TestScene.cpp 3.0 KB

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  1. //
  2. // TestScene.cpp
  3. // demo
  4. //
  5. // Created by Red_mini on 2024/10/11.
  6. //
  7. #include "TestScene.h"
  8. #include "RUPlatform.h"
  9. #include "IAPCtlShop.hpp"
  10. #include "IAPDefine.hpp"
  11. #include "IAPTestCard.hpp"
  12. USING_NS_CC;
  13. Scene* TestScene::createScene(){
  14. // create the scene with physics enabled
  15. auto scene = Scene::create();
  16. auto layer = TestScene::create();
  17. scene->addChild(layer);
  18. return scene;
  19. }
  20. bool TestScene::init(){
  21. if (!Layer::init()) {
  22. return false;
  23. }
  24. std::string cfgFN = "shop_5.json";
  25. _iapShop = iap::IAPCtlShop::createWith();
  26. _iapShop->init(cfgFN);
  27. _iapShop->setCfg4Failure(cfgFN);
  28. iap::IAPPlacement plInfo;
  29. plInfo.id = "1";
  30. IAPTestCard* testCard = new IAPTestCard();
  31. IAPTestCard* testCard2 = new IAPTestCard();
  32. plInfo.cards.push_back(testCard);
  33. plInfo.cards.push_back(testCard2);
  34. _iapShop->addAPlacement(plInfo);
  35. // 第二个版位
  36. // iap::IAPPlacement plInfo2;
  37. // plInfo2.id = "2";
  38. // IAPTestCard* testCard3 = new IAPTestCard();
  39. // IAPTestCard* testCard4 = new IAPTestCard();
  40. // plInfo2.cards.push_back(testCard3);
  41. // plInfo2.cards.push_back(testCard4);
  42. //
  43. // _iapShop->addAPlacement(plInfo2);
  44. IAPTestCard* testCard5 = new IAPTestCard();
  45. _iapShop->addCardToPlacement(plInfo.id, testCard5);
  46. // 在此处添加场景初始化的代码,比如创建背景、角色、UI等
  47. createBoard();
  48. schedule(CC_SCHEDULE_SELECTOR(TestScene::update), 1.0f);
  49. return true;
  50. }
  51. void TestScene::createBoard(){
  52. auto lyMap = redutils::RUReboltLayer::createReboltLayer("lyMap.redream");
  53. this->addChild(lyMap);
  54. // log(lyMap->getChildrenCount());
  55. lyMap->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  56. onNotifyDevelopment(data);
  57. });
  58. lyMap->runBehaviacWhitFunName("初始化");
  59. }
  60. void TestScene::onNotifyDevelopment(const redutils::ReboltNotifyData& data){
  61. if(data.notify == "点击显示商店"){
  62. log("点击显示商店按钮");
  63. iap::ShopRequirement shopRequirement;
  64. shopRequirement.coinsMin = 0;
  65. _iapShop->showInNode(this, shopRequirement);
  66. }else if(data.notify == "点击设备1"){
  67. _iapShop->setDeviceLevel(1);
  68. log("设置为低等级设备");
  69. }else if(data.notify == "点击设备2"){
  70. _iapShop->setDeviceLevel(3);
  71. log("设置为高等级设备");
  72. }else if(data.notify == "点击失败"){
  73. log("点击失败时金币不够按钮");
  74. // iap::ShopRequirement shopRequirement;
  75. // shopRequirement.coinsMin = 10000;
  76. //
  77. // _iapShop->showInNode(this, shopRequirement);
  78. _iapShop->displayFailureCardIn(this);
  79. }else if(data.notify == "点击重置"){
  80. _iapShop->setDeviceLevel(1);
  81. _iapShop->clearUserBuyInfo();
  82. log("重置为低等级设备,且清除用户购买信息");
  83. }
  84. }
  85. void TestScene::update(float dt){
  86. }