AttachmentLoader.h 3.0 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_AttachmentLoader_h
  30. #define Spine_AttachmentLoader_h
  31. #include <spine/RTTI.h>
  32. #include <spine/SpineObject.h>
  33. #include <spine/SpineString.h>
  34. namespace spine {
  35. class Skin;
  36. class Attachment;
  37. class RegionAttachment;
  38. class MeshAttachment;
  39. class BoundingBoxAttachment;
  40. class PathAttachment;
  41. class PointAttachment;
  42. class ClippingAttachment;
  43. class SP_API AttachmentLoader : public SpineObject {
  44. public:
  45. RTTI_DECL
  46. AttachmentLoader();
  47. virtual ~AttachmentLoader();
  48. /// @return May be NULL to not load any attachment.
  49. virtual RegionAttachment* newRegionAttachment(Skin& skin, const String& name, const String& path) = 0;
  50. /// @return May be NULL to not load any attachment.
  51. virtual MeshAttachment* newMeshAttachment(Skin& skin, const String& name, const String& path) = 0;
  52. /// @return May be NULL to not load any attachment.
  53. virtual BoundingBoxAttachment* newBoundingBoxAttachment(Skin& skin, const String& name) = 0;
  54. /// @return May be NULL to not load any attachment
  55. virtual PathAttachment* newPathAttachment(Skin& skin, const String& name) = 0;
  56. virtual PointAttachment* newPointAttachment(Skin& skin, const String& name) = 0;
  57. virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name) = 0;
  58. virtual void configureAttachment(Attachment* attachment) = 0;
  59. };
  60. }
  61. #endif /* Spine_AttachmentLoader_h */