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- /****************************************************************************
- Copyright (c) 2014 cocos2d-x.org
- Copyright (c) 2014-2017 Chukong Technologies Inc.
- Copyright (c) 2017 Wilson E. Alvarez <wilson.e.alvarez1@gmail.com>
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "base/CCController.h"
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- #include <functional>
- #include "base/ccMacros.h"
- #include "base/CCDirector.h"
- #include "base/CCScheduler.h"
- #include "base/CCEventController.h"
- #include "glfw3.h"
- NS_CC_BEGIN
- class CC_DLL ControllerImpl
- {
- public:
- ControllerImpl()
- {
- //FIXME: Once GLFW 3.3 is bundled with cocos2d-x and no extra
- //controllers have been added here, remove all the code here. If
- //extra controllers were added, make sure to add them to the SDL
- //Controller Database at
- //https://github.com/gabomdq/SDL_GameControllerDB which GLFW uses
- //for providing the new gamepad API. We are going to map the GLFW
- //game pad events to Controller::Key key codes.
- // Note: the controllers input profile were taken from the
- // RetroArch joypad autoconfig project at:
- // https://github.com/libretro/retroarch-joypad-autoconfig/tree/master/udev
- // The configuration files were parsed into C++ code with:
- // https://github.com/Rubonnek/retroarch-joypad-config-to-cpp-mapper
- // which provides the following mapping from the RetroArch
- // configuration variables towards the cocos2d::Controller::Key key
- // codes. Hardware-wise, the mapping goes from a theoretical SNES
- // controller with extra joysticks and shoulder buttons, towards an
- // Xbox-like controller which is widely common on mobile phones.
- // RetroArch variable -> Cocos2D-X equivalent
- // input_a_btn -> Controller::Key::BUTTON_B
- // input_b_btn -> Controller::Key::BUTTON_A
- // input_down_btn -> Controller::Key::BUTTON_DPAD_DOWN
- // input_l2_axis -> Controller::Key::AXIS_LEFT_TRIGGER
- // input_l3_btn -> Controller::Key::BUTTON_LEFT_THUMBSTICK
- // input_l_btn -> Controller::Key::BUTTON_LEFT_SHOULDER
- // input_l_x_minus_axis -> Controller::Key::JOYSTICK_LEFT_X
- // input_l_y_minus_axis -> Controller::Key::JOYSTICK_LEFT_Y
- // input_left_btn -> Controller::Key::BUTTON_DPAD_LEFT
- // input_r2_axis -> Controller::Key::AXIS_RIGHT_TRIGGER
- // input_r3_btn -> Controller::Key::BUTTON_RIGHT_THUMBSTICK
- // input_r_btn -> Controller::Key::BUTTON_RIGHT_SHOULDER
- // input_r_x_minus_axis -> Controller::Key::JOYSTICK_RIGHT_X
- // input_r_y_minus_axis -> Controller::Key::JOYSTICK_RIGHT_Y
- // input_right_btn -> Controller::Key::BUTTON_DPAD_RIGHT
- // input_select_btn -> Controller::Key::BUTTON_SELECT
- // input_start_btn -> Controller::Key::BUTTON_START
- // input_up_btn -> Controller::Key::BUTTON_DPAD_UP
- // input_x_btn -> Controller::Key::BUTTON_Y
- // input_y_btn -> Controller::Key::BUTTON_X
- // Preliminary support is added for 169 controllers, but on some
- // cases the mapping provided might not be correct and has to be
- // manually adjusted.
- // Create the necessary variables:
- std::string deviceName = "2Axes 11Keys Game Pad";
- std::unordered_map<int,int> buttonInputMap;
- std::unordered_map<int,int> axisInputMap;
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo FC30 GamePad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo FC30 II";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo FC30 II Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "FC30 FC30 Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo NES30 GamePad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo NES30 GamePad Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "NES30 NES30 Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo SFC30 GamePad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo SFC30 GamePad Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "SFC30 SFC30 Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo SNES30 GamePad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo SNES30 GamePad Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "SNES30 SNES30 Joy ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo Joy";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[11] = Controller::Key::BUTTON_A;
- buttonInputMap[14] = Controller::Key::BUTTON_X;
- buttonInputMap[21] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[22] = Controller::Key::BUTTON_START;
- buttonInputMap[12] = Controller::Key::BUTTON_B;
- buttonInputMap[15] = Controller::Key::BUTTON_Y;
- buttonInputMap[17] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[18] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo JoyStick 8Bitdo Joy ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo N64 GamePad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo N64 8Bitdo N64 ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[5] = Controller::Key::BUTTON_DPAD_LEFT;
- axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo FC30 Pro";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo FC30 Pro 8Bitdo FC30 Pro";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- axisInputMap[7] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[7] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[5] = Controller::Key::BUTTON_DPAD_LEFT;
- axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo NES30 Pro";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo NES30 Pro Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo NES30 Pro 8Bitdo NES30 Pro";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- axisInputMap[7] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[7] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[5] = Controller::Key::BUTTON_DPAD_LEFT;
- axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "8Bitdo Zero GamePad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "raphnet.net (S)NES Atari USB";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[4] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[8] = Controller::Key::BUTTON_Y;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[3] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "ACRUX QuanBa Arcade JoyStick 1008";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[4] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Afterglow controller for PS3";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Afterglow Gamepad for Xbox 360";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "BLISS-BOX 4PLAY PORT";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[5] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[15] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[16] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[17] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[7] = Controller::Key::BUTTON_B;
- buttonInputMap[6] = Controller::Key::BUTTON_Y;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[18] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[19] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "ControlBlock Arcade Gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[5] = Controller::Key::BUTTON_X;
- buttonInputMap[11] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[10] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[2] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[3] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "ControlBlock SNES Gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "ShanWan USB WirelessGamepad ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "DragonRise Inc. Generic USB Joystick ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "DragonRise Inc. PC TWIN SHOCK Gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Performance Designed Products EA SPORTS Controller for PS3";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB GAMEPAD 8116";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[4] = Controller::Key::AXIS_LEFT_TRIGGER;
- //axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "G27 Racing Wheel";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[11] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[7] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[21] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[19] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[5] = Controller::Key::JOYSTICK_LEFT_Y;
- //axisInputMap[0] = Controller::Key::JOYSTICK_RIGHT_X;
- //axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Gamegirl Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[2] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[3] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[4] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[5] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[7] = Controller::Key::BUTTON_Y;
- buttonInputMap[8] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[10] = Controller::Key::BUTTON_A;
- buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Gamtec.,Ltd SmartJoy PLUS Adapter";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Gasia Co.,Ltd PS(R) Gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[14] = Controller::Key::BUTTON_A;
- buttonInputMap[15] = Controller::Key::BUTTON_X;
- buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[3] = Controller::Key::BUTTON_START;
- buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[13] = Controller::Key::BUTTON_B;
- buttonInputMap[12] = Controller::Key::BUTTON_Y;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "GEN GAME S3";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[9] = Controller::Key::BUTTON_A;
- buttonInputMap[12] = Controller::Key::BUTTON_X;
- buttonInputMap[19] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[20] = Controller::Key::BUTTON_START;
- buttonInputMap[10] = Controller::Key::BUTTON_B;
- buttonInputMap[13] = Controller::Key::BUTTON_Y;
- buttonInputMap[15] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[16] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[22] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[23] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Generic X-Box pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "ShanWan Gioteck PS3 Wired Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Gravis Destroyer Tiltpad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[4] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[5] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- //buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- //buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- //buttonInputMap[4] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- //buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "GreenAsia Inc. USB Joystick ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "GreenAsia Inc. USB Joystick ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HJZ Mayflash WiiU Pro Game Controller Adapter";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HORI CO.,LTD. Fighting Commander 4";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HORI CO.,LTD. Fighting Commander";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Hori Fighting Stick EX2";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HORI CO.,LTD. Fighting Stick mini 4";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HORIPAD ONE";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HORI CO.,LTD PAD A";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HORI CO.,LTD. REAL ARCADE PRO.3";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HORI CO.,LTD. Real Arcade Pro.4";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "BUFFALO BSGP1601 Series ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[5] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[14] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[15] = Controller::Key::BUTTON_START;
- buttonInputMap[3] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB,2-axis 8-button gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "ION iCade";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[9] = Controller::Key::BUTTON_A;
- buttonInputMap[6] = Controller::Key::BUTTON_X;
- buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[4] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[3] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[1] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[2] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[8] = Controller::Key::BUTTON_B;
- buttonInputMap[7] = Controller::Key::BUTTON_Y;
- buttonInputMap[11] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "ipega classic gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[19] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[20] = Controller::Key::BUTTON_START;
- buttonInputMap[10] = Controller::Key::BUTTON_B;
- buttonInputMap[13] = Controller::Key::BUTTON_Y;
- buttonInputMap[9] = Controller::Key::BUTTON_A;
- buttonInputMap[12] = Controller::Key::BUTTON_X;
- buttonInputMap[15] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[16] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[22] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[23] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[5] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Jess Tech Colour Rumble Pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[3] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Jess Tech Dual Analog Rumble Pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[3] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "kadevice.com KADE - Kick Ass Dynamic Encoder";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logic3 Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech ChillStream PS3/USB Corded Gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech Logitech Cordless RumblePad 2";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech Logitech Dual Action";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech Gamepad F310";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech Gamepad F510";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech Gamepad F710";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech Logitech(R) Precision(TM) Gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_Y;
- //axisInputMap[0] = Controller::Key::JOYSTICK_RIGHT_X;
- //axisInputMap[0] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech Logitech RumblePad 2 USB";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[4] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[4] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Logitech WingMan Action Pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Mad catz Inc. Mad Catz FightPad PRO PS3";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Mad catz Inc. Mad Catz FightPad PRO PS4";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Mad Catz FightStick TE2+ PS3";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Mad Catz FightStick TE2+ PS4";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Mad Catz Wired Xbox 360 Controller (SFIV)";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Mad Catz Xbox 360 Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = " MAYFLASH Arcade Fightstick F300";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "MAYFLASH Arcade Fightstick F300";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "HuiJia USB GamePad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[15] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[3] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Mega World Thrustmaster dual analog 3.2";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[1] = Controller::Key::BUTTON_X;
- buttonInputMap[11] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[10] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Mega World USB 2-Axis 8-Button Gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[1] = Controller::Key::BUTTON_X;
- buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microntek USB Joystick ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft SideWinder Dual Strike USB version 1.0";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[3] = Controller::Key::BUTTON_A;
- buttonInputMap[1] = Controller::Key::BUTTON_X;
- buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[4] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft® Microsoft® SideWinder® Game Pad USB";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft® Microsoft® SideWinder® Plug & Play Game Pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft X-Box 360 pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft X-Box One Elite pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft X-Box One pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft X-Box One pad (Firmware 2015)";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft X-Box One S pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft X-Box pad (Japan)";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft X-Box pad v1 (US)";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Microsoft X-Box pad v2 (US)";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "MOCUTE-032_B43-0F1E";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[13] = Controller::Key::BUTTON_A;
- buttonInputMap[15] = Controller::Key::BUTTON_X;
- //buttonInputMap[] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[21] = Controller::Key::BUTTON_START;
- buttonInputMap[12] = Controller::Key::BUTTON_B;
- buttonInputMap[14] = Controller::Key::BUTTON_Y;
- buttonInputMap[19] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[17] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- //buttonInputMap[] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- //buttonInputMap[] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[] = Controller::Key::JOYSTICK_LEFT_Y;
- //axisInputMap[] = Controller::Key::JOYSTICK_RIGHT_X;
- //axisInputMap[] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "MOSIC SPEED-LINK Competition Pro ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[1] = Controller::Key::BUTTON_START;
- buttonInputMap[3] = Controller::Key::BUTTON_SELECT;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "MOSIC USB 2A8K GamePad ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[3] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "WiseGroup.,Ltd MP-8800 Quad USB Joypad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "WiseGroup.,Ltd MP-8866 Dual USB Joypad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "MY-POWER CO.,LTD. 2In1 USB Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Nintendo Clovercon - controller1";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Nintendo Clovercon - controller2";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Nintendo Wii Remote Pro Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[15] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[16] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[12] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Nintendo Wii Remote";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[4] = Controller::Key::BUTTON_A;
- buttonInputMap[7] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[3] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[5] = Controller::Key::BUTTON_B;
- buttonInputMap[6] = Controller::Key::BUTTON_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Nintendo Wii Remote Classic Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[5] = Controller::Key::BUTTON_A;
- buttonInputMap[7] = Controller::Key::BUTTON_X;
- buttonInputMap[14] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[13] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[3] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[1] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[2] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[4] = Controller::Key::BUTTON_B;
- buttonInputMap[6] = Controller::Key::BUTTON_Y;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_SHOULDER;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "NVIDIA Corporation NVIDIA Controller v01.04";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[8] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[5] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "NVIDIA Corporation NVIDIA Controller v01.03";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[4] = Controller::Key::BUTTON_A;
- buttonInputMap[6] = Controller::Key::BUTTON_X;
- buttonInputMap[3] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[5] = Controller::Key::BUTTON_B;
- buttonInputMap[7] = Controller::Key::BUTTON_Y;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[12] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[13] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[5] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "OUYA Game Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[3] = Controller::Key::BUTTON_A;
- buttonInputMap[4] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[10] = Controller::Key::BUTTON_START;
- buttonInputMap[11] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[6] = Controller::Key::BUTTON_B;
- buttonInputMap[5] = Controller::Key::BUTTON_Y;
- buttonInputMap[7] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- //buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- //buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB,4-Axis,12-Button with POV";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "playsega controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[3] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "PLAYSTATION(R)3Conteroller-PANHAI";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[14] = Controller::Key::BUTTON_A;
- buttonInputMap[15] = Controller::Key::BUTTON_X;
- buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[3] = Controller::Key::BUTTON_START;
- buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[13] = Controller::Key::BUTTON_B;
- buttonInputMap[12] = Controller::Key::BUTTON_Y;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Pro Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Qnyx Snes Replica";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- //buttonInputMap[] = Controller::Key::BUTTON_DPAD_UP;
- //buttonInputMap[] = Controller::Key::BUTTON_DPAD_DOWN;
- //buttonInputMap[] = Controller::Key::BUTTON_DPAD_LEFT;
- //buttonInputMap[] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- //buttonInputMap[] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- //buttonInputMap[] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- //axisInputMap[] = Controller::Key::JOYSTICK_RIGHT_X;
- //axisInputMap[] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "raphnet.net 4nes4snes";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[4] = Controller::Key::BUTTON_START;
- buttonInputMap[5] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[6] = Controller::Key::BUTTON_A;
- buttonInputMap[7] = Controller::Key::BUTTON_B;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "raphnet.net Saturn_Adapter_2.0";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[1] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[5] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Razer Serval";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[5] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[4] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Retrolink Nintento 64 Classic USB";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[8] = Controller::Key::BUTTON_A;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[6] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "retronicdesign.com Sega Joypad Adapter v3.0";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[3] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "RetroUSB.com RetroPad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[3] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "RetroUSB.com SNES RetroPort";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[2] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[3] = Controller::Key::BUTTON_START;
- buttonInputMap[5] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Rock Candy Gamepad for PS3";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Saitek Cyborg Rumble Pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "SAITEK P880";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[4] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[5] = Controller::Key::BUTTON_START;
- buttonInputMap[3] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[5] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[5] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[4] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Saitek P990 Dual Analog Pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Saitek PLC Saitek P2600 Rumble Force Pad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Saitek Saitek X52 Flight Control System";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[30] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[6] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[18] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[16] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Samsung Game Pad EI-GP20";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[11] = Controller::Key::BUTTON_A;
- buttonInputMap[14] = Controller::Key::BUTTON_X;
- buttonInputMap[21] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[22] = Controller::Key::BUTTON_START;
- buttonInputMap[12] = Controller::Key::BUTTON_B;
- buttonInputMap[15] = Controller::Key::BUTTON_Y;
- buttonInputMap[17] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[18] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "CYPRESS USB Gamepad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Smartjoy Family Super Smartjoy 2";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[4] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[5] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "SNES-to-Gamepad Device";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "PLAYSTATION(R)3 Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[14] = Controller::Key::BUTTON_A;
- buttonInputMap[15] = Controller::Key::BUTTON_X;
- buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[3] = Controller::Key::BUTTON_START;
- buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[13] = Controller::Key::BUTTON_B;
- buttonInputMap[12] = Controller::Key::BUTTON_Y;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Sony Computer Entertainment Wireless Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[14] = Controller::Key::BUTTON_A;
- buttonInputMap[15] = Controller::Key::BUTTON_X;
- buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[3] = Controller::Key::BUTTON_START;
- buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[13] = Controller::Key::BUTTON_B;
- buttonInputMap[12] = Controller::Key::BUTTON_Y;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Sony PLAYSTATION(R)3 Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[14] = Controller::Key::BUTTON_A;
- buttonInputMap[15] = Controller::Key::BUTTON_X;
- buttonInputMap[0] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[3] = Controller::Key::BUTTON_START;
- buttonInputMap[4] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[6] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[7] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[5] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[13] = Controller::Key::BUTTON_B;
- buttonInputMap[12] = Controller::Key::BUTTON_Y;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[1] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Wireless Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[12] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Sony Interactive Entertainment Wireless Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Steam Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- //buttonInputMap[0] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- //buttonInputMap[2] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[6] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[7] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Street Fighter IV FightPad";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- //axisInputMap[DPad Up] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[DPad Down] = Controller::Key::BUTTON_DPAD_DOWN;
- //axisInputMap[DPad Left] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[DPad Right] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[Right Trigger] = Controller::Key::AXIS_RIGHT_TRIGGER;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Thrustmaster Dual Trigger 3-in-1";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "THRUSTMASTER FireStorm Dual Analog 2";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[1] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- //buttonInputMap[8] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- //buttonInputMap[9] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "THRUSTMASTER FireStorm Dual Power 2 ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[1] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Thrustmaster T Mini";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[1] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[6] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Thrustmaster T Mini Wireless";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "THRUSTMASTER Top Gun Fox 2 Pro ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[6] = Controller::Key::BUTTON_X;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "PC Game Controller ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[4] = Controller::Key::BUTTON_A;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[5] = Controller::Key::BUTTON_B;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "TOMMO NEOGEOX Arcade Stick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Toodles 2008 ChImp PC/PS3 Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[5] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Twin USB Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB,2-axis 8-button gamepad ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB gamepad ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB Gamepad ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "usb gamepad ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB Joystick ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB Vibration Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[15] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Venom Limited PS3/PS4 Arcade Joystick";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[2] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Wii U GameCube Adapter Port 1";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[3] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[8] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[9] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[10] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[11] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_Y;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "WiseGroup.,Ltd SmartJoy Dual PLUS Adapter";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[9] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[15] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- //axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- //axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Xarcade-to-Gamepad Device";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[3] = Controller::Key::BUTTON_A;
- buttonInputMap[0] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[4] = Controller::Key::BUTTON_B;
- buttonInputMap[1] = Controller::Key::BUTTON_Y;
- buttonInputMap[2] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[1] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[1] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[0] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[0] = Controller::Key::BUTTON_DPAD_RIGHT;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Xbox 360 Wireless Receiver";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Xbox 360 Wireless Receiver (XBOX)";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Wireless Xbox 360 Controller";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[6] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[7] = Controller::Key::BUTTON_START;
- buttonInputMap[13] = Controller::Key::BUTTON_DPAD_UP;
- buttonInputMap[14] = Controller::Key::BUTTON_DPAD_DOWN;
- buttonInputMap[11] = Controller::Key::BUTTON_DPAD_LEFT;
- buttonInputMap[12] = Controller::Key::BUTTON_DPAD_RIGHT;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[2] = Controller::Key::AXIS_LEFT_TRIGGER;
- axisInputMap[5] = Controller::Key::AXIS_RIGHT_TRIGGER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[4] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Xbox Gamepad (userspace driver)";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[2] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[3] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[12] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[5] = Controller::Key::BUTTON_DPAD_UP;
- //axisInputMap[5] = Controller::Key::BUTTON_DPAD_DOWN;
- axisInputMap[4] = Controller::Key::BUTTON_DPAD_LEFT;
- //axisInputMap[4] = Controller::Key::BUTTON_DPAD_RIGHT;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "SL-6566";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[1] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[0] = Controller::Key::BUTTON_B;
- buttonInputMap[2] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Gamesir-G3s";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "xiaoji Gamesir-G3s 1.02";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Gamesir-G3v";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "xiaoji Gamesir-G3v 1.00";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[10] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[13] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[14] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "小米蓝牙手柄";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[4] = Controller::Key::BUTTON_A;
- buttonInputMap[7] = Controller::Key::BUTTON_X;
- buttonInputMap[14] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[15] = Controller::Key::BUTTON_START;
- buttonInputMap[5] = Controller::Key::BUTTON_B;
- buttonInputMap[8] = Controller::Key::BUTTON_Y;
- buttonInputMap[10] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[11] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[17] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[18] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[5] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "USB Game Device";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[8] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[9] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[4] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[5] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Zeemote: SteelSeries FREE";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[0] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[12] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[11] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[4] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- // Prepare variables:
- deviceName = "Zeroplus PS Vibration Feedback Converter ";
- buttonInputMap.clear();
- axisInputMap.clear();
- // Map the controller inputs to Controller::Key codes
- buttonInputMap[2] = Controller::Key::BUTTON_A;
- buttonInputMap[3] = Controller::Key::BUTTON_X;
- buttonInputMap[11] = Controller::Key::BUTTON_SELECT;
- buttonInputMap[8] = Controller::Key::BUTTON_START;
- buttonInputMap[1] = Controller::Key::BUTTON_B;
- buttonInputMap[0] = Controller::Key::BUTTON_Y;
- buttonInputMap[6] = Controller::Key::BUTTON_LEFT_SHOULDER;
- buttonInputMap[7] = Controller::Key::BUTTON_RIGHT_SHOULDER;
- buttonInputMap[9] = Controller::Key::BUTTON_LEFT_THUMBSTICK;
- buttonInputMap[10] = Controller::Key::BUTTON_RIGHT_THUMBSTICK;
- axisInputMap[0] = Controller::Key::JOYSTICK_LEFT_X;
- axisInputMap[1] = Controller::Key::JOYSTICK_LEFT_Y;
- axisInputMap[3] = Controller::Key::JOYSTICK_RIGHT_X;
- axisInputMap[2] = Controller::Key::JOYSTICK_RIGHT_Y;
- // Add the controller profile to the map
- s_controllerProfiles.insert(std::make_pair(deviceName, std::make_pair(buttonInputMap, axisInputMap)));
- }
- ~ControllerImpl()
- {
- // If there are any controllers connected that were not deleted at the end of execution, delete them.
- // This wil prevent any memory leaks showing up in valgrind
- for ( auto& controller : Controller::s_allController )
- {
- delete controller;
- }
- Controller::s_allController.clear();
- }
- static ControllerImpl* getInstance()
- {
- static ControllerImpl instance;
- return &instance;
- }
- static std::vector<Controller*>::iterator findController(int deviceId)
- {
- // When controllers are disconnected, GLFW cannot provide their names. We only get their deviceId.
- auto iter = std::find_if(Controller::s_allController.begin(), Controller::s_allController.end(),
- [&](Controller* controller)
- {
- return deviceId == controller->_deviceId;
- }
- );
- return iter;
- }
- static void onConnected(const std::string& deviceName, int deviceId)
- {
- // Check whether the controller is already registered
- auto iter = findController(deviceId);
- if (iter != Controller::s_allController.end())
- return;
- // It's a new controller being connected.
- auto controller = new cocos2d::Controller();
- controller->_deviceId = deviceId;
- controller->_deviceName = deviceName;
- Controller::s_allController.push_back(controller);
- // Check if we already have an available input controller profile. If so, attach it it to the controller.
- for (const auto & it : s_controllerProfiles)
- {
- if ( deviceName.compare(it.first) == 0 )
- {
- // Found controller profile. Attach it to the controller:
- CCLOG("ControllerImpl: Found input profile for controller: %s", deviceName.c_str());
- controller->_buttonInputMap = it.second.first;
- controller->_axisInputMap = it.second.second;
- // Show a one-time warning in debug mode for every button that's currently not matched in the input profile.
- // This will let the developers know that the mapping must be included in the constructor of ControllerImpl located above.
- #ifdef COCOS2D_DEBUG
- int count;
- glfwGetJoystickButtons(deviceId, &count);
- for ( int i = 0; i < count; ++i )
- {
- // Check the mapping of each button:
- const auto & it = controller->_buttonInputMap.find(i);
- if ( it == controller->_buttonInputMap.end() )
- {
- CCLOG("ControllerImpl: Could not find a button input mapping for controller \"%s\", and keyCode \"%d\". This keyCode will not match any from Controller::Key", controller->getDeviceName().c_str(), i);
- }
- }
- glfwGetJoystickAxes(deviceId, &count);
- for ( int i = 0; i < count; ++i )
- {
- // Check the mapping of each axis
- const auto & it = controller->_axisInputMap.find(i);
- if ( it == controller->_axisInputMap.end() )
- {
- CCLOG("ControllerImpl: Could not find an axis input mapping for controller \"%s\", and keyCode \"%d\". This keyCode will not match any from Controller::Key", controller->getDeviceName().c_str(), i);
- }
- }
- #endif
- break;
- }
- }
- // Show a warning if the controller input profile is non-existent:
- #ifdef COCOS2D_DEBUG
- if ( controller->_buttonInputMap.empty() )
- {
- CCLOG("ControllerImpl: Could not find a button input map for controller: %s", deviceName.c_str());
- }
- if ( controller->_axisInputMap.empty() )
- {
- CCLOG("ControllerImpl: Could not find an axis input map for controller: %s", deviceName.c_str());
- }
- #endif
- controller->onConnected();
- }
- static void onDisconnected(int deviceId)
- {
- // Check whether the controller is already registered
- auto iter = findController(deviceId);
- if (iter == Controller::s_allController.end())
- {
- CCLOGERROR("ControllerImpl Error: Could not find the controller!");
- return;
- }
- (*iter)->onDisconnected();
- Controller::s_allController.erase(iter);
- }
- static void onButtonEvent(int deviceId, int keyCode, bool isPressed, float value, bool isAnalog)
- {
- auto iter = findController(deviceId);
- if (iter == Controller::s_allController.end())
- {
- CCLOG("ControllerImpl::onButtonEvent: new controller detected. Registering...");
- onConnected(glfwGetJoystickName(deviceId), deviceId);
- iter = findController(deviceId);
- }
- (*iter)->onButtonEvent(keyCode, isPressed, value, isAnalog);
- }
- static void onAxisEvent(int deviceId, int axisCode, float value, bool isAnalog)
- {
- auto iter = findController(deviceId);
- if (iter == Controller::s_allController.end())
- {
- CCLOG("ControllerImpl::onAxisEvent: new controller detected. Registering...");
- onConnected(glfwGetJoystickName(deviceId), deviceId);
- iter = findController(deviceId);
- }
- (*iter)->onAxisEvent(axisCode, value, isAnalog);
- }
- static void handleConnectionsAndDisconnections(int deviceId, int event)
- {
- // glfw supports up to 16 game controllers
- // Handle game controller connections and disconnections
- if ( event == GLFW_CONNECTED )
- {
- onConnected(glfwGetJoystickName(deviceId), deviceId);
- }
- else if ( event == GLFW_DISCONNECTED )
- {
- ControllerImpl::getInstance()->onDisconnected(deviceId);
- }
- #ifdef COCOS2D_DEBUG
- else
- {
- CCLOG("ControllerImpl: Unhandled GLFW joystick event: %d", event);
- }
- #endif
- }
- void update(float /*dt*/)
- {
- for (int deviceId = GLFW_JOYSTICK_1; deviceId <= GLFW_JOYSTICK_LAST; ++deviceId)
- {
- if ( glfwJoystickPresent(deviceId) )
- {
- auto controller = Controller::getControllerByDeviceId(deviceId);
- // Poll game controller button presses
- int count;
- const unsigned char* buttonArray = glfwGetJoystickButtons(deviceId, &count);
- for ( int i = 0; i < count; ++i )
- {
- // Map the button to the Controller:Key keys from the controller profile if it's available:
- int keyCode = i;
- const auto & it = controller->_buttonInputMap.find(keyCode);
- if ( it != controller->_buttonInputMap.end() )
- {
- keyCode = it->second;
- }
- ControllerImpl::onButtonEvent(deviceId, keyCode, buttonArray[i] == GLFW_PRESS, 0, false);
- }
- // Poll game controller joystick axis
- const float * axisArray = glfwGetJoystickAxes(deviceId, &count);
- for ( int i = 0; i < count; ++i )
- {
- // Map the axis to the Controller:Key keys from the controller profile if it's available:
- int keyCode = i;
- const auto & it = controller->_axisInputMap.find(keyCode);
- if ( it != controller->_axisInputMap.end() )
- {
- keyCode = it->second;
- }
- ControllerImpl::onAxisEvent(deviceId, keyCode, axisArray[i], true);
- }
- }
- }
- }
- private:
- //FIXME: Once GLFW 3.3 is bundled with cocos2d-x, remove these
- //controller profiles and all the related code. We will only need to
- //provide a mapping from the GLFW gamepad key codes to the
- //Controller::Key keycodes. So far an std::unordered_map<int,int>
- //should suffice.
- static std::map<std::string, std::pair< std::unordered_map<int, int>, std::unordered_map<int, int> > > s_controllerProfiles;
- };
- std::map<std::string, std::pair< std::unordered_map<int, int>, std::unordered_map<int, int> > > ControllerImpl::s_controllerProfiles;
- void Controller::startDiscoveryController()
- {
- // Check for existing josyticks and register them as cocos2d::Controller:
- for (int deviceId = GLFW_JOYSTICK_1; deviceId <= GLFW_JOYSTICK_LAST; ++deviceId)
- {
- if (glfwJoystickPresent(deviceId))
- {
- int axis_count, button_count;
- glfwGetJoystickAxes(deviceId, &axis_count);
- glfwGetJoystickButtons(deviceId, &button_count);
- const char* name = glfwGetJoystickName(deviceId);
- ControllerImpl::onConnected(name, deviceId);
- }
- }
- // GFLW sends events when a joystick is connected and disconnected only.
- // These events need to be filtered:
- glfwSetJoystickCallback(ControllerImpl::handleConnectionsAndDisconnections);
- // Poll the joystick axis and buttons
- Director::getInstance()->getScheduler()->scheduleUpdate(ControllerImpl::getInstance(), 0, false);
- }
- void Controller::stopDiscoveryController()
- {
- Director::getInstance()->getScheduler()->unscheduleUpdate(ControllerImpl::getInstance());
- glfwSetJoystickCallback(nullptr);
- // Also remove all the connected controllers:
- for ( auto& controller : Controller::s_allController )
- {
- delete controller;
- }
- Controller::s_allController.clear();
- }
- void Controller::registerListeners()
- {
- }
- bool Controller::isConnected() const
- {
- // If there is a controller instance, it means that the controller is connected.
- // If a controller is disconnected, the instance will be destroyed.
- // Thus, always returns true for this method.
- return true;
- }
- Controller::Controller()
- : _controllerTag(TAG_UNSET)
- , _impl(nullptr)
- , _connectEvent(nullptr)
- , _keyEvent(nullptr)
- , _axisEvent(nullptr)
- {
- init();
- }
- Controller::~Controller()
- {
- delete _connectEvent;
- delete _keyEvent;
- delete _axisEvent;
- }
- NS_CC_END
- #endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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