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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_VertexAttachment_h
- #define Spine_VertexAttachment_h
- #include <spine/Attachment.h>
- #include <spine/Vector.h>
- namespace spine {
- class Slot;
- /// An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's vertices.
- class SP_API VertexAttachment : public Attachment {
- friend class SkeletonBinary;
- friend class SkeletonJson;
- friend class DeformTimeline;
- RTTI_DECL
- public:
- explicit VertexAttachment(const String& name);
- virtual ~VertexAttachment();
- void computeWorldVertices(Slot& slot, float* worldVertices);
- void computeWorldVertices(Slot& slot, Vector<float>& worldVertices);
- /// Transforms local vertices to world coordinates.
- /// @param start The index of the first Vertices value to transform. Each vertex has 2 values, x and y.
- /// @param count The number of world vertex values to output. Must be less than or equal to WorldVerticesLength - start.
- /// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + count.
- /// @param offset The worldVertices index to begin writing values.
- /// @param stride The number of worldVertices entries between the value pairs written.
- void computeWorldVertices(Slot& slot, size_t start, size_t count, float* worldVertices, size_t offset, size_t stride = 2);
- void computeWorldVertices(Slot& slot, size_t start, size_t count, Vector<float>& worldVertices, size_t offset, size_t stride = 2);
- /// Gets a unique ID for this attachment.
- int getId();
- Vector<size_t>& getBones();
- Vector<float>& getVertices();
- size_t getWorldVerticesLength();
- void setWorldVerticesLength(size_t inValue);
- VertexAttachment* getDeformAttachment();
- void setDeformAttachment(VertexAttachment* attachment);
- void copyTo(VertexAttachment* other);
- protected:
- Vector<size_t> _bones;
- Vector<float> _vertices;
- size_t _worldVerticesLength;
- VertexAttachment* _deformAttachment;
- private:
- const int _id;
- static int getNextID();
- };
- }
- #endif /* Spine_VertexAttachment_h */
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