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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_COCOS2DX_H_
- #define SPINE_COCOS2DX_H_
- #include <spine/spine.h>
- #include "cocos2d.h"
- #include <spine/SkeletonRenderer.h>
- #if COCOS2D_VERSION < 0x00040000
- #include <spine/SkeletonBatch.h>//v3/
- #include <spine/SkeletonTwoColorBatch.h>//v3/
- #else
- #include <spine/v4/SkeletonBatch.h>
- #include <spine/v4/SkeletonTwoColorBatch.h>
- #endif
- #include <spine/SkeletonAnimation.h>
- namespace spine {
- class Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader {
- public:
- Cocos2dAtlasAttachmentLoader(Atlas* atlas);
- virtual ~Cocos2dAtlasAttachmentLoader();
- virtual void configureAttachment(Attachment* attachment);
- };
- class Cocos2dTextureLoader: public TextureLoader {
- public:
- Cocos2dTextureLoader();
-
- virtual ~Cocos2dTextureLoader();
-
- virtual void load(AtlasPage& page, const String& path);
- virtual void unload(void* texture);
- };
- class Cocos2dExtension: public DefaultSpineExtension {
- public:
- Cocos2dExtension();
-
- virtual ~Cocos2dExtension();
- virtual void createSpriteFrame(Atlas* atlas);
-
- protected:
- virtual char *_readFile(const String &path, int *length);
- };
- }
- #endif /* SPINE_COCOS2DX_H_ */
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