12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_TransformConstraint_h
- #define Spine_TransformConstraint_h
- #include <spine/ConstraintData.h>
- #include <spine/Vector.h>
- namespace spine {
- class TransformConstraintData;
- class Skeleton;
- class Bone;
- class SP_API TransformConstraint : public Updatable {
- friend class Skeleton;
- friend class TransformConstraintTimeline;
- RTTI_DECL
- public:
- TransformConstraint(TransformConstraintData& data, Skeleton& skeleton);
- void apply();
- virtual void update();
- virtual int getOrder();
- TransformConstraintData& getData();
- Vector<Bone*>& getBones();
- Bone* getTarget();
- void setTarget(Bone* inValue);
- float getRotateMix();
- void setRotateMix(float inValue);
- float getTranslateMix();
- void setTranslateMix(float inValue);
- float getScaleMix();
- void setScaleMix(float inValue);
- float getShearMix();
- void setShearMix(float inValue);
- bool isActive();
- void setActive(bool inValue);
- private:
- TransformConstraintData& _data;
- Vector<Bone*> _bones;
- Bone* _target;
- float _rotateMix, _translateMix, _scaleMix, _shearMix;
- bool _active;
- void applyAbsoluteWorld();
- void applyRelativeWorld();
- void applyAbsoluteLocal();
- void applyRelativeLocal();
- };
- }
- #endif /* Spine_TransformConstraint_h */
|