ConstraintData.h 2.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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  28. *****************************************************************************/
  29. #ifndef Spine_Constraint_h
  30. #define Spine_Constraint_h
  31. #include <spine/Updatable.h>
  32. #include <spine/SpineString.h>
  33. namespace spine {
  34. /// The interface for all constraints.
  35. class SP_API ConstraintData : public SpineObject {
  36. public:
  37. ConstraintData(const String& name);
  38. virtual ~ConstraintData();
  39. /// The IK constraint's name, which is unique within the skeleton.
  40. const String& getName();
  41. /// The ordinal for the order a skeleton's constraints will be applied.
  42. size_t getOrder();
  43. void setOrder(size_t inValue);
  44. /// Whether the constraint is only active for a specific skin.
  45. bool isSkinRequired();
  46. void setSkinRequired(bool inValue);
  47. private:
  48. const String _name;
  49. size_t _order;
  50. bool _skinRequired;
  51. };
  52. }
  53. #endif /* Spine_Constraint_h */