spine.h 4.2 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef SPINE_SPINE_H_
  30. #define SPINE_SPINE_H_
  31. #include <spine/Animation.h>
  32. #include <spine/AnimationState.h>
  33. #include <spine/AnimationStateData.h>
  34. #include <spine/Atlas.h>
  35. #include <spine/AtlasAttachmentLoader.h>
  36. #include <spine/Attachment.h>
  37. #include <spine/AttachmentLoader.h>
  38. #include <spine/AttachmentTimeline.h>
  39. #include <spine/AttachmentType.h>
  40. #include <spine/BlendMode.h>
  41. #include <spine/Bone.h>
  42. #include <spine/BoneData.h>
  43. #include <spine/BoundingBoxAttachment.h>
  44. #include <spine/ClippingAttachment.h>
  45. #include <spine/Color.h>
  46. #include <spine/ColorTimeline.h>
  47. #include <spine/ConstraintData.h>
  48. #include <spine/ContainerUtil.h>
  49. #include <spine/CurveTimeline.h>
  50. #include <spine/DeformTimeline.h>
  51. #include <spine/DrawOrderTimeline.h>
  52. #include <spine/Event.h>
  53. #include <spine/EventData.h>
  54. #include <spine/EventTimeline.h>
  55. #include <spine/extension.h>
  56. #include <spine/HashMap.h>
  57. #include <spine/HasRendererObject.h>
  58. #include <spine/IkConstraint.h>
  59. #include <spine/IkConstraintData.h>
  60. #include <spine/IkConstraintTimeline.h>
  61. #include <spine/Json.h>
  62. #include <spine/LinkedMesh.h>
  63. #include <spine/MathUtil.h>
  64. #include <spine/MeshAttachment.h>
  65. #include <spine/MixBlend.h>
  66. #include <spine/MixDirection.h>
  67. #include <spine/PathAttachment.h>
  68. #include <spine/PathConstraint.h>
  69. #include <spine/PathConstraintData.h>
  70. #include <spine/PathConstraintMixTimeline.h>
  71. #include <spine/PathConstraintPositionTimeline.h>
  72. #include <spine/PathConstraintSpacingTimeline.h>
  73. #include <spine/PointAttachment.h>
  74. #include <spine/Pool.h>
  75. #include <spine/PositionMode.h>
  76. #include <spine/RegionAttachment.h>
  77. #include <spine/RotateMode.h>
  78. #include <spine/RotateTimeline.h>
  79. #include <spine/RTTI.h>
  80. #include <spine/ScaleTimeline.h>
  81. #include <spine/ShearTimeline.h>
  82. #include <spine/Skeleton.h>
  83. #include <spine/SkeletonBinary.h>
  84. #include <spine/SkeletonBounds.h>
  85. #include <spine/SkeletonClipping.h>
  86. #include <spine/SkeletonData.h>
  87. #include <spine/SkeletonJson.h>
  88. #include <spine/Skin.h>
  89. #include <spine/Slot.h>
  90. #include <spine/SlotData.h>
  91. #include <spine/SpacingMode.h>
  92. #include <spine/SpineObject.h>
  93. #include <spine/SpineString.h>
  94. #include <spine/TextureLoader.h>
  95. #include <spine/Timeline.h>
  96. #include <spine/TimelineType.h>
  97. #include <spine/TransformConstraint.h>
  98. #include <spine/TransformConstraintData.h>
  99. #include <spine/TransformConstraintTimeline.h>
  100. #include <spine/TransformMode.h>
  101. #include <spine/TranslateTimeline.h>
  102. #include <spine/Triangulator.h>
  103. #include <spine/TwoColorTimeline.h>
  104. #include <spine/Updatable.h>
  105. #include <spine/Vector.h>
  106. #include <spine/VertexAttachment.h>
  107. #include <spine/VertexEffect.h>
  108. #include <spine/Vertices.h>
  109. #endif