TransformConstraint.h 2.9 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_TransformConstraint_h
  30. #define Spine_TransformConstraint_h
  31. #include <spine/ConstraintData.h>
  32. #include <spine/Vector.h>
  33. namespace spine {
  34. class TransformConstraintData;
  35. class Skeleton;
  36. class Bone;
  37. class SP_API TransformConstraint : public Updatable {
  38. friend class Skeleton;
  39. friend class TransformConstraintTimeline;
  40. RTTI_DECL
  41. public:
  42. TransformConstraint(TransformConstraintData& data, Skeleton& skeleton);
  43. void apply();
  44. virtual void update();
  45. virtual int getOrder();
  46. TransformConstraintData& getData();
  47. Vector<Bone*>& getBones();
  48. Bone* getTarget();
  49. void setTarget(Bone* inValue);
  50. float getRotateMix();
  51. void setRotateMix(float inValue);
  52. float getTranslateMix();
  53. void setTranslateMix(float inValue);
  54. float getScaleMix();
  55. void setScaleMix(float inValue);
  56. float getShearMix();
  57. void setShearMix(float inValue);
  58. bool isActive();
  59. void setActive(bool inValue);
  60. private:
  61. TransformConstraintData& _data;
  62. Vector<Bone*> _bones;
  63. Bone* _target;
  64. float _rotateMix, _translateMix, _scaleMix, _shearMix;
  65. bool _active;
  66. void applyAbsoluteWorld();
  67. void applyRelativeWorld();
  68. void applyAbsoluteLocal();
  69. void applyRelativeLocal();
  70. };
  71. }
  72. #endif /* Spine_TransformConstraint_h */