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- /****************************************************************************
- Copyright (c) 2014 cocos2d-x.org
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
- #include "editor-support/cocostudio/CSParseBinary_generated.h"
- #include "editor-support/cocostudio/CSParse3DBinary_generated.h"
- #include "editor-support/cocostudio/FlatBuffersSerialize.h"
- #include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
- #include "tinyxml2.h"
- #include "flatbuffers/flatbuffers.h"
- USING_NS_CC;
- using namespace flatbuffers;
- namespace cocostudio
- {
- IMPLEMENT_CLASS_NODE_READER_INFO(Node3DReader)
-
- Node3DReader::Node3DReader()
- {
-
- }
-
- Node3DReader::~Node3DReader()
- {
-
- }
-
- static Node3DReader* _instanceNode3DReader = nullptr;
-
- Node3DReader* Node3DReader::getInstance()
- {
- if (!_instanceNode3DReader)
- {
- _instanceNode3DReader = new (std::nothrow) Node3DReader();
- }
-
- return _instanceNode3DReader;
- }
-
- void Node3DReader::purge()
- {
- CC_SAFE_DELETE(_instanceNode3DReader);
- }
-
- void Node3DReader::destroyInstance()
- {
- CC_SAFE_DELETE(_instanceNode3DReader);
- }
-
- Vec3 Node3DReader::getVec3Attribute(const tinyxml2::XMLAttribute* attribute) const
- {
- if(!attribute)
- return Vec3::ZERO;
-
- Vec3 ret;
- std::string attriname;
-
- while (attribute)
- {
- attriname = attribute->Name();
- std::string value = attribute->Value();
-
- if (attriname == "X")
- {
- ret.x = atof(value.c_str());
- }
- else if (attriname == "Y")
- {
- ret.y = atof(value.c_str());
- }
- else if(attriname == "Z")
- {
- ret.z = atof(value.c_str());
- }
-
- attribute = attribute->Next();
- }
- return ret;
- }
-
- Offset<Table> Node3DReader::createOptionsWithFlatBuffersForNode(const tinyxml2::XMLElement *objectData,
- flatbuffers::FlatBufferBuilder *builder)
- {
- std::string name = "";
- long actionTag = 0;
- Vec2 rotationSkew = Vec2::ZERO;
- int zOrder = 0;
- bool visible = true;
- GLubyte alpha = 255;
- int tag = 0;
- Vec2 position = Vec2::ZERO;
- Vec2 scale = Vec2(1.0f, 1.0f);
- Vec2 anchorPoint = Vec2::ZERO;
- Color4B color(255, 255, 255, 255);
- Vec2 size = Vec2::ZERO;
- bool flipX = false;
- bool flipY = false;
- bool ignoreSize = false;
- bool touchEnabled = false;
- std::string frameEvent = "";
- std::string customProperty = "";
- bool positionXPercentEnabled = false;
- bool positionYPercentEnabled = false;
- float positionXPercent = 0;
- float positionYPercent = 0;
- bool sizeXPercentEnable = false;
- bool sizeYPercentEnable = false;
- float sizeXPercent = 0;
- float sizeYPercent = 0;
- bool stretchHorizontalEnabled = false;
- bool stretchVerticalEnabled = false;
- std::string horizontalEdge;
- std::string verticalEdge;
- float leftMargin = 0;
- float rightMargin = 0;
- float topMargin = 0;
- float bottomMargin = 0;
- // attributes
- const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
- while (attribute)
- {
- std::string attriname = attribute->Name();
- std::string value = attribute->Value();
- if (attriname == "Name")
- {
- name = value;
- }
- else if (attriname == "ActionTag")
- {
- actionTag = atol(value.c_str());
- }
- else if (attriname == "VisibleForFrame")
- {
- visible = (value == "True") ? true : false;
- }
- else if (attriname == "Alpha")
- {
- alpha = atoi(value.c_str());
- }
- else if (attriname == "Tag")
- {
- tag = atoi(value.c_str());
- }
- else if (attriname == "UserData")
- {
- customProperty = value;
- }
- else if (attriname == "FrameEvent")
- {
- frameEvent = value;
- }
- attribute = attribute->Next();
- }
- const tinyxml2::XMLElement* child = objectData->FirstChildElement();
- while (child)
- {
- std::string attriname = child->Name();
- if (attriname == "Position3D")
- {
- attribute = child->FirstAttribute();
- while (attribute)
- {
- attriname = attribute->Name();
- std::string value = attribute->Value();
- if (attriname == "X")
- {
- position.x = atof(value.c_str());
- }
- else if (attriname == "Y")
- {
- position.y = atof(value.c_str());
- }
- attribute = attribute->Next();
- }
- }
- else if (attriname == "Scale3D")
- {
- attribute = child->FirstAttribute();
- while (attribute)
- {
- attriname = attribute->Name();
- std::string value = attribute->Value();
- if (attriname == "X")
- {
- scale.x = atof(value.c_str());
- }
- else if (attriname == "Y")
- {
- scale.y = atof(value.c_str());
- }
- attribute = attribute->Next();
- }
- }
- else if (attriname == "CColor")
- {
- attribute = child->FirstAttribute();
- while (attribute)
- {
- attriname = attribute->Name();
- std::string value = attribute->Value();
- if (attriname == "A")
- {
- color.a = atoi(value.c_str());
- }
- else if (attriname == "R")
- {
- color.r = atoi(value.c_str());
- }
- else if (attriname == "G")
- {
- color.g = atoi(value.c_str());
- }
- else if (attriname == "B")
- {
- color.b = atoi(value.c_str());
- }
- attribute = attribute->Next();
- }
- }
- child = child->NextSiblingElement();
- }
- RotationSkew f_rotationskew(rotationSkew.x, rotationSkew.y);
- Position f_position(position.x, position.y);
- Scale f_scale(scale.x, scale.y);
- AnchorPoint f_anchortpoint(anchorPoint.x, anchorPoint.y);
- Color f_color(color.a, color.r, color.g, color.b);
- FlatSize f_size(size.x, size.y);
- auto f_layoutComponent = CreateLayoutComponentTable(*builder,
- positionXPercentEnabled,
- positionYPercentEnabled,
- positionXPercent,
- positionYPercent,
- sizeXPercentEnable,
- sizeYPercentEnable,
- sizeXPercent,
- sizeYPercent,
- stretchHorizontalEnabled,
- stretchVerticalEnabled,
- builder->CreateString(horizontalEdge),
- builder->CreateString(verticalEdge),
- leftMargin,
- rightMargin,
- topMargin,
- bottomMargin);
- auto options = CreateWidgetOptions(*builder,
- builder->CreateString(name),
- (int)actionTag,
- &f_rotationskew,
- zOrder,
- visible,
- alpha,
- tag,
- &f_position,
- &f_scale,
- &f_anchortpoint,
- &f_color,
- &f_size,
- flipX,
- flipY,
- ignoreSize,
- touchEnabled,
- builder->CreateString(frameEvent),
- builder->CreateString(customProperty),
- 0,
- 0,
- f_layoutComponent);
- return *(Offset<Table>*)(&options);
- }
- Offset<Table> Node3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData,
- flatbuffers::FlatBufferBuilder *builder)
- {
- auto temp = createOptionsWithFlatBuffersForNode(objectData, builder);
- auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
-
- Vec3 position;
- Vec3 rotation;
- Vec3 scale;
- int cameraMask = 0;
- std::string attriname;
- const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
- while(attribute)
- {
- attriname = attribute->Name();
- std::string value = attribute->Value();
-
- if(attriname == "CameraFlagMode")
- {
- cameraMask = atoi(value.c_str());
- }
-
- attribute = attribute->Next();
- }
-
- const tinyxml2::XMLElement* child = objectData->FirstChildElement();
- while (child)
- {
- std::string name = child->Name();
-
- if (name == "Position3D")
- {
- position = getVec3Attribute(child->FirstAttribute());
- }
- else if(name == "Rotation3D")
- {
- rotation = getVec3Attribute(child->FirstAttribute());
- }
- else if(name == "Scale3D")
- {
- scale = getVec3Attribute(child->FirstAttribute());
- }
-
- child = child->NextSiblingElement();
- }
-
- Vector3 position3D(position.x, position.y, position.z);
- Vector3 rotation3D(rotation.x, rotation.y, rotation.z);
- Vector3 scale3D(scale.x, scale.y, scale.z);
- auto options = CreateNode3DOption(*builder,
- nodeOptions,
- &position3D,
- &rotation3D,
- &scale3D,
- cameraMask
- );
-
- return *(Offset<Table>*)(&options);
- }
-
- void Node3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
- const flatbuffers::Table* node3DOptions)
- {
- auto options = (Node3DOption*)node3DOptions;
-
- const Vector3* position = options->position3D();
- const Vector3* rotation = options->rotation3D();
- const Vector3* scale = options->scale3D();
- int cameraMask = options->cameramask();
-
- if(position)
- {
- node->setPosition3D(Vec3(position->x(), position->y(), position->z()));
- }
-
- if(rotation)
- {
- node->setRotation3D(Vec3(rotation->x(), rotation->y(), rotation->z()));
- }
-
- if(scale)
- {
- node->setScaleX(scale->x());
- node->setScaleY(scale->y());
- node->setScaleZ(scale->z());
- }
-
- node->setCameraMask(cameraMask, true);
-
- auto nodeReader = NodeReader::getInstance();
- nodeReader->setPropsWithFlatBuffers(node, (Table*)(options->nodeOptions()));
- }
-
- Node* Node3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *node3DOptions)
- {
- Node* node = Node::create();
-
- setPropsWithFlatBuffers(node, (Table*)node3DOptions);
-
- return node;
- }
- }
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