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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_Atlas_h
- #define Spine_Atlas_h
- #include <spine/Vector.h>
- #include <spine/extension.h>
- #include <spine/SpineObject.h>
- #include <spine/SpineString.h>
- #include <spine/HasRendererObject.h>
- namespace spine {
- enum Format {
- Format_Alpha,
- Format_Intensity,
- Format_LuminanceAlpha,
- Format_RGB565,
- Format_RGBA4444,
- Format_RGB888,
- Format_RGBA8888
- };
- enum TextureFilter {
- TextureFilter_Unknown,
- TextureFilter_Nearest,
- TextureFilter_Linear,
- TextureFilter_MipMap,
- TextureFilter_MipMapNearestNearest,
- TextureFilter_MipMapLinearNearest,
- TextureFilter_MipMapNearestLinear,
- TextureFilter_MipMapLinearLinear
- };
- enum TextureWrap {
- TextureWrap_MirroredRepeat,
- TextureWrap_ClampToEdge,
- TextureWrap_Repeat
- };
- class SP_API AtlasPage : public SpineObject, public HasRendererObject {
- public:
- String name;
- String texturePath;
- Format format;
- TextureFilter minFilter;
- TextureFilter magFilter;
- TextureWrap uWrap;
- TextureWrap vWrap;
- int width, height;
- explicit AtlasPage(const String &inName) : name(inName), format(Format_RGBA8888), minFilter(TextureFilter_Nearest),
- magFilter(TextureFilter_Nearest), uWrap(TextureWrap_ClampToEdge),
- vWrap(TextureWrap_ClampToEdge), width(0), height(0) {
- }
- };
- class SP_API AtlasRegion : public SpineObject {
- public:
- AtlasPage *page;
- String name;
- int x, y, width, height;
- float u, v, u2, v2;
- float offsetX, offsetY;
- int originalWidth, originalHeight;
- int index;
- bool rotate;
- int degrees;
- Vector<int> splits;
- Vector<int> pads;
- };
- class TextureLoader;
- class SP_API Atlas : public SpineObject {
- public:
- Atlas(const String &path, TextureLoader *textureLoader, bool createTexture = true);
- Atlas(const char *data, int length, const char *dir, TextureLoader *textureLoader, bool createTexture = true);
- ~Atlas();
- void flipV();
- /// Returns the first region found with the specified name. This method uses String comparison to find the region, so the result
- /// should be cached rather than calling this method multiple times.
- /// @return The region, or NULL.
- AtlasRegion *findRegion(const String &name);
- Vector<AtlasPage*> &getPages();
- Vector<AtlasRegion*> &getRegions();
- private:
- Vector<AtlasPage *> _pages;
- Vector<AtlasRegion *> _regions;
- TextureLoader *_textureLoader;
- void load(const char *begin, int length, const char *dir, bool createTexture);
- class Str {
- public:
- const char *begin;
- const char *end;
- };
- static void trim(Str *str);
- /// Tokenize string without modification. Returns 0 on failure
- static int readLine(const char **begin, const char *end, Str *str);
- /// Moves str->begin past the first occurence of c. Returns 0 on failure
- static int beginPast(Str *str, char c);
- /// Returns 0 on failure
- static int readValue(const char **begin, const char *end, Str *str);
- /// Returns the number of tuple values read (1, 2, 4, or 0 for failure)
- static int readTuple(const char **begin, const char *end, Str tuple[]);
- static char *mallocString(Str *str);
- static int indexOf(const char **array, int count, Str *str);
- static int equals(Str *str, const char *other);
- static int toInt(Str *str);
- static Atlas *abortAtlas(Atlas *atlas);
- };
- }
- #endif /* Spine_Atlas_h */
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