EventTimeline.cpp 3.6 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifdef SPINE_UE4
  30. #include "SpinePluginPrivatePCH.h"
  31. #endif
  32. #include <spine/EventTimeline.h>
  33. #include <spine/Skeleton.h>
  34. #include <spine/Event.h>
  35. #include <spine/Animation.h>
  36. #include <spine/TimelineType.h>
  37. #include <spine/Slot.h>
  38. #include <spine/SlotData.h>
  39. #include <spine/EventData.h>
  40. #include <spine/ContainerUtil.h>
  41. #include <float.h>
  42. using namespace spine;
  43. RTTI_IMPL(EventTimeline, Timeline)
  44. EventTimeline::EventTimeline(int frameCount) : Timeline() {
  45. _frames.setSize(frameCount, 0);
  46. _events.setSize(frameCount, NULL);
  47. }
  48. EventTimeline::~EventTimeline() {
  49. ContainerUtil::cleanUpVectorOfPointers(_events);
  50. }
  51. void EventTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
  52. MixBlend blend, MixDirection direction
  53. ) {
  54. if (pEvents == NULL) return;
  55. Vector<Event *> &events = *pEvents;
  56. size_t frameCount = _frames.size();
  57. if (lastTime > time) {
  58. // Fire events after last time for looped animations.
  59. apply(skeleton, lastTime, FLT_MAX, pEvents, alpha, blend, direction);
  60. lastTime = -1.0f;
  61. } else if (lastTime >= _frames[frameCount - 1]) {
  62. // Last time is after last frame.
  63. return;
  64. }
  65. if (time < _frames[0]) return; // Time is before first frame.
  66. int frame;
  67. if (lastTime < _frames[0]) {
  68. frame = 0;
  69. } else {
  70. frame = Animation::binarySearch(_frames, lastTime);
  71. float frameTime = _frames[frame];
  72. while (frame > 0) {
  73. // Fire multiple events with the same frame.
  74. if (_frames[frame - 1] != frameTime) break;
  75. frame--;
  76. }
  77. }
  78. for (; (size_t)frame < frameCount && time >= _frames[frame]; ++frame)
  79. events.add(_events[frame]);
  80. }
  81. int EventTimeline::getPropertyId() {
  82. return ((int) TimelineType_Event << 24);
  83. }
  84. void EventTimeline::setFrame(size_t frameIndex, Event *event) {
  85. _frames[frameIndex] = event->getTime();
  86. _events[frameIndex] = event;
  87. }
  88. Vector<float> EventTimeline::getFrames() { return _frames; }
  89. Vector<Event *> &EventTimeline::getEvents() { return _events; }
  90. size_t EventTimeline::getFrameCount() { return _frames.size(); }