinName);
- /* Returns 0 if the slot or attachment was not found. */
- Attachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
- /* Returns false if the slot or attachment was not found.
- * @param attachmentName May be empty string ("") for no attachment. */
- bool setAttachment (const std::string& slotName, const std::string& attachmentName);
- /* @param attachmentName May be 0 for no attachment. */
- bool setAttachment (const std::string& slotName, const char* attachmentName);
- /* Enables/disables two color tinting for this instance. May break batching */
- void setTwoColorTint(bool enabled);
- /* Whether two color tinting is enabled */
- bool isTwoColorTint();
- /* Sets the vertex effect to be used, set to 0 to disable vertex effects */
- void setVertexEffect(VertexEffect* effect);
- /* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
- void setSlotsRange(int startSlotIndex, int endSlotIndex);
- // --- BlendProtocol
- void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
- const cocos2d::BlendFunc& getBlendFunc () const override;
- void setOpacityModifyRGB (bool value) override;
- bool isOpacityModifyRGB () const override;
- CC_CONSTRUCTOR_ACCESS:
- SkeletonRenderer ();
- SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
- SkeletonRenderer (SkeletonData* skeletonData, bool ownsSkeletonData = false);
- SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
- SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
- virtual ~SkeletonRenderer ();
- void initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
- void initWithData (SkeletonData* skeletonData, bool ownsSkeletonData = false);
- void initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
- void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
- void initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale = 1);
- void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
- virtual void initialize ();
- cocos2d::Node* getNodeForSlot(std::string slotName);
-
- protected:
- void setSkeletonData (SkeletonData* skeletonData, bool ownsSkeletonData);
- void setupGLProgramState(bool twoColorTintEnabled);
- virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
- bool _ownsSkeletonData;
- bool _ownsSkeleton;
- bool _ownsAtlas = false;
- Atlas* _atlas = nullptr;
- AttachmentLoader* _attachmentLoader;
- cocos2d::CustomCommand _debugCommand;
- cocos2d::BlendFunc _blendFunc;
- bool _premultipliedAlpha;
- Skeleton* _skeleton = nullptr;
- float _timeScale;
- bool _debugSlots;
- bool _debugBones;
- bool _debugMeshes;
- bool _debugBoundingRect;
- SkeletonClipping* _clipper = nullptr;
- VertexEffect* _effect = nullptr;
- cocos2d::Rect _boundingRect;
- int _startSlotIndex;
- int _endSlotIndex;
- bool _twoColorTint;
-
- struct sSlotNode
- {
- Slot* slot;
- cocos2d::Node* node;
- };
- typedef std::map<std::string,sSlotNode> SlotNodeMap;
- typedef SlotNodeMap::iterator SlotNodeIter;
- SlotNodeMap m_slotNodes;
- };
- }
- #endif /* SPINE_SKELETONRENDERER_H_ */
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