TransformConstraintData.h 2.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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  29. #ifndef Spine_TransformConstraintData_h
  30. #define Spine_TransformConstraintData_h
  31. #include <spine/Vector.h>
  32. #include <spine/SpineObject.h>
  33. #include <spine/SpineString.h>
  34. #include <spine/ConstraintData.h>
  35. namespace spine {
  36. class BoneData;
  37. class SP_API TransformConstraintData : public ConstraintData {
  38. friend class SkeletonBinary;
  39. friend class SkeletonJson;
  40. friend class TransformConstraint;
  41. friend class Skeleton;
  42. friend class TransformConstraintTimeline;
  43. public:
  44. explicit TransformConstraintData(const String& name);
  45. Vector<BoneData*>& getBones();
  46. BoneData* getTarget();
  47. float getRotateMix();
  48. float getTranslateMix();
  49. float getScaleMix();
  50. float getShearMix();
  51. float getOffsetRotation();
  52. float getOffsetX();
  53. float getOffsetY();
  54. float getOffsetScaleX();
  55. float getOffsetScaleY();
  56. float getOffsetShearY();
  57. bool isRelative();
  58. bool isLocal();
  59. private:
  60. Vector<BoneData*> _bones;
  61. BoneData* _target;
  62. float _rotateMix, _translateMix, _scaleMix, _shearMix;
  63. float _offsetRotation, _offsetX, _offsetY, _offsetScaleX, _offsetScaleY, _offsetShearY;
  64. bool _relative, _local;
  65. };
  66. }
  67. #endif /* Spine_TransformConstraintData_h */