spine-cocos2dx.h 2.9 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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  28. *****************************************************************************/
  29. #ifndef SPINE_COCOS2DX_H_
  30. #define SPINE_COCOS2DX_H_
  31. #include <spine/spine.h>
  32. #include "cocos2d.h"
  33. #include <spine/SkeletonRenderer.h>
  34. #if COCOS2D_VERSION < 0x00040000
  35. #include <spine/SkeletonBatch.h>//v3/
  36. #include <spine/SkeletonTwoColorBatch.h>//v3/
  37. #else
  38. #include <spine/v4/SkeletonBatch.h>
  39. #include <spine/v4/SkeletonTwoColorBatch.h>
  40. #endif
  41. #include <spine/SkeletonAnimation.h>
  42. namespace spine {
  43. class Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader {
  44. public:
  45. Cocos2dAtlasAttachmentLoader(Atlas* atlas);
  46. virtual ~Cocos2dAtlasAttachmentLoader();
  47. virtual void configureAttachment(Attachment* attachment);
  48. };
  49. class Cocos2dTextureLoader: public TextureLoader {
  50. public:
  51. Cocos2dTextureLoader();
  52. virtual ~Cocos2dTextureLoader();
  53. virtual void load(AtlasPage& page, const String& path);
  54. virtual void unload(void* texture);
  55. };
  56. class Cocos2dExtension: public DefaultSpineExtension {
  57. public:
  58. Cocos2dExtension();
  59. virtual ~Cocos2dExtension();
  60. virtual void createSpriteFrame(Atlas* atlas);
  61. protected:
  62. virtual char *_readFile(const String &path, int *length);
  63. };
  64. }
  65. #endif /* SPINE_COCOS2DX_H_ */