ShearTimeline.cpp 3.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifdef SPINE_UE4
  30. #include "SpinePluginPrivatePCH.h"
  31. #endif
  32. #include <spine/ShearTimeline.h>
  33. #include <spine/Skeleton.h>
  34. #include <spine/Event.h>
  35. #include <spine/Slot.h>
  36. #include <spine/SlotData.h>
  37. #include <spine/Bone.h>
  38. #include <spine/BoneData.h>
  39. using namespace spine;
  40. RTTI_IMPL(ShearTimeline, TranslateTimeline)
  41. ShearTimeline::ShearTimeline(int frameCount) : TranslateTimeline(frameCount) {
  42. }
  43. void ShearTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector<Event *> *pEvents, float alpha,
  44. MixBlend blend, MixDirection direction
  45. ) {
  46. SP_UNUSED(lastTime);
  47. SP_UNUSED(pEvents);
  48. SP_UNUSED(direction);
  49. Bone *boneP = skeleton._bones[_boneIndex];
  50. Bone &bone = *boneP;
  51. if (!bone._active) return;
  52. if (time < _frames[0]) {
  53. switch (blend) {
  54. case MixBlend_Setup:
  55. bone._shearX = bone._data._shearX;
  56. bone._shearY = bone._data._shearY;
  57. return;
  58. case MixBlend_First:
  59. bone._shearX += (bone._data._shearX - bone._shearX) * alpha;
  60. bone._shearY += (bone._data._shearY - bone._shearY) * alpha;
  61. default: {}
  62. }
  63. return;
  64. }
  65. float x, y;
  66. if (time >= _frames[_frames.size() - ENTRIES]) {
  67. // Time is after last frame.
  68. x = _frames[_frames.size() + PREV_X];
  69. y = _frames[_frames.size() + PREV_Y];
  70. } else {
  71. // Interpolate between the previous frame and the current frame.
  72. int frame = Animation::binarySearch(_frames, time, ENTRIES);
  73. x = _frames[frame + PREV_X];
  74. y = _frames[frame + PREV_Y];
  75. float frameTime = _frames[frame];
  76. float percent = getCurvePercent(frame / ENTRIES - 1,
  77. 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime));
  78. x = x + (_frames[frame + X] - x) * percent;
  79. y = y + (_frames[frame + Y] - y) * percent;
  80. }
  81. switch (blend) {
  82. case MixBlend_Setup:
  83. bone._shearX = bone._data._shearX + x * alpha;
  84. bone._shearY = bone._data._shearY + y * alpha;
  85. break;
  86. case MixBlend_First:
  87. case MixBlend_Replace:
  88. bone._shearX += (bone._data._shearX + x - bone._shearX) * alpha;
  89. bone._shearY += (bone._data._shearY + y - bone._shearY) * alpha;
  90. break;
  91. case MixBlend_Add:
  92. bone._shearX += x * alpha;
  93. bone._shearY += y * alpha;
  94. }
  95. }
  96. int ShearTimeline::getPropertyId() {
  97. return ((int) TimelineType_Shear << 24) + _boneIndex;
  98. }