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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifdef SPINE_UE4
- #include "SpinePluginPrivatePCH.h"
- #endif
- #include <spine/TransformConstraint.h>
- #include <spine/TransformConstraintData.h>
- #include <spine/Skeleton.h>
- #include <spine/Bone.h>
- #include <spine/BoneData.h>
- using namespace spine;
- RTTI_IMPL(TransformConstraint, Updatable)
- TransformConstraint::TransformConstraint(TransformConstraintData &data, Skeleton &skeleton) : Updatable(),
- _data(data),
- _target(skeleton.findBone(
- data.getTarget()->getName())),
- _rotateMix(
- data.getRotateMix()),
- _translateMix(
- data.getTranslateMix()),
- _scaleMix(
- data.getScaleMix()),
- _shearMix(
- data.getShearMix()),
- _active(false)
- {
- _bones.ensureCapacity(_data.getBones().size());
- for (size_t i = 0; i < _data.getBones().size(); ++i) {
- BoneData *boneData = _data.getBones()[i];
- _bones.add(skeleton.findBone(boneData->getName()));
- }
- }
- void TransformConstraint::apply() {
- update();
- }
- void TransformConstraint::update() {
- if (_data.isLocal()) {
- if (_data.isRelative())
- applyRelativeLocal();
- else
- applyAbsoluteLocal();
- } else {
- if (_data.isRelative())
- applyRelativeWorld();
- else
- applyAbsoluteWorld();
- }
- }
- int TransformConstraint::getOrder() {
- return _data.getOrder();
- }
- TransformConstraintData &TransformConstraint::getData() {
- return _data;
- }
- Vector<Bone *> &TransformConstraint::getBones() {
- return _bones;
- }
- Bone *TransformConstraint::getTarget() {
- return _target;
- }
- void TransformConstraint::setTarget(Bone *inValue) {
- _target = inValue;
- }
- float TransformConstraint::getRotateMix() {
- return _rotateMix;
- }
- void TransformConstraint::setRotateMix(float inValue) {
- _rotateMix = inValue;
- }
- float TransformConstraint::getTranslateMix() {
- return _translateMix;
- }
- void TransformConstraint::setTranslateMix(float inValue) {
- _translateMix = inValue;
- }
- float TransformConstraint::getScaleMix() {
- return _scaleMix;
- }
- void TransformConstraint::setScaleMix(float inValue) {
- _scaleMix = inValue;
- }
- float TransformConstraint::getShearMix() {
- return _shearMix;
- }
- void TransformConstraint::setShearMix(float inValue) {
- _shearMix = inValue;
- }
- void TransformConstraint::applyAbsoluteWorld() {
- float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
- Bone &target = *_target;
- float ta = target._a, tb = target._b, tc = target._c, td = target._d;
- float degRadReflect = ta * td - tb * tc > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
- float offsetRotation = _data._offsetRotation * degRadReflect, offsetShearY = _data._offsetShearY * degRadReflect;
- for (size_t i = 0; i < _bones.size(); ++i) {
- Bone *item = _bones[i];
- Bone &bone = *item;
- bool modified = false;
- if (rotateMix != 0) {
- float a = bone._a, b = bone._b, c = bone._c, d = bone._d;
- float r = MathUtil::atan2(tc, ta) - MathUtil::atan2(c, a) + offsetRotation;
- if (r > MathUtil::Pi)
- r -= MathUtil::Pi_2;
- else if (r < -MathUtil::Pi)
- r += MathUtil::Pi_2;
- r *= rotateMix;
- float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
- bone._a = cos * a - sin * c;
- bone._b = cos * b - sin * d;
- bone._c = sin * a + cos * c;
- bone._d = sin * b + cos * d;
- modified = true;
- }
- if (translateMix != 0) {
- float tx, ty;
- target.localToWorld(_data._offsetX, _data._offsetY, tx, ty);
- bone._worldX += (tx - bone._worldX) * translateMix;
- bone._worldY += (ty - bone._worldY) * translateMix;
- modified = true;
- }
- if (scaleMix > 0) {
- float s = MathUtil::sqrt(bone._a * bone._a + bone._c * bone._c);
- if (s > 0.00001f) s = (s + (MathUtil::sqrt(ta * ta + tc * tc) - s + _data._offsetScaleX) * scaleMix) / s;
- bone._a *= s;
- bone._c *= s;
- s = MathUtil::sqrt(bone._b * bone._b + bone._d * bone._d);
- if (s > 0.00001f) s = (s + (MathUtil::sqrt(tb * tb + td * td) - s + _data._offsetScaleY) * scaleMix) / s;
- bone._b *= s;
- bone._d *= s;
- modified = true;
- }
- if (shearMix > 0) {
- float b = bone._b, d = bone._d;
- float by = MathUtil::atan2(d, b);
- float r = MathUtil::atan2(td, tb) - MathUtil::atan2(tc, ta) - (by - MathUtil::atan2(bone._c, bone._a));
- if (r > MathUtil::Pi)
- r -= MathUtil::Pi_2;
- else if (r < -MathUtil::Pi)
- r += MathUtil::Pi_2;
- r = by + (r + offsetShearY) * shearMix;
- float s = MathUtil::sqrt(b * b + d * d);
- bone._b = MathUtil::cos(r) * s;
- bone._d = MathUtil::sin(r) * s;
- modified = true;
- }
- if (modified) bone._appliedValid = false;
- }
- }
- void TransformConstraint::applyRelativeWorld() {
- float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
- Bone &target = *_target;
- float ta = target._a, tb = target._b, tc = target._c, td = target._d;
- float degRadReflect = ta * td - tb * tc > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
- float offsetRotation = _data._offsetRotation * degRadReflect, offsetShearY = _data._offsetShearY * degRadReflect;
- for (size_t i = 0; i < _bones.size(); ++i) {
- Bone *item = _bones[i];
- Bone &bone = *item;
- bool modified = false;
- if (rotateMix != 0) {
- float a = bone._a, b = bone._b, c = bone._c, d = bone._d;
- float r = MathUtil::atan2(tc, ta) + offsetRotation;
- if (r > MathUtil::Pi)
- r -= MathUtil::Pi_2;
- else if (r < -MathUtil::Pi)
- r += MathUtil::Pi_2;
- r *= rotateMix;
- float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
- bone._a = cos * a - sin * c;
- bone._b = cos * b - sin * d;
- bone._c = sin * a + cos * c;
- bone._d = sin * b + cos * d;
- modified = true;
- }
- if (translateMix != 0) {
- float tx, ty;
- target.localToWorld(_data._offsetX, _data._offsetY, tx, ty);
- bone._worldX += tx * translateMix;
- bone._worldY += ty * translateMix;
- modified = true;
- }
- if (scaleMix > 0) {
- float s = (MathUtil::sqrt(ta * ta + tc * tc) - 1 + _data._offsetScaleX) * scaleMix + 1;
- bone._a *= s;
- bone._c *= s;
- s = (MathUtil::sqrt(tb * tb + td * td) - 1 + _data._offsetScaleY) * scaleMix + 1;
- bone._b *= s;
- bone._d *= s;
- modified = true;
- }
- if (shearMix > 0) {
- float r = MathUtil::atan2(td, tb) - MathUtil::atan2(tc, ta);
- if (r > MathUtil::Pi)
- r -= MathUtil::Pi_2;
- else if (r < -MathUtil::Pi)
- r += MathUtil::Pi_2;
- float b = bone._b, d = bone._d;
- r = MathUtil::atan2(d, b) + (r - MathUtil::Pi / 2 + offsetShearY) * shearMix;
- float s = MathUtil::sqrt(b * b + d * d);
- bone._b = MathUtil::cos(r) * s;
- bone._d = MathUtil::sin(r) * s;
- modified = true;
- }
- if (modified) bone._appliedValid = false;
- }
- }
- void TransformConstraint::applyAbsoluteLocal() {
- float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
- Bone &target = *_target;
- if (!target._appliedValid) target.updateAppliedTransform();
- for (size_t i = 0; i < _bones.size(); ++i) {
- Bone *item = _bones[i];
- Bone &bone = *item;
- if (!bone._appliedValid) bone.updateAppliedTransform();
- float rotation = bone._arotation;
- if (rotateMix != 0) {
- float r = target._arotation - rotation + _data._offsetRotation;
- r -= (16384 - (int) (16384.499999999996 - r / 360)) * 360;
- rotation += r * rotateMix;
- }
- float x = bone._ax, y = bone._ay;
- if (translateMix != 0) {
- x += (target._ax - x + _data._offsetX) * translateMix;
- y += (target._ay - y + _data._offsetY) * translateMix;
- }
- float scaleX = bone._ascaleX, scaleY = bone._ascaleY;
- if (scaleMix != 0) {
- if (scaleX > 0.00001f) scaleX = (scaleX + (target._ascaleX - scaleX + _data._offsetScaleX) * scaleMix) / scaleX;
- if (scaleY > 0.00001f) scaleY = (scaleY + (target._ascaleY - scaleY + _data._offsetScaleY) * scaleMix) / scaleY;
- }
- float shearY = bone._ashearY;
- if (shearMix != 0) {
- float r = target._ashearY - shearY + _data._offsetShearY;
- r -= (16384 - (int) (16384.499999999996 - r / 360)) * 360;
- bone._shearY += r * shearMix;
- }
- bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
- }
- }
- void TransformConstraint::applyRelativeLocal() {
- float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
- Bone &target = *_target;
- if (!target._appliedValid) target.updateAppliedTransform();
- for (size_t i = 0; i < _bones.size(); ++i) {
- Bone *item = _bones[i];
- Bone &bone = *item;
- if (!bone._appliedValid) bone.updateAppliedTransform();
- float rotation = bone._arotation;
- if (rotateMix != 0) rotation += (target._arotation + _data._offsetRotation) * rotateMix;
- float x = bone._ax, y = bone._ay;
- if (translateMix != 0) {
- x += (target._ax + _data._offsetX) * translateMix;
- y += (target._ay + _data._offsetY) * translateMix;
- }
- float scaleX = bone._ascaleX, scaleY = bone._ascaleY;
- if (scaleMix != 0) {
- if (scaleX > 0.00001f) scaleX *= ((target._ascaleX - 1 + _data._offsetScaleX) * scaleMix) + 1;
- if (scaleY > 0.00001f) scaleY *= ((target._ascaleY - 1 + _data._offsetScaleY) * scaleMix) + 1;
- }
- float shearY = bone._ashearY;
- if (shearMix != 0) shearY += (target._ashearY + _data._offsetShearY) * shearMix;
- bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
- }
- }
- bool TransformConstraint::isActive() {
- return _active;
- }
- void TransformConstraint::setActive(bool inValue) {
- _active = inValue;
- }
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