Event.cpp 2.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifdef SPINE_UE4
  30. #include "SpinePluginPrivatePCH.h"
  31. #endif
  32. #include <spine/Event.h>
  33. #include <spine/EventData.h>
  34. spine::Event::Event(float time, const spine::EventData &data) :
  35. _data(data),
  36. _time(time),
  37. _intValue(0),
  38. _floatValue(0),
  39. _stringValue(),
  40. _volume(1),
  41. _balance(0) {
  42. }
  43. const spine::EventData &spine::Event::getData() {
  44. return _data;
  45. }
  46. float spine::Event::getTime() {
  47. return _time;
  48. }
  49. int spine::Event::getIntValue() {
  50. return _intValue;
  51. }
  52. void spine::Event::setIntValue(int inValue) {
  53. _intValue = inValue;
  54. }
  55. float spine::Event::getFloatValue() {
  56. return _floatValue;
  57. }
  58. void spine::Event::setFloatValue(float inValue) {
  59. _floatValue = inValue;
  60. }
  61. const spine::String &spine::Event::getStringValue() {
  62. return _stringValue;
  63. }
  64. void spine::Event::setStringValue(const spine::String &inValue) {
  65. _stringValue = inValue;
  66. }
  67. float spine::Event::getVolume() {
  68. return _volume;
  69. }
  70. void spine::Event::setVolume(float inValue) {
  71. _volume = inValue;
  72. }
  73. float spine::Event::getBalance() {
  74. return _balance;
  75. }
  76. void spine::Event::setBalance(float inValue) {
  77. _balance = inValue;
  78. }