AnimationStateData.h 3.3 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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  28. *****************************************************************************/
  29. #ifndef Spine_AnimationStateData_h
  30. #define Spine_AnimationStateData_h
  31. #include <spine/HashMap.h>
  32. #include <spine/SpineObject.h>
  33. #include <spine/SpineString.h>
  34. #include <assert.h>
  35. namespace spine {
  36. class SkeletonData;
  37. class Animation;
  38. /// Stores mix (crossfade) durations to be applied when AnimationState animations are changed.
  39. class SP_API AnimationStateData : public SpineObject {
  40. friend class AnimationState;
  41. public:
  42. explicit AnimationStateData(SkeletonData* skeletonData);
  43. /// The SkeletonData to look up animations when they are specified by name.
  44. SkeletonData* getSkeletonData();
  45. /// The mix duration to use when no mix duration has been specifically defined between two animations.
  46. float getDefaultMix();
  47. void setDefaultMix(float inValue);
  48. /// Sets a mix duration by animation names.
  49. void setMix(const String& fromName, const String& toName, float duration);
  50. /// Sets a mix duration when changing from the specified animation to the other.
  51. /// See TrackEntry.MixDuration.
  52. void setMix(Animation* from, Animation* to, float duration);
  53. /// The mix duration to use when changing from the specified animation to the other,
  54. /// or the DefaultMix if no mix duration has been set.
  55. float getMix(Animation* from, Animation* to);
  56. private:
  57. class AnimationPair : public SpineObject {
  58. public:
  59. Animation* _a1;
  60. Animation* _a2;
  61. explicit AnimationPair(Animation* a1 = NULL, Animation* a2 = NULL);
  62. bool operator==(const AnimationPair &other) const;
  63. };
  64. SkeletonData* _skeletonData;
  65. float _defaultMix;
  66. HashMap<AnimationPair, float> _animationToMixTime;
  67. };
  68. }
  69. #endif /* Spine_AnimationStateData_h */