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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SKELETONBATCH_H_
- #define SPINE_SKELETONBATCH_H_
- #include "cocos2d.h"
- #if COCOS2D_VERSION < 0x00040000
- #include <spine/spine.h>
- #include <vector>
- namespace spine {
- class SkeletonBatch {
- public:
- static SkeletonBatch* getInstance ();
- static SkeletonBatch* getBakeInstance ();
- static void destroyInstance ();
- void update (float delta);
- cocos2d::V3F_C4B_T2F* allocateVertices(uint32_t numVertices);
- void deallocateVertices(uint32_t numVertices);
- unsigned short* allocateIndices(uint32_t numIndices);
- void deallocateIndices(uint32_t numVertices);
- cocos2d::TrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::GLProgramState* glProgramState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
- protected:
- SkeletonBatch ();
- virtual ~SkeletonBatch ();
- void reset ();
- cocos2d::TrianglesCommand* nextFreeCommand ();
- // pool of commands
- std::vector<cocos2d::TrianglesCommand*> _commandsPool;
- uint32_t _nextFreeCommand;
- // pool of vertices
- std::vector<cocos2d::V3F_C4B_T2F> _vertices;
- uint32_t _numVertices;
- // pool of indices
- Vector<unsigned short> _indices;
- };
- }
- #endif
- #endif // SPINE_SKELETONBATCH_H_
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