TransformConstraintTimeline.h 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_TransformConstraintTimeline_h
  30. #define Spine_TransformConstraintTimeline_h
  31. #include <spine/CurveTimeline.h>
  32. namespace spine {
  33. class SP_API TransformConstraintTimeline : public CurveTimeline {
  34. friend class SkeletonBinary;
  35. friend class SkeletonJson;
  36. RTTI_DECL
  37. public:
  38. static const int ENTRIES;
  39. explicit TransformConstraintTimeline(int frameCount);
  40. virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);
  41. virtual int getPropertyId();
  42. void setFrame(size_t frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix);
  43. private:
  44. static const int PREV_TIME;
  45. static const int PREV_ROTATE;
  46. static const int PREV_TRANSLATE;
  47. static const int PREV_SCALE;
  48. static const int PREV_SHEAR;
  49. static const int ROTATE;
  50. static const int TRANSLATE;
  51. static const int SCALE;
  52. static const int SHEAR;
  53. Vector<float> _frames;
  54. int _transformConstraintIndex;
  55. };
  56. }
  57. #endif /* Spine_TransformConstraintTimeline_h */