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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_SkeletonClipping_h
- #define Spine_SkeletonClipping_h
- #include <spine/Vector.h>
- #include <spine/Triangulator.h>
- namespace spine {
- class Slot;
- class ClippingAttachment;
- class SP_API SkeletonClipping : public SpineObject {
- public:
- SkeletonClipping();
- size_t clipStart(Slot& slot, ClippingAttachment* clip);
- void clipEnd(Slot& slot);
- void clipEnd();
- void clipTriangles(float* vertices, unsigned short* triangles, size_t trianglesLength, float* uvs, size_t stride);
- void clipTriangles(Vector<float>& vertices, Vector<unsigned short>& triangles, Vector<float>& uvs, size_t stride);
- bool isClipping();
- Vector<float>& getClippedVertices();
- Vector<unsigned short>& getClippedTriangles();
- Vector<float>& getClippedUVs();
- private:
- Triangulator _triangulator;
- Vector<float> _clippingPolygon;
- Vector<float> _clipOutput;
- Vector<float> _clippedVertices;
- Vector<unsigned short> _clippedTriangles;
- Vector<float> _clippedUVs;
- Vector<float> _scratch;
- ClippingAttachment* _clipAttachment;
- Vector< Vector<float>* > *_clippingPolygons;
- /** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
- * area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
- bool clip(float x1, float y1, float x2, float y2, float x3, float y3, Vector<float>* clippingArea, Vector<float>* output);
- static void makeClockwise(Vector<float>& polygon);
- };
- }
- #endif /* Spine_SkeletonClipping_h */
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