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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_RegionAttachment_h
- #define Spine_RegionAttachment_h
- #include <spine/Attachment.h>
- #include <spine/Vector.h>
- #include <spine/Color.h>
- #include <spine/HasRendererObject.h>
- #define NUM_UVS 8
- namespace spine {
- class Bone;
- /// Attachment that displays a texture region.
- class SP_API RegionAttachment : public Attachment, public HasRendererObject {
- friend class SkeletonBinary;
- friend class SkeletonJson;
- friend class AtlasAttachmentLoader;
- RTTI_DECL
- public:
- explicit RegionAttachment(const String& name);
- void updateOffset();
- void setUVs(float u, float v, float u2, float v2, bool rotate);
- /// Transforms the attachment's four vertices to world coordinates.
- /// @param bone The parent bone.
- /// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + 8.
- /// @param offset The worldVertices index to begin writing values.
- /// @param stride The number of worldVertices entries between the value pairs written.
- void computeWorldVertices(Bone& bone, float *worldVertices, size_t offset, size_t stride = 2);
- void computeWorldVertices(Bone& bone, Vector<float>& worldVertices, size_t offset, size_t stride = 2);
- float getX();
- void setX(float inValue);
- float getY();
- void setY(float inValue);
- float getRotation();
- void setRotation(float inValue);
- float getScaleX();
- void setScaleX(float inValue);
- float getScaleY();
- void setScaleY(float inValue);
- float getWidth();
- void setWidth(float inValue);
- float getHeight();
- void setHeight(float inValue);
- Color& getColor();
- const String& getPath();
- void setPath(const String& inValue);
- float getRegionOffsetX();
- void setRegionOffsetX(float inValue);
- float getRegionOffsetY();
- void setRegionOffsetY(float inValue);
- float getRegionWidth();
- void setRegionWidth(float inValue);
- float getRegionHeight();
- void setRegionHeight(float inValue);
- float getRegionOriginalWidth();
- void setRegionOriginalWidth(float inValue);
- float getRegionOriginalHeight();
- void setRegionOriginalHeight(float inValue);
- Vector<float>& getOffset();
- Vector<float>& getUVs();
- virtual Attachment* copy();
- private:
- static const int BLX;
- static const int BLY;
- static const int ULX;
- static const int ULY;
- static const int URX;
- static const int URY;
- static const int BRX;
- static const int BRY;
- float _x, _y, _rotation, _scaleX, _scaleY, _width, _height;
- float _regionOffsetX, _regionOffsetY, _regionWidth, _regionHeight, _regionOriginalWidth, _regionOriginalHeight;
- Vector<float> _vertexOffset;
- Vector<float> _uvs;
- String _path;
- float _regionU;
- float _regionV;
- float _regionU2;
- float _regionV2;
- Color _color;
- };
- }
- #endif /* Spine_RegionAttachment_h */
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