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- //
- // Redream的QCoreBtn加载类
- //
- #ifndef RUQCoreBtn_h
- #define RUQCoreBtn_h
- #include "RUQCoreLayer.h"
- #include "RUDefine.h"
- NS_RU_BEGIN
- class QCoreBtn:public QCoreLayer
- {
- public:
- static QCoreBtn * Layer(string file);
- RED_STATIC_NEW_AUTORELEASE_OBJECT_WITH_INIT_METHOD(QCoreBtn, create);
- QCoreBtn();
- ~QCoreBtn();
-
- virtual cocos2d::extension::Control::Handler onResolveREDCCControlSelector(cocos2d::Ref * pTarget, const char * pSelectorName) override;
- virtual void onNodeLoaded(cocos2d::Node * node, redream::NodeLoader * nodeLoader) override;
-
- virtual void resetParticle(std::string name);
-
- virtual void ResetButton();
- virtual void setTouchEnable(bool enable);
-
- std::function<void(QCoreBtn*,int)> coreClickButton = nullptr;
- virtual void ingroPlayEffect();
-
- void setTimelines(const char* tl4Tap, const char* tl4Release);
-
- protected:
- virtual void clScheduOnce(float dt);
- //----------ccb中所有的按钮都用一个函数 onBtnMenu 然后用tag 来区分是那个按钮
- virtual void OnClickCCBButton(cocos2d::Ref * sender, cocos2d::extension::Control::EventType pControlEvent);
- virtual void clickBtnSechel(float t); //------延时调用的函数
-
- protected:
- int _mClickButtonTag; //------需要把点击按钮的tag保存在这个变量里面
- bool _bCanClickButton; //------用来保证状态的变量
- //------------
- bool _playEffect;
- Vec2 _lastWorldPos;
- bool _isPlayRelease;
-
- std::string _tapTL;
- std::string _releaseTL;
- };
- class QCoreBtnLoader : public redream::LayerLoader {
- public:
- RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(QCoreBtnLoader, loader);
-
- protected:
- RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(QCoreBtn);
- };
- NS_RU_END
- #endif /* defined(RUQCoreBtn_h) */
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