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- /****************************************************************************
- Copyright (c) 2014 cocos2d-x.org
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __cocos2d_libs__Sprite3DReader__
- #define __cocos2d_libs__Sprite3DReader__
- #include "math/Vec2.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- #include "editor-support/cocostudio/WidgetReader/NodeReaderProtocol.h"
- #include "editor-support/cocostudio/WidgetReader/NodeReaderDefine.h"
- namespace tinyxml2
- {
- class XMLAttribute;
- }
- namespace cocostudio
- {
- class CC_STUDIO_DLL Sprite3DReader : public cocos2d::Ref, public NodeReaderProtocol
- {
- DECLARE_CLASS_NODE_READER_INFO
-
- public:
- Sprite3DReader();
- ~Sprite3DReader();
-
- static Sprite3DReader* getInstance();
- /** @deprecated Use method destroyInstance() instead */
- CC_DEPRECATED_ATTRIBUTE static void purge();
- static void destroyInstance();
-
- flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(const tinyxml2::XMLElement* objectData,
- flatbuffers::FlatBufferBuilder* builder);
- void setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* sprite3DOptions);
- cocos2d::Node* createNodeWithFlatBuffers(const flatbuffers::Table* sprite3DOptions);
-
- protected:
-
- cocos2d::Vec2 getVec2Attribute(const tinyxml2::XMLAttribute* attribute) const;
- };
- }
- #endif /* defined(__cocos2d_libs__Sprite3DReader__) */
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