IAPCtlShopUI.cpp 22 KB

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  1. //
  2. // IAPCtlShopUI.cpp
  3. // TileManor
  4. //
  5. // Created by 徐炼新 on 2024/1/16.
  6. //
  7. #include "IAPCtlShop.hpp"
  8. #include "ui/UIPageView.h"
  9. #include "RUUtils.h"
  10. #include "RUPlatform.h"
  11. #include "IAPConf.hpp"
  12. #include "IAPCtlShopUI.hpp"
  13. #include "IAPCtlShopItem.hpp"
  14. #include "IAPDefine.hpp"
  15. #include "IAPTestCard.hpp"
  16. #include "IAPCardView.hpp"
  17. #include "IAPTestCardViewDelegate.hpp"
  18. #include "IAPRunTimeData.hpp"
  19. #include <regex>
  20. IAPCtlShopUI* IAPCtlShopUI::_instance = nullptr;
  21. IAPCtlShopUI* IAPCtlShopUI::getInstance() {
  22. if (_instance == nullptr) {
  23. _instance = new IAPCtlShopUI();
  24. _instance->autorelease();
  25. _instance->retain();
  26. }
  27. return _instance;
  28. }
  29. IAPCtlShopUI::IAPCtlShopUI() {
  30. }
  31. IAPCtlShopUI::~IAPCtlShopUI() {
  32. }
  33. bool IAPCtlShopUI::isShowing() {
  34. return _bUIShowing;
  35. }
  36. void IAPCtlShopUI::clear() {
  37. _goodsInfo.clear();
  38. for (auto& gi : _goodsItems) {
  39. gi->release();
  40. }
  41. _goodsItems.clear();
  42. _placementItems.clear();
  43. _failItems.clear();
  44. for(const auto& placement : _placements){
  45. _indicators[placement.first].clear();
  46. }
  47. _allSizes.clear();
  48. _cb = nullptr;
  49. }
  50. bool IAPCtlShopUI::create(Node* pNode, IAPConf* cfg, iapshop::ShopRequirement& requirement,int placementId) {
  51. redutils::Platform::getInstance()->reportLog("open iap");
  52. _cfg = cfg;
  53. _bUIShowing = true;
  54. _placementId = placementId;
  55. clear();
  56. _layer = redutils::RUReboltLayer::createReboltLayer("shop_interface.redream");
  57. pNode->addChild(_layer, 3);
  58. _layer->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  59. _onNotifyDevelopment(data);
  60. });
  61. _layer->runBehaviacWhitFunName("初始化");
  62. // _igCoin->doOwnInit();
  63. if (_goodsInfo.size() == 0) {
  64. IAPConf::getInstance()->getAllGoods(_goodsInfo);
  65. }
  66. // 构建 list 区域
  67. constructShopItem(false, requirement);
  68. cocos2d::Size size = _ndScrollArea->getContentSize();
  69. _tableView = redutils::RUTableView::create(&_tableData, cocos2d::Size(size.width, size.height));
  70. _tableView->setCascadeOpacityEnabled(true);
  71. _tableView->setCascadeColorEnabled(true);
  72. _tableView->setDirection(ScrollViewSmooth::Direction::VERTICAL);
  73. _tableView->setVerticalFillOrder(TableViewSmooth::VerticalFillOrder::TOP_DOWN, false);
  74. _tableView->setDelegate(&_tableData);
  75. _tableView->setBounceable(true);
  76. // _tableView->setOutSightClean(false);
  77. _ndScrollArea->addChild(_tableView);
  78. return true;
  79. }
  80. bool IAPCtlShopUI::addAPlacement(const iapshop::IAPPlacement &plInfo){
  81. // 如果该活动ID存在,则添加失败
  82. if(_placements.count(plInfo.id) != 0)return false;
  83. _placements[plInfo.id] = plInfo;
  84. std::vector<Node*> nodeVec;
  85. _indicators[plInfo.id] = nodeVec;
  86. return true;
  87. }
  88. void IAPCtlShopUI::removePlacement(const std::string &id){
  89. _placements.erase(id);
  90. _indicators.erase(id);
  91. }
  92. bool IAPCtlShopUI::addCardToPlacement(const std::string &id, iapshop::IAPCard *card){
  93. if(_placements.count(id) == 0)return false;
  94. _placements[id].cards.push_back(card);
  95. return true;
  96. }
  97. bool IAPCtlShopUI::removeCardToPlacement(const std::string id, int cardIndex){
  98. if(_placements.count(id) == 0)return false;
  99. if(cardIndex < 0 || cardIndex >= _placements[id].cards.size()){
  100. return false;
  101. }
  102. _placements[id].cards.erase(_placements[id].cards.begin() + cardIndex);
  103. return true;
  104. }
  105. void IAPCtlShopUI::clearPlacement(){
  106. _placements.clear();
  107. _indicators.clear();
  108. }
  109. size_t IAPCtlShopUI::getPlacementCount(){
  110. return _placements.size();
  111. }
  112. void IAPCtlShopUI::_onNotifyDevelopment(const redutils::ReboltNotifyData& data) {
  113. if (data.notify == "绑定显示区域") {
  114. _ndScrollArea = data.outNode;
  115. } else if (data.notify == "绑定coin节点") {
  116. // _igCoin = new MapIGCoin(data.reboltRedManager);
  117. } else if (data.notify == "退出") {
  118. auto rm = RemoveSelf::create();
  119. auto cf = CallFunc::create([=]() {
  120. _layer->removeFromParent();
  121. _layer = nullptr;
  122. _bUIShowing = false;
  123. redutils::Platform::getInstance()->reportLog("iap closed");
  124. });
  125. _layer->runAction(Sequence::create(rm, cf, NULL));
  126. if (_cb) {
  127. _cb();
  128. }
  129. _cb = nullptr;
  130. }
  131. }
  132. void IAPCtlShopUI::constructShopItem(bool bShowAll, iapshop::ShopRequirement& requirement) {
  133. int index = 0;
  134. _tableData.setCascadeOpacity(true);
  135. _tableData.clear();
  136. cocos2d::Size size = _ndScrollArea->getContentSize();
  137. auto delayIdx = 0;
  138. cocos2d::Vec2 offset(size.width, 0);
  139. float dur = 0.4;
  140. int height = 0;
  141. // 加入一个表头
  142. {
  143. Node* nd = Node::create();
  144. _tableData.insertCell(index++, nd);
  145. int h = size.height*0.08;
  146. _allSizes.push_back(cocos2d::Size(size.width, h));
  147. height += h;
  148. }
  149. // 开始构建
  150. // 获取礼包信息
  151. IAPConf::getInstance()->getAllGoods(_goodsInfo);
  152. // 获取版位信息
  153. int bigPackCount,smallPackCount; // 需要显示的礼包
  154. auto iapCtlShop = iapshop::IAPCtlShop::createWith();
  155. auto userBuyType = iapshop::IAPRunTimeData::getInstance()->getUserBuyType();
  156. int leval = iapshop::IAPRunTimeData::getInstance()->getDeviceLevel(); //获取设备等级
  157. size_t placementCount = iapCtlShop->getPlacementCount(); // 获取活动礼包数量
  158. switch(leval){
  159. case 1:
  160. // 低等级
  161. bigPackCount = 2;
  162. smallPackCount = 1;
  163. break;
  164. case 2:
  165. // 中等级
  166. break;
  167. case 3:
  168. if(placementCount >= 2){
  169. bigPackCount = 3;
  170. smallPackCount = 0;
  171. }else{
  172. bigPackCount = 2;
  173. smallPackCount = 2;
  174. }
  175. // 高等级
  176. break;
  177. default:
  178. break;
  179. }
  180. // 展示活动礼包
  181. if(_placements.size() != 0){
  182. for(const auto& placement : _placements){
  183. bool isShow = false;
  184. if(bShowAll){
  185. isShow = true;
  186. }else{
  187. if(bigPackCount > 0){
  188. isShow = true;
  189. bigPackCount--;
  190. }
  191. }
  192. if(isShow){
  193. // 展示活动版位
  194. bool bNeedAnim = height <= size.height;
  195. Node* nd = Node::create();
  196. nd->setAnchorPoint(Vec2(0.5,0.5));
  197. nd->setContentSize(cocos2d::Size(584,250));
  198. nd->setCascadeOpacityEnabled(true);
  199. nd->setCascadeColorEnabled(true);
  200. auto si = createPlacementUI(placement.second);
  201. auto sz = cocos2d::Size(584,280);
  202. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  203. nd->addChild(si);
  204. si->setPosition(bNeedAnim ? pos+offset : pos);
  205. _placementItems.push_back(nd);
  206. _tableData.insertCell(index++, nd);
  207. _allSizes.push_back(sz);
  208. height += sz.height;
  209. if (bNeedAnim) {
  210. // 加入动画
  211. auto d = DelayTime::create(delayIdx*dur/8.0);
  212. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  213. si->runAction(Sequence::create(d, m, NULL));
  214. delayIdx ++;
  215. }
  216. }
  217. }
  218. }
  219. // 根据用户类型进行礼包排序
  220. switch (userBuyType) {
  221. case iapshop::UserBuyType::NoShopping:
  222. sortGoods(true);
  223. break;
  224. case iapshop::UserBuyType::LittleShopping:
  225. sortGoods(true);
  226. break;
  227. case iapshop::UserBuyType::NormalShopping:
  228. sortGoods(true);
  229. break;
  230. case iapshop::UserBuyType::LotShopping:
  231. sortGoods(false);
  232. break;
  233. default:
  234. break;
  235. }
  236. // 判断是否展示全部
  237. if(!bShowAll){
  238. // 不展示全部,过滤掉不合格的礼包
  239. filterGoods(requirement);
  240. }
  241. // 判断是否为正常消费
  242. if(userBuyType == iapshop::UserBuyType::NormalShopping && !bShowAll){
  243. // (当前已按 大礼包 > 小礼包,金额小 > 金额大 的优先级排序)
  244. // 获取购买过的最大金额
  245. float maxn = iapshop::IAPRunTimeData::getInstance()->getUserBuyMaxAmount();
  246. // 构建大礼包
  247. if(bigPackCount == 2){
  248. // 查找购买过的最高金额更高一级对应的常规礼包
  249. int nowAmount = INT_MAX;
  250. int nowIndex = -1;
  251. for(int i = 0; i < _goodsInfo.size(); i++){
  252. if(_goodsInfo[i].type != "panel")continue;
  253. if(_goodsInfo[i].getCostNumber() <= maxn)continue;
  254. if(nowAmount > _goodsInfo[i].getCostNumber()){
  255. nowAmount = _goodsInfo[i].getCostNumber();
  256. nowIndex = i;
  257. }
  258. }
  259. if(nowIndex != -1){
  260. bool bNeedAnim = height <= size.height;
  261. Node* nd = Node::create();
  262. nd->setCascadeOpacityEnabled(true);
  263. nd->setCascadeColorEnabled(true);
  264. auto si = IAPCtlShopItem::create(_goodsInfo[nowIndex], _placementId);
  265. auto sz = si->getSize();
  266. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  267. nd->addChild(si);
  268. si->setPosition(bNeedAnim ? pos+offset : pos);
  269. _goodsItems.push_back(si);
  270. _tableData.insertCell(index++, nd);
  271. _allSizes.push_back(sz);
  272. height += sz.height;
  273. if (bNeedAnim) {
  274. // 加入动画
  275. auto d = DelayTime::create(delayIdx*dur/8.0);
  276. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  277. si->runAction(Sequence::create(d, m, NULL));
  278. delayIdx ++;
  279. }
  280. }
  281. bigPackCount--;
  282. }
  283. if(bigPackCount == 1){
  284. // 查找购买过最高金额所对应的常规礼包
  285. int nowAmount = INT_MIN;
  286. int nowIndex = -1;
  287. for(int i = 0; i < _goodsInfo.size(); i++){
  288. if(_goodsInfo[i].type != "panel")continue;
  289. if(_goodsInfo[i].getCostNumber() > maxn)continue;
  290. if(nowAmount <= _goodsInfo[i].getCostNumber()){
  291. nowAmount = _goodsInfo[i].getCostNumber();
  292. nowIndex = i;
  293. }
  294. }
  295. if(nowIndex != -1){
  296. bool bNeedAnim = height <= size.height;
  297. Node* nd = Node::create();
  298. nd->setCascadeOpacityEnabled(true);
  299. nd->setCascadeColorEnabled(true);
  300. auto si = IAPCtlShopItem::create(_goodsInfo[nowIndex], _placementId);
  301. auto sz = si->getSize();
  302. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  303. nd->addChild(si);
  304. si->setPosition(bNeedAnim ? pos+offset : pos);
  305. _goodsItems.push_back(si);
  306. _tableData.insertCell(index++, nd);
  307. _allSizes.push_back(sz);
  308. height += sz.height;
  309. if (bNeedAnim) {
  310. // 加入动画
  311. auto d = DelayTime::create(delayIdx*dur/8.0);
  312. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  313. si->runAction(Sequence::create(d, m, NULL));
  314. delayIdx ++;
  315. }
  316. }
  317. bigPackCount--;
  318. }
  319. // 构建小礼包
  320. if(smallPackCount == 2){
  321. // 查找购买过的最高金额更高一级对应的金币礼包
  322. int nowAmount = INT_MAX;
  323. int nowIndex = -1;
  324. for(int i = 0; i < _goodsInfo.size(); i++){
  325. if(_goodsInfo[i].type != "bar")continue;
  326. if(_goodsInfo[i].getCostNumber() <= maxn)continue;
  327. if(nowAmount > _goodsInfo[i].getCostNumber()){
  328. nowAmount = _goodsInfo[i].getCostNumber();
  329. nowIndex = i;
  330. }
  331. }
  332. if(nowIndex != -1){
  333. bool bNeedAnim = height <= size.height;
  334. Node* nd = Node::create();
  335. nd->setCascadeOpacityEnabled(true);
  336. nd->setCascadeColorEnabled(true);
  337. auto si = IAPCtlShopItem::create(_goodsInfo[nowIndex], _placementId);
  338. auto sz = si->getSize();
  339. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  340. nd->addChild(si);
  341. si->setPosition(bNeedAnim ? pos+offset : pos);
  342. _goodsItems.push_back(si);
  343. _tableData.insertCell(index++, nd);
  344. _allSizes.push_back(sz);
  345. height += sz.height;
  346. if (bNeedAnim) {
  347. // 加入动画
  348. auto d = DelayTime::create(delayIdx*dur/8.0);
  349. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  350. si->runAction(Sequence::create(d, m, NULL));
  351. delayIdx ++;
  352. }
  353. }
  354. smallPackCount--;
  355. }
  356. if(smallPackCount == 1){
  357. // 查找购买过最高金额所对应的金币礼包
  358. int nowAmount = INT_MIN;
  359. int nowIndex = -1;
  360. for(int i = 0; i < _goodsInfo.size(); i++){
  361. if(_goodsInfo[i].type != "bar")continue;
  362. if(_goodsInfo[i].getCostNumber() > maxn)continue;
  363. if(nowAmount <= _goodsInfo[i].getCostNumber()){
  364. nowAmount = _goodsInfo[i].getCostNumber();
  365. nowIndex = i;
  366. }
  367. }
  368. if(nowIndex != -1){
  369. bool bNeedAnim = height <= size.height;
  370. Node* nd = Node::create();
  371. nd->setCascadeOpacityEnabled(true);
  372. nd->setCascadeColorEnabled(true);
  373. auto si = IAPCtlShopItem::create(_goodsInfo[nowIndex], _placementId);
  374. auto sz = si->getSize();
  375. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  376. nd->addChild(si);
  377. si->setPosition(bNeedAnim ? pos+offset : pos);
  378. _goodsItems.push_back(si);
  379. _tableData.insertCell(index++, nd);
  380. _allSizes.push_back(sz);
  381. height += sz.height;
  382. if (bNeedAnim) {
  383. // 加入动画
  384. auto d = DelayTime::create(delayIdx*dur/8.0);
  385. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  386. si->runAction(Sequence::create(d, m, NULL));
  387. delayIdx ++;
  388. }
  389. }
  390. smallPackCount--;
  391. }
  392. }else{
  393. // 判断是否还有版位
  394. if(bigPackCount != 0 || smallPackCount != 0 || bShowAll){
  395. // 显示常规商品
  396. for (const auto& gi : _goodsInfo) {
  397. // 判断是否显示
  398. bool isShow = false;
  399. if (bShowAll) {
  400. isShow = true;
  401. }else{
  402. if(gi.type == "panel" && bigPackCount > 0){
  403. isShow = true;
  404. bigPackCount--;
  405. }
  406. if(gi.type == "bar" && smallPackCount > 0){
  407. isShow = true;
  408. smallPackCount--;
  409. }
  410. }
  411. // 商品显示
  412. if (isShow) {
  413. bool bNeedAnim = height <= size.height;
  414. Node* nd = Node::create();
  415. nd->setCascadeOpacityEnabled(true);
  416. nd->setCascadeColorEnabled(true);
  417. auto si = IAPCtlShopItem::create(gi, _placementId);
  418. auto sz = si->getSize();
  419. cocos2d::Vec2 pos(size.width/2.0, sz.height/2.0);
  420. nd->addChild(si);
  421. si->setPosition(bNeedAnim ? pos+offset : pos);
  422. _goodsItems.push_back(si);
  423. _tableData.insertCell(index++, nd);
  424. _allSizes.push_back(sz);
  425. height += sz.height;
  426. if (bNeedAnim) {
  427. // 加入动画
  428. auto d = DelayTime::create(delayIdx*dur/8.0);
  429. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  430. si->runAction(Sequence::create(d, m, NULL));
  431. delayIdx ++;
  432. }
  433. }
  434. }
  435. }
  436. }
  437. // 添加展示所有按钮
  438. if (!bShowAll) {
  439. // 加入show All btn, 这个是一定会有动画的
  440. auto sz = cocos2d::Size(584, 130);
  441. Node* nd = Node::create();
  442. nd->setCascadeOpacityEnabled(true);
  443. nd->setCascadeColorEnabled(true);
  444. _btnShowAll = redutils::RUReboltLayer::createReboltLayer("shop_more_btn.redream");
  445. nd->addChild(_btnShowAll);
  446. _btnShowAll->setPosition(Vec2(size.width/2.0, sz.height/2.0) + offset);
  447. _tableData.insertCell(index++, nd);
  448. _btnShowAll->registerOnNotify([this](const redutils::ReboltNotifyData& data){
  449. if (data.notify == "点击") {
  450. auto rm = RemoveSelf::create();
  451. auto cf = CallFunc::create([=](){
  452. _btnShowAll = NULL;
  453. _tableData.clear();
  454. _goodsItems.clear();
  455. _placementItems.clear();
  456. for(const auto& placement : _placements){
  457. _indicators[placement.first].clear();
  458. }
  459. _allSizes.clear();
  460. iapshop::ShopRequirement req;
  461. req.coinsMin = 0;
  462. constructShopItem(true, req);
  463. _tableView->reloadData(true);
  464. });
  465. _btnShowAll->runAction(Sequence::create(rm, cf, NULL));
  466. }
  467. });
  468. redutils::iterateNode(nd, [](Node* nd){
  469. nd->setCascadeOpacityEnabled(true);
  470. nd->setCascadeColorEnabled(true);
  471. });
  472. _btnShowAll->runBehaviacWhitFunName("初始化");
  473. _allSizes.push_back(sz);
  474. // 加入动画
  475. auto d = DelayTime::create(delayIdx*dur/8.0);
  476. auto m = EaseBackOut::create(MoveBy::create(dur, cocos2d::Vec2(-offset.x, offset.y)));
  477. _btnShowAll->runAction(Sequence::create(d, m, NULL));
  478. delayIdx ++;
  479. } else {
  480. // 底部添加一个额外节点(一个是底部的广告,还有就是美观一些)
  481. _tableData.insertCell(index++, Node::create());
  482. _allSizes.push_back(cocos2d::Size(584, 150));
  483. }
  484. _tableData._numberOfCellsInTableView = [=](cocos2d::extension::TableViewSmooth*)->ssize_t{
  485. return _allSizes.size();
  486. };
  487. _tableData._tableCellSizeForIndex = [=](cocos2d::extension::TableViewSmooth*, ssize_t idx)->Size{
  488. if (idx < _allSizes.size()) {
  489. return _allSizes[idx];
  490. } else {
  491. return Size(0,0);
  492. }
  493. };
  494. // 防止拉动的时候才创建
  495. _layer->scheduleOnce([=](float){
  496. for (int i=0; i<_allSizes.size(); i++) {
  497. _tableView->updateCellAtIndex(i);
  498. }
  499. }, 0.05, "SCH_Update_Cells");
  500. }
  501. Node* IAPCtlShopUI::createPlacementUI(const iapshop::IAPPlacement& placement){
  502. Node* node = Node::create();
  503. IAPCardView::sDotCfg cfg;
  504. cfg.hightSp = "内购版位_通用_图标_滑动点_已选中.png";
  505. cfg.normalSp = "内购版位_通用_图标_滑动点_未选中.png";
  506. cfg.sepWidth = 30.0f;
  507. cfg.yStart = 0;
  508. cocos2d::Size sz = cocos2d::Size(584, 250);
  509. IAPCardView* cardView = IAPCardView::create(sz, cfg);
  510. IAPTestCardViewDelegate* cardViewDelegate = new IAPTestCardViewDelegate();
  511. cardView->setDelegate(cardViewDelegate);
  512. // 遍历 placement 中的卡片,依次创建并添加到 PageView 中
  513. for (int i = 0; i < placement.cards.size(); i++) {
  514. cardView->addCard(placement.cards[i]->create());
  515. }
  516. // 将 PageView 添加到父节点 node 中
  517. node->addChild(cardView);
  518. return node;
  519. }
  520. void IAPCtlShopUI::filterGoods(iapshop::ShopRequirement &requirement){
  521. std::map<int, bool> m;
  522. int cnt = 0;
  523. for(const auto& goodInfo : _goodsInfo){
  524. if(goodInfo.getCoinNumber() >= requirement.coinsMin){
  525. m[cnt] = true;
  526. }
  527. cnt++;
  528. }
  529. std::vector<GoodsInfo> newGoodsInfo;
  530. // 添加符合条件的礼包
  531. for(int i = 0;i < _goodsInfo.size(); i++){
  532. if(m[i]){
  533. newGoodsInfo.push_back(_goodsInfo[i]);
  534. }
  535. }
  536. // 添加不符合条件的礼包(不清楚是不是需要显示,暂放到列表末尾)
  537. // for(int i = 0;i < _goodsInfo.size(); i++){
  538. // if(!m[i]){
  539. // newGoodsInfo.push_back(_goodsInfo[i]);
  540. // }
  541. // }
  542. _goodsInfo = newGoodsInfo;
  543. }
  544. void IAPCtlShopUI::sortGoods(bool flag){
  545. sort(_goodsInfo.begin(), _goodsInfo.end(), [flag](GoodsInfo a, GoodsInfo b){
  546. if(a.getTypeValue() != b.getTypeValue())return a.getTypeValue() > b.getTypeValue();
  547. if(flag) return a.getCostNumber() < b.getCostNumber();
  548. else return a.getCostNumber() > b.getCostNumber();
  549. });
  550. }
  551. void IAPCtlShopUI::quit() {
  552. if (_layer) {
  553. _layer->runBehaviacWhitFunName("退出");
  554. }
  555. }