SkeletonBatch.h 2.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef SPINE_SKELETONBATCH_H_
  30. #define SPINE_SKELETONBATCH_H_
  31. #include "cocos2d.h"
  32. #if COCOS2D_VERSION < 0x00040000
  33. #include <spine/spine.h>
  34. #include <vector>
  35. namespace spine {
  36. class SkeletonBatch {
  37. public:
  38. static SkeletonBatch* getInstance ();
  39. static SkeletonBatch* getBakeInstance ();
  40. static void destroyInstance ();
  41. void update (float delta);
  42. cocos2d::V3F_C4B_T2F* allocateVertices(uint32_t numVertices);
  43. void deallocateVertices(uint32_t numVertices);
  44. unsigned short* allocateIndices(uint32_t numIndices);
  45. void deallocateIndices(uint32_t numVertices);
  46. cocos2d::TrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::GLProgramState* glProgramState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
  47. protected:
  48. SkeletonBatch ();
  49. virtual ~SkeletonBatch ();
  50. void reset ();
  51. cocos2d::TrianglesCommand* nextFreeCommand ();
  52. // pool of commands
  53. std::vector<cocos2d::TrianglesCommand*> _commandsPool;
  54. uint32_t _nextFreeCommand;
  55. // pool of vertices
  56. std::vector<cocos2d::V3F_C4B_T2F> _vertices;
  57. uint32_t _numVertices;
  58. // pool of indices
  59. Vector<unsigned short> _indices;
  60. };
  61. }
  62. #endif
  63. #endif // SPINE_SKELETONBATCH_H_