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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCTRANSFORMHELP_H__
- #define __CCTRANSFORMHELP_H__
- #include "editor-support/cocostudio/CCArmatureDefine.h"
- #include "editor-support/cocostudio/CCDatas.h"
- #include "editor-support/cocostudio/CocosStudioExport.h"
- namespace cocostudio {
- /*
- * use to calculate the matrix of node from parent node
- * @js NA
- * @lua NA
- */
- class CC_STUDIO_DLL TransformHelp
- {
- public:
- TransformHelp();
- static void transformFromParent(BaseData &node, const BaseData &parentNode);
- static void transformToParent(BaseData &node, const BaseData &parentNode);
- static void transformFromParentWithoutScale(BaseData &node, const BaseData &parentNode);
- static void transformToParentWithoutScale(BaseData &node, const BaseData &parentNode);
- static void nodeToMatrix(const BaseData &_node, cocos2d::AffineTransform &_matrix);
- static void nodeToMatrix(const BaseData &node, cocos2d::Mat4 &matrix);
- static void matrixToNode(const cocos2d::AffineTransform &_matrix, BaseData &_node);
- static void matrixToNode(const cocos2d::Mat4 &_matrix, BaseData &_node);
- static void nodeConcat(BaseData &target, BaseData &source);
- static void nodeSub(BaseData &target, BaseData &source);
- public:
- static cocos2d::AffineTransform helpMatrix1;
- static cocos2d::AffineTransform helpMatrix2;
- static cocos2d::Vec2 helpPoint1;
- static cocos2d::Vec2 helpPoint2;
- };
- }
- #endif /*__CCTRANSFORMHELP_H__*/
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