TranslateTimeline.cpp 4.3 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifdef SPINE_UE4
  30. #include "SpinePluginPrivatePCH.h"
  31. #endif
  32. #include <spine/TranslateTimeline.h>
  33. #include <spine/Skeleton.h>
  34. #include <spine/Event.h>
  35. #include <spine/Slot.h>
  36. #include <spine/SlotData.h>
  37. #include <spine/Bone.h>
  38. #include <spine/BoneData.h>
  39. using namespace spine;
  40. RTTI_IMPL(TranslateTimeline, CurveTimeline)
  41. const int TranslateTimeline::ENTRIES = 3;
  42. const int TranslateTimeline::PREV_TIME = -3;
  43. const int TranslateTimeline::PREV_X = -2;
  44. const int TranslateTimeline::PREV_Y = -1;
  45. const int TranslateTimeline::X = 1;
  46. const int TranslateTimeline::Y = 2;
  47. TranslateTimeline::TranslateTimeline(int frameCount) : CurveTimeline(frameCount), _boneIndex(0) {
  48. _frames.ensureCapacity(frameCount * ENTRIES);
  49. _frames.setSize(frameCount * ENTRIES, 0);
  50. }
  51. TranslateTimeline::~TranslateTimeline() {
  52. }
  53. void TranslateTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
  54. MixBlend blend, MixDirection direction
  55. ) {
  56. SP_UNUSED(lastTime);
  57. SP_UNUSED(pEvents);
  58. SP_UNUSED(direction);
  59. Bone *boneP = skeleton._bones[_boneIndex];
  60. Bone &bone = *boneP;
  61. if (!bone._active) return;
  62. if (time < _frames[0]) {
  63. switch (blend) {
  64. case MixBlend_Setup:
  65. bone._x = bone._data._x;
  66. bone._y = bone._data._y;
  67. return;
  68. case MixBlend_First:
  69. bone._x += (bone._data._x - bone._x) * alpha;
  70. bone._y += (bone._data._y - bone._y) * alpha;
  71. default: {}
  72. }
  73. return;
  74. }
  75. float x, y;
  76. if (time >= _frames[_frames.size() - ENTRIES]) {
  77. // Time is after last frame.
  78. x = _frames[_frames.size() + PREV_X];
  79. y = _frames[_frames.size() + PREV_Y];
  80. } else {
  81. // Interpolate between the previous frame and the current frame.
  82. int frame = Animation::binarySearch(_frames, time, ENTRIES);
  83. x = _frames[frame + PREV_X];
  84. y = _frames[frame + PREV_Y];
  85. float frameTime = _frames[frame];
  86. float percent = getCurvePercent(frame / ENTRIES - 1,
  87. 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
  88. x += (_frames[frame + X] - x) * percent;
  89. y += (_frames[frame + Y] - y) * percent;
  90. }
  91. switch (blend) {
  92. case MixBlend_Setup:
  93. bone._x = bone._data._x + x * alpha;
  94. bone._y = bone._data._y + y * alpha;
  95. break;
  96. case MixBlend_First:
  97. case MixBlend_Replace:
  98. bone._x += (bone._data._x + x - bone._x) * alpha;
  99. bone._y += (bone._data._y + y - bone._y) * alpha;
  100. break;
  101. case MixBlend_Add:
  102. bone._x += x * alpha;
  103. bone._y += y * alpha;
  104. }
  105. }
  106. int TranslateTimeline::getPropertyId() {
  107. return ((int) TimelineType_Translate << 24) + _boneIndex;
  108. }
  109. void TranslateTimeline::setFrame(int frameIndex, float time, float x, float y) {
  110. frameIndex *= ENTRIES;
  111. _frames[frameIndex] = time;
  112. _frames[frameIndex + X] = x;
  113. _frames[frameIndex + Y] = y;
  114. }