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- //
- // RParticleMacros.h
- // cocos2d_libs
- //
- // Created by 徐俊杰 on 2020/4/27.
- //
- #ifndef RParticleMacros_h
- #define RParticleMacros_h
- //#include "cocos2d.h"
- #include "math/CCAffineTransform.h"
- #include "math/CCGeometry.h"
- #include "math/CCVertex.h"
- #include "math/Mat4.h"
- #include "math/MathUtil.h"
- #include "math/Quaternion.h"
- #include "math/Vec2.h"
- #include "math/Vec3.h"
- #include "math/Vec4.h"
- #include "3d/CCAABB.h"
- #include "platform/CCPlatformConfig.h"
- /// @name namespace RRP
- /// @{
- #ifdef __cplusplus
- #define NS_RRP_BEGIN namespace RRP {
- #define NS_RRP_END }
- #define USING_NS_RRP using namespace RRP
- #define NS_RRP ::RRP
- #else
- #define NS_RRP_BEGIN
- #define NS_RRP_END
- #define USING_NS_RRP
- #define NS_RRP
- #endif
- // end of namespace group
- /// @}
- /******************************************************************************************/
- /** LittleEndian Sense Macro, from google protobuf see: **/
- /** https://github.com/google/protobuf/blob/master/src/google/protobuf/io/coded_stream.h **/
- /******************************************************************************************/
- #ifdef _MSC_VER
- #if defined(_M_IX86)
- #define RRP_LITTLE_ENDIAN 1
- #else
- #define RRP_LITTLE_ENDIAN 0
- #endif
- #if _MSC_VER >= 1300 && !defined(__INTEL_COMPILER)
- #pragma runtime_checks("c", off)
- #endif
- #else
- #include <sys/param.h>
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include <sys/endian.h>
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
- #if ((defined(__LITTLE_ENDIAN__) && !defined(__BIG_ENDIAN__)) || \
- (defined(__BYTE_ORDER) && __BYTE_ORDER == __LITTLE_ENDIAN))
- #define RRP_LITTLE_ENDIAN 1
- #else
- #define RRP_LITTLE_ENDIAN 0
- #endif
- #endif
- // MemoryMacros.h
- #if defined(__GNUC__)
- #define ALIGN_OF(T) __alignof__(T)
- #define ALIGN_TYPE(val) __attribute__((aligned(val)))
- #define FORCE_INLINE inline __attribute__ ((always_inline))
- #elif defined(_MSC_VER)
- #define ALIGN_OF(T) __alignof(T)
- #define ALIGN_TYPE(val) __declspec(align(val))
- #define FORCE_INLINE __forceinline
- #else
- #define ALIGN_TYPE(size)
- #define FORCE_INLINE inline
- #endif
- #define UNITY_MALLOC_ALIGNED(l,s,a) ::malloc(s)
- #define UNITY_REALLOC_ALIGNED(l,p,s,a) ::realloc(p, s)
- #define FREE_TEMP_MANUAL(ptr) ::free(ptr)
- // LogAssert.h
- #define AssertIf(x) do { (void)sizeof(x); } while(0)
- #define AssertIfObject(x,o) do { (void)sizeof(x); (void)sizeof(o); } while(0)
- #define Assert(x) do { (void)sizeof(x); } while(0)
- #define AssertMsg(x,...) do { (void)sizeof(x); } while(0)
- #define AssertMsgObject(x,o,...) do { (void)sizeof(x); } while(0)
- #define DebugAssertIf(x) AssertIf(x)
- #define DebugAssert(x) Assert(x)
- #define DebugAssertMsg(x, ...) AssertMsg(x, __VA_ARGS__)
- #define DEBUG_BREAK
- #define AssertBreak(x) \
- do { \
- if(!(x)) \
- { \
- DEBUG_BREAK; \
- Assert(x); \
- } \
- } while(0)
- // ExportModules.h
- #define EXPORT_COREMODULE CC_DLL
- #define EXPORT_MODULE CC_DLL
- // ObjectDefines.h
- #define INSTANTIATE_TEMPLATE_TRANSFER_WITH_DECL(x, decl) \
- template decl void x::Transfer(JsonRead& transfer); \
- template decl void x::Transfer(JsonWrite& transfer); \
- template decl void x::Transfer(StreamedBinaryRead& transfer); \
- template decl void x::Transfer(StreamedBinaryWrite& transfer);
- #define INSTANTIATE_TEMPLATE_TRANSFER(x) INSTANTIATE_TEMPLATE_TRANSFER_WITH_DECL(x, )
- #define FOR_QY_TEST 1
- #define ENABLE_PHYSICS 1
- enum {
- // @TBD: tweak to ideal values per platform / device / rendering API
- kDynamicBatchingVerticesThreshold = 300, // verts (needed at build time since required channels isn't known)
- kDynamicBatchingVertsByChannelThreshold = 300 * 3, // verts * channels
- kDynamicBatchingIndicesThreshold = 32000 // >32k causes a slowdown on MBPs with AMD cards (Case 394520)
- };
- // AllocatorLabels.h
- struct MemLabelId {
- // GetRootHeader
- };
- enum ObjectCreationMode
- {
- // Create the object from the main thread in a perfectly normal way
- kCreateObjectDefault = 0,
- // Create the object from another thread. Might assign an instance ID but will not register with IDToPointer map.
- // Objects created like this, need to call, AwakeFromLoadThraded, and Object::RegisterInstanceID and AwakeFromLoad (kDidLoadThreaded); from the main thread
- kCreateObjectFromNonMainThread = 1,
- // Create the object and register the instance id but do not lock the object
- // creation mutex because the code calling it already called LockObjectCreation mutex.
- kCreateObjectDefaultNoLock = 2
- };
- // Types
- typedef cocos2d::Vec2 Vector2f;
- typedef cocos2d::Vec3 Vector3f;
- typedef cocos2d::Vec4 Vector4f;
- typedef cocos2d::Color4B ColorRGBA32;
- typedef cocos2d::Color4F ColorRGBAf;
- typedef cocos2d::Mat4 Matrix4x4f;
- typedef cocos2d::AABB MinMaxAABB;
- typedef cocos2d::Quaternion Quaternionf;
- #ifndef kPI
- #define kPI 3.14159265358979323846264338327950288419716939937510F
- #endif
- #define GET_SET_DIRTY(TYPE,PROP_NAME,VAR_NAME) void Set##PROP_NAME (TYPE val) { VAR_NAME = val; SetDirty(); } const TYPE Get##PROP_NAME () const {return (const TYPE)VAR_NAME; }
- // Vector3.h
- const float Vector3f_Epsilon = 0.00001F;
- //inline float Dot(const Vector3f &lhs, const Vector3f &rhs)
- //{
- // return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z;
- //}
- //inline float SqrtImpl (float f)
- //{
- // return sqrt (f);
- //}
- //inline float SqrMagnitude (const Vector3f& inV){ return Dot (inV, inV); }
- //inline bool CompareApproximately (float f0, float f1, float epsilon = 0.000001F)
- //{
- // float dist = (f0 - f1);
- // dist = abs (dist);
- // return dist < epsilon;
- //}
- //inline Vector3f Lerp (const Vector3f& from, const Vector3f& to, float t) { return to * t + from * (1.0F - t); }
- //inline Vector3f Cross (const Vector3f& lhs, const Vector3f& rhs)
- //{
- // return Vector3f (
- // lhs.y * rhs.z - lhs.z * rhs.y,
- // lhs.z * rhs.x - lhs.x * rhs.z,
- // lhs.x * rhs.y - lhs.y * rhs.x);
- //}
- //inline float Magnitude (const Vector3f& inV){return SqrtImpl(Dot (inV, inV));}
- // FloatConversion.h
- //inline float Lerp (float from, float to, float t)
- //{
- // return to * t + from * (1.0F - t);
- //}
- //#define k1OverSqrt2 float(0.7071067811865475244008443621048490)
- // Calculates a vector that is orthonormal to n.
- // Assumes that n is normalized
- //Vector3f OrthoNormalVectorFast (const Vector3f& n);
- //Vector3f OrthoNormalVectorFast (const Vector3f& n)
- //{
- // Vector3f res;
- // if (abs (n.z) > k1OverSqrt2)
- // {
- // // choose p in y-z plane
- // float a = n.y*n.y + n.z*n.z;
- // float k = 1.0F / sqrt (a);
- // res.x = 0;
- // res.y = -n.z*k;
- // res.z = n.y*k;
- // }
- // else
- // {
- // // choose p in x-y plane
- // float a = n.x*n.x + n.y*n.y;
- // float k = 1.0F / sqrt (a);
- // res.x = -n.y*k;
- // res.y = n.x*k;
- // res.z = 0;
- // }
- // return res;
- //}
- // Orthonormalizes the three vectors, returns false if no orthonormal basis could be formed.
- //EXPORT_COREMODULE void OrthoNormalize (Vector3f* inU, Vector3f* inV, Vector3f* inW);
- //void OrthoNormalize (Vector3f* inU, Vector3f* inV, Vector3f* inW)
- //{
- // // compute u0
- // float mag = Magnitude (*inU);
- // if (mag > Vector3f_Epsilon)
- // *inU = *inU /mag;
- // else
- // *inU = Vector3f (1.0F, 0.0F, 0.0F);
- //
- // // compute u1
- // float dot0 = Dot (*inU, *inV);
- // *inV -= dot0 * *inU;
- // mag = Magnitude (*inV);
- // if (mag > Vector3f_Epsilon)
- // *inV = *inV / mag;
- // else
- // *inV = OrthoNormalVectorFast (*inU);
- //
- // // compute u2
- // float dot1 = Dot (*inV, *inW);
- // dot0 = Dot (*inU, *inW);
- // *inW -= dot0 * *inU + dot1 * *inV;
- // mag = Magnitude (*inW);
- // if (mag > Vector3f_Epsilon)
- // *inW = *inW / mag;
- // else
- // *inW = Cross (*inU, *inV);
- //}
- // AABB
- /// This version is much slower but works correctly with non-uniform scale
- //void TransformAABBSlow (const AABB& aabb, const Matrix4x4f& transform, AABB& result);
- //void TransformAABBSlow (const AABB& aabb, const Matrix4x4f& transform, AABB& result)
- //{
- // MinMaxAABB transformed;
- // transformed.reset ();
- //
- // Vector3f v[8];
- // aabb.GetVertices (v);
- //// for (int i=0;i<8;i++)
- //// transformed.Encapsulate (transform.MultiplyPoint3 (v[i]));
- //
- // result = transformed;
- //}
- // OSTypes.h
- typedef unsigned char UInt8;
- typedef unsigned short UInt16;
- # if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- typedef unsigned int UInt32;
- #else
- # if __LP64__
- typedef unsigned int UInt32;
- # else
- typedef unsigned long UInt32;
- # endif
- #endif
- typedef unsigned long long UInt64;
- typedef signed char SInt8;
- typedef signed short SInt16;
- # if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- typedef signed int SInt32;
- # else
- # if __LP64__
- typedef signed int SInt32;
- # else
- typedef signed long SInt32;
- # endif
- #endif
- typedef signed long long SInt64;
- #endif /* RParticleMacros_h */
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