VertexAttachment.h 3.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef Spine_VertexAttachment_h
  30. #define Spine_VertexAttachment_h
  31. #include <spine/Attachment.h>
  32. #include <spine/Vector.h>
  33. namespace spine {
  34. class Slot;
  35. /// An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's vertices.
  36. class SP_API VertexAttachment : public Attachment {
  37. friend class SkeletonBinary;
  38. friend class SkeletonJson;
  39. friend class DeformTimeline;
  40. RTTI_DECL
  41. public:
  42. explicit VertexAttachment(const String& name);
  43. virtual ~VertexAttachment();
  44. void computeWorldVertices(Slot& slot, float* worldVertices);
  45. void computeWorldVertices(Slot& slot, Vector<float>& worldVertices);
  46. /// Transforms local vertices to world coordinates.
  47. /// @param start The index of the first Vertices value to transform. Each vertex has 2 values, x and y.
  48. /// @param count The number of world vertex values to output. Must be less than or equal to WorldVerticesLength - start.
  49. /// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + count.
  50. /// @param offset The worldVertices index to begin writing values.
  51. /// @param stride The number of worldVertices entries between the value pairs written.
  52. void computeWorldVertices(Slot& slot, size_t start, size_t count, float* worldVertices, size_t offset, size_t stride = 2);
  53. void computeWorldVertices(Slot& slot, size_t start, size_t count, Vector<float>& worldVertices, size_t offset, size_t stride = 2);
  54. /// Gets a unique ID for this attachment.
  55. int getId();
  56. Vector<size_t>& getBones();
  57. Vector<float>& getVertices();
  58. size_t getWorldVerticesLength();
  59. void setWorldVerticesLength(size_t inValue);
  60. VertexAttachment* getDeformAttachment();
  61. void setDeformAttachment(VertexAttachment* attachment);
  62. void copyTo(VertexAttachment* other);
  63. protected:
  64. Vector<size_t> _bones;
  65. Vector<float> _vertices;
  66. size_t _worldVerticesLength;
  67. VertexAttachment* _deformAttachment;
  68. private:
  69. const int _id;
  70. static int getNextID();
  71. };
  72. }
  73. #endif /* Spine_VertexAttachment_h */