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- /****************************************************************************
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCBONENODE_H__
- #define __CCBONENODE_H__
- #include "base/CCProtocols.h"
- #include "2d/CCNode.h"
- #include "renderer/CCCustomCommand.h"
- #include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- #include "editor-support/cocostudio/ActionTimeline/CCSkinNode.h"
- NS_TIMELINE_BEGIN
- class SkeletonNode;
- class CC_STUDIO_DLL BoneNode : public cocos2d::Node, public cocos2d::BlendProtocol
- {
- public:
- static BoneNode* create();
- static BoneNode* create(int length);
- using Node::addChild;
- // add child, and add child to bone list and skeleton's sub bone map or add it to skin list
- virtual void addChild(cocos2d::Node* child, int localZOrder, const std::string &name) override;
- virtual void addChild(cocos2d::Node* child, int localZOrder, int tag) override;
- // remove child, and remove child from bone list and skeleton's sub bone map or remove it from skin list
- virtual void removeChild(Node* child, bool cleanup) override;
- // get child bone list
- virtual const cocos2d::Vector<BoneNode*>& getChildBones() const { return _childBones; }
- virtual cocos2d::Vector<BoneNode*>& getChildBones() { return _childBones; }
-
- // get this bone's root skeleton, return null while bone is not in a skeleton
- virtual SkeletonNode* getRootSkeletonNode() const;
-
- /**
- * @brief: get all bones in this bone tree
- */
- cocos2d::Vector<BoneNode*> getAllSubBones() const;
- /**
- *@brief: add a skin
- *@param: display, whether display this skin
- */
- virtual void addSkin(SkinNode* skin, bool display);
- /**
- *@brief: add a skin
- *@param: display, whether display this skin
- *@param: hideOthers, whether hide other skins added to this bone
- */
- virtual void addSkin(SkinNode* skin, bool display, bool hideOthers);
- /**
- * @brief: display skin
- * @param: hideOthers, set other skins invisible
- */
- virtual void displaySkin(SkinNode* skin, bool hideOthers);
- /**
- * @brief: display all skins named skinName, if hide display only one skin,
- * prefer to use display(SkinNode* skin, bool hideOthers = false)
- * @param: hideOthers, set other skins invisible
- */
- virtual void displaySkin(const std::string &skinName, bool hideOthers );
- // get the skins which is visible (displaying skins)
- virtual cocos2d::Vector<SkinNode*> getVisibleSkins() const;
-
- /**
- * get skins in this bone's children
- */
- virtual const cocos2d::Vector<SkinNode*>& getSkins() const { return _boneSkins; }
- virtual cocos2d::Vector<SkinNode*>& getSkins() { return _boneSkins; }
-
- /**
- * @brief: get all skins in this bone tree
- */
- cocos2d::Vector<SkinNode*> getAllSubSkins() const;
- // blendFunc
- virtual void setBlendFunc(const cocos2d::BlendFunc &blendFunc) override;
- virtual const cocos2d::BlendFunc & getBlendFunc() const override { return _blendFunc; }
- // debug draw show, bone's debugdraw can be draw when bone is visible
- // when bone's added to skeleton, DebugDrawEnabled controlled by skeleton's DebugDrawEnabled
- virtual void setDebugDrawEnabled(bool isDebugDraw);
- virtual bool isDebugDrawEnabled() const { return _isRackShow; }
- // bone's debug draw's length
- virtual void setDebugDrawLength(float length);
- virtual float getDebugDrawLength() const { return _rackLength; }
- // bone's debug draw's width
- virtual void setDebugDrawWidth(float width);
- virtual float getDebugDrawWidth() const { return _rackWidth; }
- // bone's debug draw's width
- virtual void setDebugDrawColor(const cocos2d::Color4F &color);
- virtual cocos2d::Color4F getDebugDrawColor() const { return _rackColor; }
- // get bone's bounding box, depends on getVisibleSkinsRect, apply on node to parent's transform
- cocos2d::Rect getBoundingBox() const override;
- /**
- *get displayings rect in self transform
- */
- virtual cocos2d::Rect getVisibleSkinsRect() const;
- // transform & draw
- virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags) override;
- // set local zorder, and dirty the debugdraw to make debugdraw's render layer right
- virtual void setLocalZOrder(int localZOrder) override;
- // set name, and replace the subbone map in skeleton
- virtual void setName(const std::string& name) override;
- // set visible, and dirty the debugdraw to make debugdraw's render layer right
- virtual void setVisible(bool visible) override;
- // set contentsize, and recalculate debugdraw
- virtual void setContentSize(const cocos2d::Size& contentSize) override;
- // set localzorder, and recalculate debugdraw
- virtual void setAnchorPoint(const cocos2d::Vec2& anchorPoint) override;
-
- #ifdef CC_STUDIO_ENABLED_VIEW
- // hit test , bonePoint is in self coordinate
- virtual bool isPointOnRack(const cocos2d::Vec2& bonePoint);
- #endif
- CC_CONSTRUCTOR_ACCESS:
- BoneNode();
- virtual ~BoneNode();
- virtual bool init() override;
- protected:
- virtual void addToChildrenListHelper(Node * child);
- virtual void removeFromChildrenListHelper(Node * child);
- // add bone to children bone list, and add bone to skeleton's subbone map
- virtual void addToBoneList(BoneNode* bone);
- // remove bone from children bone list, and remove bone from skeleton's subbone map
- virtual void removeFromBoneList(BoneNode* bone);
- // add skin to skin list
- virtual void addToSkinList(SkinNode* skin);
- // remove skin from skin list
- virtual void removeFromSkinList(SkinNode* skin);
- // sort all _children , bone list and skin list
- virtual void sortAllChildren() override;
- virtual void updateVertices();
- virtual void updateColor() override;
- // bone's color and opacity cannot cascade to bone
- virtual void updateDisplayedColor(const cocos2d::Color3B& parentColor) override;
- virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
- virtual void disableCascadeOpacity() override;
- virtual void disableCascadeColor() override;
- virtual void onDraw(const cocos2d::Mat4 &transform, uint32_t flags);
- // override Node::visit, just visit bones in children
- virtual void visit(cocos2d::Renderer *renderer, const cocos2d::Mat4& parentTransform, uint32_t parentFlags) override;
- // a help function for SkeletonNode
- // for batch bone's draw to _rootSkeleton
- virtual void batchBoneDrawToSkeleton(BoneNode* bone) const;
- // a help function for SkeletonNode
- // @param bone, visit bone's skins
- virtual void visitSkins(cocos2d::Renderer* renderer, BoneNode* bone) const;
- // a help function for SkeletonNode
- // set bone's rootSkeleton = skeleton
- void setRootSkeleton(BoneNode* bone, SkeletonNode* skeleton) const;
- protected:
- cocos2d::CustomCommand _customCommand;
- cocos2d::BlendFunc _blendFunc;
- bool _isRackShow;
- cocos2d::Color4F _rackColor;
- int _rackLength;
- int _rackWidth;
- cocos2d::Vector<BoneNode*> _childBones;
- cocos2d::Vector<SkinNode*> _boneSkins;
- SkeletonNode* _rootSkeleton;
- private:
- cocos2d::Vec2 _squareVertices[4];
- cocos2d::Color4F _squareColors[4];
- cocos2d::Vec3 _noMVPVertices[4];
- CC_DISALLOW_COPY_AND_ASSIGN(BoneNode);
- };
- NS_TIMELINE_END
- #endif //__CCBONENODE_H__
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