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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_BoneData_h
- #define Spine_BoneData_h
- #include <spine/TransformMode.h>
- #include <spine/SpineObject.h>
- #include <spine/SpineString.h>
- namespace spine {
- class SP_API BoneData : public SpineObject {
- friend class SkeletonBinary;
- friend class SkeletonJson;
- friend class AnimationState;
- friend class RotateTimeline;
- friend class ScaleTimeline;
- friend class ShearTimeline;
- friend class TranslateTimeline;
- public:
- BoneData(int index, const String &name, BoneData *parent = NULL);
- /// The index of the bone in Skeleton.Bones
- int getIndex();
- /// The name of the bone, which is unique within the skeleton.
- const String &getName();
- /// May be NULL.
- BoneData *getParent();
- float getLength();
- void setLength(float inValue);
- /// Local X translation.
- float getX();
- void setX(float inValue);
- /// Local Y translation.
- float getY();
- void setY(float inValue);
- /// Local rotation.
- float getRotation();
- void setRotation(float inValue);
- /// Local scaleX.
- float getScaleX();
- void setScaleX(float inValue);
- /// Local scaleY.
- float getScaleY();
- void setScaleY(float inValue);
- /// Local shearX.
- float getShearX();
- void setShearX(float inValue);
- /// Local shearY.
- float getShearY();
- void setShearY(float inValue);
- /// The transform mode for how parent world transforms affect this bone.
- TransformMode getTransformMode();
- void setTransformMode(TransformMode inValue);
- bool isSkinRequired();
- void setSkinRequired(bool inValue);
- private:
- const int _index;
- const String _name;
- BoneData *_parent;
- float _length;
- float _x, _y, _rotation, _scaleX, _scaleY, _shearX, _shearY;
- TransformMode _transformMode;
- bool _skinRequired;
- };
- }
- #endif /* Spine_BoneData_h */
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