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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/SkeletonBounds.h>
- #include <spine/Skeleton.h>
- #include <spine/Bone.h>
- #include <spine/BoundingBoxAttachment.h>
- #include <spine/Slot.h>
- #include <float.h>
- using namespace spine;
- SkeletonBounds::SkeletonBounds() : _minX(0), _minY(0), _maxX(0), _maxY(0) {
- }
- void SkeletonBounds::update(Skeleton &skeleton, bool updateAabb) {
- Vector<Slot *> &slots = skeleton._slots;
- size_t slotCount = slots.size();
- _boundingBoxes.clear();
- for (size_t i = 0, n = _polygons.size(); i < n; ++i) {
- _polygonPool.add(_polygons[i]);
- }
- _polygons.clear();
- for (size_t i = 0; i < slotCount; i++) {
- Slot *slot = slots[i];
- if (!slot->getBone().isActive()) continue;
- Attachment *attachment = slot->getAttachment();
- if (attachment == NULL || !attachment->getRTTI().instanceOf(BoundingBoxAttachment::rtti)) continue;
- BoundingBoxAttachment *boundingBox = static_cast<BoundingBoxAttachment *>(attachment);
- _boundingBoxes.add(boundingBox);
- spine::Polygon *polygonP = NULL;
- size_t poolCount = _polygonPool.size();
- if (poolCount > 0) {
- polygonP = _polygonPool[poolCount - 1];
- _polygonPool.removeAt(poolCount - 1);
- } else
- polygonP = new(__FILE__, __LINE__) Polygon();
- _polygons.add(polygonP);
- Polygon &polygon = *polygonP;
- size_t count = boundingBox->getWorldVerticesLength();
- polygon._count = count;
- if (polygon._vertices.size() < count) {
- polygon._vertices.setSize(count, 0);
- }
- boundingBox->computeWorldVertices(*slot, polygon._vertices);
- }
- if (updateAabb)
- aabbCompute();
- else {
- _minX = FLT_MIN;
- _minY = FLT_MIN;
- _maxX = FLT_MAX;
- _maxY = FLT_MAX;
- }
- }
- bool SkeletonBounds::aabbcontainsPoint(float x, float y) {
- return x >= _minX && x <= _maxX && y >= _minY && y <= _maxY;
- }
- bool SkeletonBounds::aabbintersectsSegment(float x1, float y1, float x2, float y2) {
- float minX = _minX;
- float minY = _minY;
- float maxX = _maxX;
- float maxY = _maxY;
- if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) ||
- (y1 >= maxY && y2 >= maxY)) {
- return false;
- }
- float m = (y2 - y1) / (x2 - x1);
- float y = m * (minX - x1) + y1;
- if (y > minY && y < maxY) return true;
- y = m * (maxX - x1) + y1;
- if (y > minY && y < maxY) return true;
- float x = (minY - y1) / m + x1;
- if (x > minX && x < maxX) return true;
- x = (maxY - y1) / m + x1;
- if (x > minX && x < maxX) return true;
- return false;
- }
- bool SkeletonBounds::aabbIntersectsSkeleton(SkeletonBounds bounds) {
- return _minX < bounds._maxX && _maxX > bounds._minX && _minY < bounds._maxY && _maxY > bounds._minY;
- }
- bool SkeletonBounds::containsPoint(spine::Polygon *polygon, float x, float y) {
- Vector<float> &vertices = polygon->_vertices;
- int nn = polygon->_count;
- int prevIndex = nn - 2;
- bool inside = false;
- for (int ii = 0; ii < nn; ii += 2) {
- float vertexY = vertices[ii + 1];
- float prevY = vertices[prevIndex + 1];
- if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
- float vertexX = vertices[ii];
- if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x) {
- inside = !inside;
- }
- }
- prevIndex = ii;
- }
- return inside;
- }
- BoundingBoxAttachment *SkeletonBounds::containsPoint(float x, float y) {
- for (size_t i = 0, n = _polygons.size(); i < n; ++i)
- if (containsPoint(_polygons[i], x, y)) return _boundingBoxes[i];
- return NULL;
- }
- BoundingBoxAttachment *SkeletonBounds::intersectsSegment(float x1, float y1, float x2, float y2) {
- for (size_t i = 0, n = _polygons.size(); i < n; ++i)
- if (intersectsSegment(_polygons[i], x1, y1, x2, y2)) return _boundingBoxes[i];
- return NULL;
- }
- bool SkeletonBounds::intersectsSegment(spine::Polygon *polygon, float x1, float y1, float x2, float y2) {
- Vector<float> &vertices = polygon->_vertices;
- size_t nn = polygon->_count;
- float width12 = x1 - x2, height12 = y1 - y2;
- float det1 = x1 * y2 - y1 * x2;
- float x3 = vertices[nn - 2], y3 = vertices[nn - 1];
- for (size_t ii = 0; ii < nn; ii += 2) {
- float x4 = vertices[ii], y4 = vertices[ii + 1];
- float det2 = x3 * y4 - y3 * x4;
- float width34 = x3 - x4, height34 = y3 - y4;
- float det3 = width12 * height34 - height12 * width34;
- float x = (det1 * width34 - width12 * det2) / det3;
- if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
- float y = (det1 * height34 - height12 * det2) / det3;
- if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) {
- return true;
- }
- }
- x3 = x4;
- y3 = y4;
- }
- return false;
- }
- spine::Polygon *SkeletonBounds::getPolygon(BoundingBoxAttachment *attachment) {
- int index = _boundingBoxes.indexOf(attachment);
- return index == -1 ? NULL : _polygons[index];
- }
- float SkeletonBounds::getWidth() {
- return _maxX - _minX;
- }
- float SkeletonBounds::getHeight() {
- return _maxY - _minY;
- }
- void SkeletonBounds::aabbCompute() {
- float minX = FLT_MIN;
- float minY = FLT_MIN;
- float maxX = FLT_MAX;
- float maxY = FLT_MAX;
- for (size_t i = 0, n = _polygons.size(); i < n; ++i) {
- spine::Polygon *polygon = _polygons[i];
- Vector<float> &vertices = polygon->_vertices;
- for (int ii = 0, nn = polygon->_count; ii < nn; ii += 2) {
- float x = vertices[ii];
- float y = vertices[ii + 1];
- minX = MathUtil::min(minX, x);
- minY = MathUtil::min(minY, y);
- maxX = MathUtil::max(maxX, x);
- maxY = MathUtil::max(maxY, y);
- }
- }
- _minX = minX;
- _minY = minY;
- _maxX = maxX;
- _maxY = maxY;
- }
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