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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_AnimationStateData_h
- #define Spine_AnimationStateData_h
- #include <spine/HashMap.h>
- #include <spine/SpineObject.h>
- #include <spine/SpineString.h>
- #include <assert.h>
- namespace spine {
- class SkeletonData;
- class Animation;
- /// Stores mix (crossfade) durations to be applied when AnimationState animations are changed.
- class SP_API AnimationStateData : public SpineObject {
- friend class AnimationState;
- public:
- explicit AnimationStateData(SkeletonData* skeletonData);
- /// The SkeletonData to look up animations when they are specified by name.
- SkeletonData* getSkeletonData();
- /// The mix duration to use when no mix duration has been specifically defined between two animations.
- float getDefaultMix();
- void setDefaultMix(float inValue);
- /// Sets a mix duration by animation names.
- void setMix(const String& fromName, const String& toName, float duration);
- /// Sets a mix duration when changing from the specified animation to the other.
- /// See TrackEntry.MixDuration.
- void setMix(Animation* from, Animation* to, float duration);
- /// The mix duration to use when changing from the specified animation to the other,
- /// or the DefaultMix if no mix duration has been set.
- float getMix(Animation* from, Animation* to);
- private:
- class AnimationPair : public SpineObject {
- public:
- Animation* _a1;
- Animation* _a2;
- explicit AnimationPair(Animation* a1 = NULL, Animation* a2 = NULL);
- bool operator==(const AnimationPair &other) const;
- };
- SkeletonData* _skeletonData;
- float _defaultMix;
- HashMap<AnimationPair, float> _animationToMixTime;
- };
- }
- #endif /* Spine_AnimationStateData_h */
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