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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_PointAttachment_h
- #define Spine_PointAttachment_h
- #include <spine/Attachment.h>
- namespace spine {
- class Bone;
- /// An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
- /// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
- /// skin.
- ///
- /// See http://esotericsoftware.com/spine-point-attachments for Point Attachments in the Spine User Guide.
- ///
- class SP_API PointAttachment : public Attachment {
- friend class SkeletonBinary;
- friend class SkeletonJson;
- RTTI_DECL
- public:
- explicit PointAttachment(const String& name);
- void computeWorldPosition(Bone& bone, float& ox, float& oy);
- float computeWorldRotation(Bone& bone);
- float getX();
- void setX(float inValue);
- float getY();
- void setY(float inValue);
- float getRotation();
- void setRotation(float inValue);
- virtual Attachment* copy();
- private:
- float _x, _y, _rotation;
- };
- }
- #endif /* Spine_PointAttachment_h */
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