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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_VertexEffect_h
- #define Spine_VertexEffect_h
- #include <spine/SpineObject.h>
- #include <spine/MathUtil.h>
- namespace spine {
- class Skeleton;
- class Color;
- class SP_API VertexEffect: public SpineObject {
- public:
- virtual void begin(Skeleton& skeleton) = 0;
- virtual void transform(float& x, float& y, float &u, float &v, Color &light, Color &dark) = 0;
- virtual void end() = 0;
- };
- class SP_API JitterVertexEffect: public VertexEffect {
- public:
- JitterVertexEffect(float jitterX, float jitterY);
- void begin(Skeleton& skeleton);
- void transform(float& x, float& y, float &u, float &v, Color &light, Color &dark);
- void end();
- void setJitterX(float jitterX);
- float getJitterX();
- void setJitterY(float jitterY);
- float getJitterY();
- protected:
- float _jitterX;
- float _jitterY;
- };
- class SP_API SwirlVertexEffect: public VertexEffect {
- public:
- SwirlVertexEffect(float radius, Interpolation &interpolation);
- void begin(Skeleton& skeleton);
- void transform(float& x, float& y, float &u, float &v, Color &light, Color &dark);
- void end();
- void setCenterX(float centerX);
- float getCenterX();
- void setCenterY(float centerY);
- float getCenterY();
- void setRadius(float radius);
- float getRadius();
- void setAngle(float angle);
- float getAngle();
- void setWorldX(float worldX);
- float getWorldX();
- void setWorldY(float worldY);
- float getWorldY();
- protected:
- float _centerX;
- float _centerY;
- float _radius;
- float _angle;
- float _worldX;
- float _worldY;
- Interpolation& _interpolation;
- };
- }
- #endif /* Spine_VertexEffect_h */
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